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High Confidence Software Reuse in Large Systems ; 10th International Conference on Software Reuse, ICSR 2008, Beijing, China, May 25-29, 2008 Proceedings

This book constitutes the refereed proceedings of the 10th International Conference on Software Reuse, ICSR 2008, held in Beijing, China, in May 2008.The 40 revised full papers presented together with 5 workshop summaries and 5 tutorials were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on architecture and reuse approaches, high confidence and reuse, component selection and reuse repository, product line, domain models and analysis, service oriented environment, components and services, reuse approaches and frameworks, as well as reuse approaches and methods.

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Health Information Science ; 9th International Conference, HIS 2020, Amsterdam, The Netherlands, October 20–23, 2020, Proceedings

This book constitutes the proceedings of the 9th International Conference on Health Information Science, HIS 2020, which took place in Amsterdam, The Netherlands, during October 20-23, 2020. The 11 full papers and 6 short papers presented in this volume were carefully reviewed and selected from 62 submissions. They were organized in topical sections named: mental health; medical record processing; medical information systems; medical diagnosis with machine learning; and health behavior and medication.

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Hardware and software : Verification and testing ; 3rd International Haifa Verification Conference, HVC 2007, Haifa, Israel, October 23-25, 2007. Proceedings

These are the conference proceedings of the 4th Haifa Verifcation Conference, held October 27–30, 2008 in Haifa, Israel. This international conference is a unique venue that brings together leading researchers and practitioners of both formal and dynamic verifcation, for both hardware and software systems. This year’s conference extended the successes of the previous years, with a largejumpinthenumberofsubmitted papers. with many more high-quality papers than we had room to accept. Submissions came from 19 di?erent countries, re?ecting the growing international visibility of the conference. Of the 49 submissions, 43 were regular papers, 2 of which were later withdrawn, and 6 were tool papers. After a rigorous review process.

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Hands-On Software Architecture with Java - Learn key architectural techniques and strategies to design efficient and elegant Java applications

Starts with the fundamentals of architecture and takes you through the basic components of application architecture. You'll cover the different types of software architectural patterns and application integration patterns and learn about their most widespread implementation in Java. You'll then explore cloud-native architectures and best practices for enhancing existing applications to better suit a cloud-enabled world. Later, the book highlights some cross-cutting concerns and the importance of monitoring and tracing for planning the evolution of the software, foreseeing predictable maintenance, and troubleshooting. The book concludes with an analysis of the current status of software architectures in Java programming and offers insights into transforming your architecture to reduce technical debt.

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Hands-On Design Patterns with Java : Learn Design Patterns That Enable the Building of Large-Scale Software Architectures

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.

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Handbook on Interactive Storytelling

You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds

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Handbook on artificial intelligence -empowered applied software engineering ; Vol.1 : Novel methodologies to engineering smart software systems

Provides a structured overview of artificial intelligence-empowered applied software engineering. Evolving technological advancements in big data, smartphone and mobile software applications, the Internet of Things and a vast range of application areas in all sorts of human activities and professions lead current research towards the efficient incorporation of artificial intelligence enhancements into software and the empowerment of software with artificial intelligence.

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Guide to Advanced Empirical Software Engineering

Empirical studies have become an integral element of software engineering research and practice. This unique text/reference includes chapters from some of the top international empirical software engineering researchers and focuses on the practical knowledge necessary for conducting, reporting and using empirical methods in software engineering.

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GUI design for android apps

GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.

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Grid Computing : Software Environments and Tools

The book provides: • Discussion of software engineering and modelling tools for the Grid • Analysis of issues inherent in enabling distributed computing across the Grid • Consideration of the software engineering support necessary for managing Grid applications • Proposal of a posited software engineering lifecycle to support application development for Grid Environments (along with associated tools). • Identification of novel concepts, methods and tools within Grid computing which can be put to work in the context of existing experiments and application case studies

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Graph Transformations ; 4th International Conference, ICGT 2008, Leicester, United Kingdom, September 7-13, 2008. Proceedings

This book constitutes the refereed proceedings of the 4th International Conference on Graph Transformations, ICGT 2008, held in Leicester, UK, in September 2008.The 27 revised full papers presented together with 5 tutorial and workshop papers and 3 invited lectures were carefully selected from 57 submissions. All current aspects in graph drawing are addressed including hypergraphs and termgraph rewriting, applications of graph transformation, execution of graph transformations, compositional systems, validation and verification, graph languages and special transformation concepts, as well as patterns and model transformations.

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Graph Transformation ; 13th International Conference, ICGT 2020, Held as Part of STAF 2020, Bergen, Norway, June 25–26, 2020, Proceedings

This book constitutes the refereed proceedings of the 13th International Conference on Graph Transformation, ICGT 2020, in Bergen, Norway, in June 2020.* The 16 research papers and 4 tool paper presented in this book were carefully reviewed and selected from 40 submissions. One invited paper is also included. The papers deal with the following topics: theoretical advances; application domains; and tool presentations.

