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Intelligent technologies for interactive entertainment ; 1st International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, 2005 held in Madonna di Campiglio, Italy. The papers included in this title cover topics such as intelligent interactive games, intelligent music, interactive cinema, edutainment, interactive art, and interactive real TV.

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Instrumaster

Experiments with different neural network structures and algorithms in order to achieve musical note recognition as well as musical instrument recognition, all bundled in a mobile application. It also aims to create the most effective music-learning application that works completely offline, which is hard to find in modern music applications. The paper also explores why the instrument identifying AI is solely based on Multi-Layer Perceptron (MLP) and why the note-identifying AI system was chosen to be a ML system over CNN or other deep-learning trained AI. The paper presents feature extraction methods for audio signals and files and dives deep into the process, such as FFT, MFCCs, Wavelengths, sampling rates, etc. It also touches on Logistic Regression Algorithms, their limitations, and their performance with the different use cases in the application. All these techniques are then compared side by side for maximally added value, making this research paper a good reference for any future developers looking to find optimal neural networks techniques when it comes to audio processing and analysis.

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Information Retrieval for Music and Motion

The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting the design of suitable features, the notion of similarity used to compare data streams, and data organization.

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Implementation and Application of Automata ; Vol. 3845 ; 10th International Conference, CIAA 2005, Sophia Antipolis, France, June 27-29, 2005, Revised Selected Papers

Contains the notes of the two invited lectures, the 26 papers selected for presentation at the conference, and the abstracts of the eight posters that were displayed.

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Evolutionary Computer Music

The evolutionary computation approach to music is an exciting new development for composers and musicologists alike. For composers, it provides an innovative and natural means for generating musical ideas from a specifiable set of primitive components and processes. For musicologists, these techniques are used to model the cultural transmission and change of a population's body of musical ideas over time. In both cases, musical evolution can be guided by a variety of constraints and tendencies built into the system, such as realistic psychological factors that influence the way music is expressed, experienced, learned, stored, modified, and passed on among individuals. This book discusses not only the applications of evolutionary computation to music, but also the tools needed to create and study such systems. These tools are drawn in part from research into the origins and evolution of biological organisms, ecologies, and cultural systems on the one hand, and from computer simulation methodologies on the other. They can be combined to create surrogate artificial worlds populated by interacting simulated organisms in which complex musical experiments can be performed that would otherwise be impossible.

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Entertainment computing – ICEC 2007 ; 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

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Consuming Music Together : Social and Collaborative Aspects of Music Consumption Technologies

This book collects together the most recent studies of music consumption, and new developments in music technology. It combines the perspectives of both social scientists and technology designers, uncovering how new music technologies are actually being used, along with discussions of new music technologies still in development. With a specific focus on the social nature of music.

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Computer Music Modeling and Retrieval. Sense of Sounds ; 4th International Symposium, CMMR 2007, Copenhagen, Denmark, August 27-31, 2007. Revised Papers

This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Computer Music Modeling and Retrieval Symposium, CMMR 2007, held in Copenhagen, Denmark, in August 2007 jointly with the International Computer Music Conference 2007, ICMC 2007.

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Computer Music Modeling and Retrieval Vol. 3902 ; 3rd International Symposium, CMMR 2005, Pisa, Italy, September 26-28, 2005, Revised Papers

This book constitutes the thoroughly refereed post-proceedings of the Third International Computer Music Modeling and Retrieval Symposium, CMMR 2005. the papers address a broad variety of topics. The papers are organized in topical sections on sound synthesis; music perception and cognition; interactive music: interface, interaction, gestures and sensors, music composition; music retrieval: music performance, music analysis, music representation; as well as interdisciplinarity and computer music.

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Computer Music Modeling and Retrieval ; Vol. 3310

This volume contains the final proceedings for the 2004 Computer Music Model-ing and Retrieval Symposium (CMMR 2004). CMMR is an annualevent focusing on important aspects of computer music. CMMR 2004 is the sec-ond event in this series. The use of computers in music is well established. CMMR 2004 provided aunique opportunity to meet and interact with peers concerned with the cross-influence of the technological and creative in computer music. The field of com-puter music is interdisciplinary by nature and closely related to a number of com-puter science and engineering areas such as information retrieval, programming,human computer interaction, digital libraries, hypermedia, artificial intelligence,acoustics, signal processing, etc. The event gathered many interesting people(researchers, educators, composers, performers, and others). There were manyhigh-quality keynote and paper presentations, that fostered inspiring discussions.

