Publication year: 2006
ISBN: 978-1-84628-283-6
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In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
Subject: Computer Science, 3D, 3D graphics, Computer Animation, Computer Graphics, Interpolation, Mathematics, Virtual Reality, animation