Book Details

Technologies for E-Learning and Digital Entertainment

Publication year: 2006

ISBN: 978-3-540-33424-8

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This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence.


Subject: Computer Science, Augmented Reality, animation, artificial life, collaborative learning, e-learning, educational entertainment, learning, mobile Learning, rendering, simulation, tools, virtual reality