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Beginning J2ME : From novice to professional

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.

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Applications of evolutionary computing ; Vol. 3907 : EvoWorkshops 2006: EvoBIO, EvoCOMNET, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, and EvoSTOC, Budapest, Hungary, April 10-12, 2006, Proceedings

This book constitutes the refereed joint proceedings of seven workshops on evolutionary computing, EvoWorkshops 2006, held in Budapest, Hungary, in April 2006. The 65 revised full papers and 13 revised short papers presented were carefully reviewed and selected from a total of 149 submissions. In accordance with the seven workshops covered, the papers are organized in topical sections on evolutionary bioinformatics, evolutionary computation in communications, networks, and connected systems, evolutionary computation in hardware optimization, evolutionary computation in image analysis and signal processing, interactive evolution and humanized computational intelligence, evolutionary music and art, and evolutionary algorithms in stochastic and dynamic environments.

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Applications of evolutionary computing ; EvoWorkshops 2007 : EvoCOMNET, EvoFIN, EvoIASP, EvoINTERACTION, EvoMUSART, EvoSTOC, and EvoTransLog, Valencia, Spain, April 11-13, 2007, Proceedings

This volume contains contributions for EvoCOMNET, EvoFIN, EvoIHOT, EvoMUSART, EvoSTIM, and EvoTRANSLOC. The 51 revised full papers presented were carefully reviewed and selected from numerous submissions. This volume presents an overview about the latest research in EC. Areas where evolutionary computation techniques have been applied range from telecommunication networks to complex systems, finance and economics, games, image analysis, evolutionary music and art, parameter optimization, scheduling, and logistics. These papers may provide guidelines to help new researchers tackling their own problem using EC.

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Ambisonics : A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality

Provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers.

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Ambient Intelligence in Everyday Life : Foreword by Emile Aarts

Originating from the Workshop on Ambient Intelligence in Everyday Life held at the Miramar Congress Center, San Sebastian, Spain, in July 2005, this book is devoted to the cognitive aspects of ambient intelligence. The 15 carefully reviewed and revised articles presented are organized in topical sections on human-centric computing, ambient interfaces, and architectures for ambient intelligence.

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Affective computing and intelligent interaction ; 2nd International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings

Organized in topical sections on affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognising affect using physiological measures, computational models of emotion and theoretical foundations, affective databases, annotations, tools and languages, affective sound and music processing, affective interactions: systems and applications, as well as evaluating affective systems.

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Advances in multimedia modeling ; 14th International multimedia modeling conference, MMM 2008, Kyoto, Japan, January 9-11, 2008. Proceedings

The papers are organized in topical sections that include material on media understanding, creative media, visual content representation, and video codecs, as well as media retrieval, audio and music.

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Advances in multimedia information systems ; 11th International workshop, MIS 2005, Sorrento, Italy, September 19-21, 2005, proceedings

This volume collects the proceedings of the 11th International Workshop on Multimedia Information Systems, MIS 2005, in Italy. including Topics Computer Applications Multimedia Information Systems Computer Communication Networks Information Systems Applications (incl. Internet) Natural Language Processing (NLP) Image Processing and Computer Vision

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Advanced artificial intelligence models and its applications

The field of artificial intelligence (AI) has undergone enormous expansion since its inception in the mid-20th century, as demonstrated by its application across an array of engineering and scientific challenges. Particularly in the last decade, AI has witnessed a significant breakthrough with the advent of deep learning, which has facilitated the employment of various AI models across a multitude of domains. This reprint features ten papers accepted for publication in the Special Issue titled "Advanced Artificial Intelligence Models and Their Applications," published in the MDPI Mathematics journal. These papers explore numerous facets of advanced artificial intelligence models and their applications, covering areas such as cybersecurity, image classification, logistics optimization, automatic music generation, human capital investment, writer recognition, remote sensing image indexing, target tracking, and more.

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Adaptive Multimedial Retrieval : Retrieval, User, and Semantics ; 5th International Workshop, AMR 2007, Paris, France, July 5-6, 2007 Revised Selected Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the 5th International Workshop on Adaptive Multimedia Retrieval, AMR 2007, held in Paris, France, in July 2007.

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