Book Details

Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Publication year: 2021

ISBN: 978-1-4842-7185-8

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This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.


Subject: Professional and Applied Computing, Computer Graphics, Game Development, Computer Graphics, Real-Time Rendering, Ray Tracing, Path Tracing, GPU, DirectX Raytracing, Vulkan Ray Tracing, BVH and Acceleration Structures, Rasterization, Game development