Electronic Books

Total Books: 21 - 40 /55
Foundations of Software Science and Computation Structures 23rd International Conference, FOSSACS 2020, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020, Dublin, Ireland, April 25–30, 2020, Proceedings

This book constitutes the proceedings of the 23rd International Conference on Foundations of Software Science and Computational ...

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Foundations of Software Science and Computation Structures 24th International Conference, FOSSACS 2021, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021, Luxembourg City, Luxembourg, March 27 – April 1, 2021, Proceedings

This book constitutes the proceedings of the 24th International Conference on Foundations of Software Science and Computational ...

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From Animals to Animats 9

This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...

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Fun and Games : Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...

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Fuzzy Mathematical Programming and Fuzzy Matrix Games

This book presents a systematic and focused study of the application of fuzzy sets to two basic areas of decision theory, ...

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Game Theory

This book presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It ...

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Games and Simulations in Teacher Education

Includes more than twenty computer games and simulations for use in teacher training.  Each of these simulations is innovative ...

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HCI in Games: Experience Design and Game Mechanics

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...

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Index and Stability in Bimatrix Games

The contribution of this thesis can be divided into two parts. The first part concerns methods and techniques. By introducing ...

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Intelligent Technologies for Interactive Entertainment

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...

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Intelligent Virtual Agents (vol. # 4133)

This volume contains the proceedings of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, held in ...

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Introduction to the Theory of Cooperative Games

This book systematically presents the main solutions of cooperative games: the core, bargaining set, kernel, nucleolus, and ...

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Learning Design

In this handbook Koper and Tattersall have put together contributions from members of the "Valkenburg Group", consisting ...

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Los Angeles and the Summer Olympic Games Planning Legacies

This book describes the three planning approaches and legacy impacts for the Olympic Games in one locale: the city of Los ...

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Models in Cooperative Game Theory

This book investigates the classical model of cooperative games with transfer­ able utility (TU-games) and models in which ...

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Models in Cooperative Game Theory

Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose ...

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Novepernove : Sudoku: segreti e strategie di gioco = Novepernove : Sudoku: game secrets and strategies

The game of Sudoku has exploded in the Western world since 2005 and has since continued to expand, to gather new followers, ...

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Pareto Optimality, Game Theory And Equilibria

This comprehensive work examines important recent developments and modern applications in the fields of optimization, control, ...

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Passione per Trilli : Alcune idee dalla matematica = Passion for Tinker Bell: Some ideas from mathematics

It is a general belief that mathematics is a difficult subject to understand, that uses esoteric symbols and an incomprehensible ...

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Playing Smart : On Games, Intelligence, and Artificial Intelligence / Julian Togelius

Explores the connections between games and intelligence to offer a new vision of future games and game design. Video games ...

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Total Books: 21 - 40 /55