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Google Maps Mashups with Google Mapplets

Have a Google Maps mashup that you'd like to expose to millions of users on maps.google.com? New to the mapping craze, but have an idea for a killer map–based application? Want to learn how to create GeoRSS and KML feeds with your geotagged content, exposing your customer to new ways of exploring and navigating your content? Google Maps Mashups with Google Mapplets Is the first book to cover Google's Mapplet technology Shows you how to create Google Maps–based applications and publish to maps.google.com Provides a single–source resource and practical guide to Mapplets and mashups Teaches you how to mash up Mapplets using location–specific data

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Google Guice : Agile Lightweight Dependency Injection Framework

Guice (pronounced “Juice”) is the Jolt Award-winning, 100% Java icing on the cake of Java dependency injection. Unlike other popular dependency injection frameworks such as Spring, Guice fully embraces modern Java language features and combines simplicity with stunning performance and developer–friendliness. Google Guice: Agile Lightweight Dependency Injection Framework will not only tell you “how,” it will also tell you “why” and “why not,” so that all the knowledge you gain will be as widely applicable as possible. Filled with examples and background information, this book is an invaluable addition to your knowledge of modern agile Java.

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Generative programming and component engineering ; 4th International conference, GPCE 2005, Tallinn, Estonia, September 29 - October 1, 2005, Proceedings

Generative Programming and Component Engineering (GPCE) is a leading - searchconferenceonautomaticprogrammingandcomponentengineering.These approaches to software engineering have the potential to revolutionize software development as automation and components revolutionized manufacturing. The conference brings together researchers and practitioners interested in adva- ing automation for software development. It is also a premier forum for cro- fertilization between the programming language and software engineering - search communities. GPCEaroseasajointconference, mergingthepriorconferenceonGenerative and Component-Based Software Engineering (GCSE) and the Workshop on - mantics, Applications, andImplementationofProgramGeneration(SAIG). The proceedingsofthepreviousGPCEconferenceswerepublishedintheLNCSseries of Springer as volumes2487,2830, and 3286.In 2005 GPCE wasco-locatedwith the International Conference on Functional Programming (ICFP) and the s- posium on Trends in Functional Programming (TFP), re?ecting the vigorous interaction between the functional programming and generative programming research communities. GPCE and ICFP are both sponsored by the Association for Computing Machinery. The quality and breadth of the papers submitted to GPCE 2005 was impr- sive. All 86 papers, including 5 papers for tool demonstrations, were rigorously reviewed by 17 highly quali?ed Program Committee members. The members of the Program Committee ?rst provided in-depth individual reviews of the s- mitted papers, and then debated the merits of the papers through an extended electronicProgramCommitteemeeting.After much(friendly) argument,25r- ular papers and 2 tool demonstration papers were selected for publication. The ProgramCommittee provided extensive technical feedback to the authors of the submittedpapers.Theconferenceprogramwascomplementedwiththreeinvited talks, three extended tutorials, and three all-day workshops.

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Generative and transformational techniques in software engineering II : International Summer School, GTTSE 2007, Braga, Portugal, July 2-7, 2007. Revised Papers

This tutorial book presents an augmented selection of the material presented at the International Summer School on Generative and Transformational Techniques in Software Engineering, GTTSE 2007, held in Braga, Portugal, in July 2007.The 7 tutorial lectures presented together with 5 short tutorials and 4 contributions to the participants workshop were carefully selected during multiple rounds of reviewing and improvement. The tutorials given by renowned representatives of complementary approaches and problem domains combine foundations, methods, examples, and tool support.

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Generative and transformational techniques in software engineering ; International Summer School, GTTSE 2005, Braga, Portugal, July 4-8, 2005. Revised Papers

This tutorial book presents an augmented selection of material presented at the International Summer School on Generative and Transformational Techniques in Software Engineering, GTTSE 2005. The book comprises 7 tutorial lectures presented together with 8 technology presentations and 6 contributions to the participants workshop.

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Fundamental approaches to software engineering ; Vol. 3922 ; 9th International Conference, FASE 2006, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2006, Vienna, Austria, March 27-28, 2006, Proceedings

ETAPS 2006 was the ninth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conferences. The events that comprise ETAPS address various aspects of the system devel- ment process, including speci?cation, design, implementation, analysis and impro- ment. The languages, methodologies and tools which support these activities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on the one hand and soundly based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware systems, and the emphasis on software is not intended to be exclusive.

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Fundamental approaches to software engineering ; Vol. 3442 ; 8th International Conference, FASE 2005, Held as Part of the Joint European conferences on theory and practice of software, ETAPS 2005, Edinburgh, UK, April 4-8, 2005, Proceedings

ETAPS 2005 was the eighth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conf- ences. This year it comprised ?ve conferences (CC, ESOP, FASE, FOSSACS, TACAS), 17 satellite workshops (AVIS, BYTECODE, CEES, CLASE, CMSB, COCV, FAC, FESCA, FINCO, GCW-DSE, GLPL, LDTA, QAPL, SC, SLAP, TGC, UITP), seven invited lectures (not including those that were speci?c to the satellite events), and several tutorials. We received over 550 submissions to the ?ve conferences this year, giving acceptance rates below 30% for each one. The events that comprise ETAPS address various aspects of the system - velopment process, including speci?cation, design, implementation, analysis and improvement. The languages, methodologies and tools which support these - tivities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on the one hand and soundly based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware s- tems,andtheemphasisonsoftwareisnotintendedtobeexclusive.

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Fundamental approaches to software engineering ; 25th International Conference, FASE 2022, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022, Munich, Germany, April 2–7, 2022, Proceedings

The papers deal with the foundations on which software engineering is built, including topics like software engineering as an engineering discipline, requirements engineering, software architectures, software quality, model-driven development, software processes, software evolution, AI-based software engineering, and the specification, design, and implementation of particular classes of systems, such as (self-)adaptive, collaborative, AI, embedded, distributed, mobile, pervasive, cyber-physical, or service-oriented applications.

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