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Fundamental approaches to software engineering ; 25th International Conference, FASE 2022, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022, Munich, Germany, April 2–7, 2022, Proceedings

The papers deal with the foundations on which software engineering is built, including topics like software engineering as an engineering discipline, requirements engineering, software architectures, software quality, model-driven development, software processes, software evolution, AI-based software engineering, and the specification, design, and implementation of particular classes of systems, such as (self-)adaptive, collaborative, AI, embedded, distributed, mobile, pervasive, cyber-physical, or service-oriented applications.

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Fundamental approaches to software engineering ; 24th International Conference, FASE 2021, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021, Luxembourg City, Luxembourg, March 27 – April 1, 2021, Proceedings

This book constitutes the proceedings of the 24th International Conference on Fundamental Approaches to Software Engineering, FASE 2021, which took place during March 27–April 1, 2021, and was held as part of the Joint Conferences on Theory and Practice of Software, ETAPS 2021.

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Fundamental approaches to software engineering ; 11th International Conference, FASE 2008, Held as Part of the Joint European conferences on theory and practice of software, ETAPS 2008, Budapest, Hungary, March 29-April 6, 2008. Proceedings

The fve main conferences received 571 submissions, 147 of which were accepted, giving an overall acceptance rate of less than 26%, with each conference below 27%.Congratulationsthereforetoallthe authorswhomadeittothe alprogramme! I hope that most of the other authors will still have found a way of participating in this exciting event, and that you will all continue submitting to ETAPS and contributing to make of it the best conference in the area،The events that comprise ETAPS address various aspects of the system velopment process,including specifcation, design, implementation, analysis and improvement.

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From Program to Product : Turning Your Code into A Saleable Product

Many would–be software entrepreneurs with expertise in many fields attempt to turn a homegrown application—one developed for use in their own business or profession—into a commercial product. Lack of knowledge, experience, or skills often prevents the idea from ever taking shape, let alone achieving its potential. Entering a new field to start a business leaves many developers unprepared and not even fully aware that it's something they know so little about. They will also often have a job that conflicts with the time commitment required to market the program well enough for it to become a complete success.

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Foundations of Popfly : Rapid Mashup Development

Author Eric Griffin shows you how to mix applications and share your hybrids with the world, using the Popfly Mashup Creator and Popfly Web Page Creator.

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Foundations of C++/CLI : The Visual C++ Language for .NET 3.5

Foundations of C++/CLI: The Visual C++ Language for .NET 3.5 introduces C++/CLI, Microsoft's extensions to the C++ syntax that allow you to target the common language runtime, the key to the heart of the .NET Framework 3.5. This book gives you a small, fast–paced primer that will kick–start your journey into the world of C++/CLI. In 13 no–fluff chapters, Microsoft insiders take readers into the core of the C++/CLI language and explain both how the language elements work and how Microsoft intends them to be used. This book is a beginner's guide, but it assumes a familiarity with programming basics. And it concentrates on explaining the aspects of C++/CLI that make it the most powerful and fun language of the .NET Framework. As such, this book is ideal if you're thinking of migrating to C++/CLI from another language.

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Foundations of Agile Python Development

You've long been enamored with the Python language, and have mastered its many nuances. Yet something seems to be missing—a productivity boost that you know is possible but you're not sure how to go about it. This was the sentiment of so many developers before discovering Agile programming paradigm, which embraces concepts such as automation, effective code management, and test–driven development. Foundations of Agile Python Development is the first book to apply these sought–after principles to Python developers, introducing both the tools and techniques built and supported by the Python community. Authored by Jeff Younker, a well–known member of Python's agile community who is perhaps best known for his creation of a popular Python testing framework

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Foundations of 3D Graphics Programming : Using JOGL and Java3D ; 2nd ed.

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.

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Foundation Website Creation with CSS, XHTML, and JavaScript

Foundation Website Creation with CSS, XHTML, and JavaScript covers the entire process of building a website. This process involves much more than just technical knowledge, and this book provides you with all the information you'll need to understand the concepts behind designing and developing for the Web, as well as the best means to deliver professional, best-practice-based results. There is far more to building a successful website than knowing a little Hypertext Markup Language (HTML). The process starts long before any coding takes place, and this book introduces you to the agile development process, explaining why this method makes so much sense for web projects and how best to implement it. Planning is vital, so you'll also learn how to use techniques such as brainstorming, wireframes, mockups, and prototypes to get your project off to the best possible start and help ensure smooth progress as it develops.

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Foundation Flex for Developers : Data-Driven Applications with PHP, ASP.NET, ColdFusion, and LCDS

Flex is a very powerful and versatile technology for creating web application front-ends. But what every good web application needs is a robust data source, be it XML, or a database. Flex is very adaptable in terms of connecting to data sources, and that is the main focus of this book. In Foundation Flex for Developers, author Sas Jacobs assumes that you've got the basics of Flex down already, and explores in detail how to create professional data-centric Flex 2 and Flex 3 applications. In the first half of the book, she starts off with a brief exploration of Flex and ActionScript 3.0, before looking at application essentials in detail—creating custom components, user and web browser interactions, binding, formatting, and validating data, debugging, and more. In the second half of the book, the focus is on connecting Flex to data sources, and covers XML, LiveCycle Data Services, PHP, ASP.NET, and ColdFusion in detail, via a series of step-by-step case studies.

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Foundation Flex for Designers

All Flex applications look the same—a blue-gray background and silver-skinned components—right? That doesn't have to be the case, though. This book shows you how to ensure that your Flex 2 and 3 projects stand out from the crowd and provide your users with an application that is both visually stunning and beautifully functional. Flex Builder, coupled with the Adobe Creative Suite (CS3), is a powerful combination, providing all the tools you need to create compelling, vibrant interfaces. This book guides you through creating applications with Flex Builder, designing layouts in Fireworks, creating custom skins for your components in Photoshop and Illustrator, and using CSS to enhance the appearance of your rich Internet applications (RIAs).

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Foundation Flash CS3 Video

Video is one of the most exciting features on today's Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences. And this book, the second edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash.

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Foundation Expression Blend 2 : Building applications in WPF and silverlight

This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer workflow, guiding you through every step of development from downloading and installing of the development environment through creating finished, functional projects. You'll learn how to create simple drawing applications with the InkCanvas, make tabbed and scrollable interfaces, as well as build fully featured media players, photo galleries, and interactive 3D designs. Each chapter discusses major WPF and Silverlight features, provides a hands-on tutorial, and explains how that feature is implemented in the real world. In the end, you will have a collection of impressive WPF and Silverlight applications that can be added to your portfolio.

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Foundation ActionScript 3.0 with Flash CS3 and Flex

If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data. ActionScript 3.0, the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you'll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.

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Formal Techniques for Networked and Distributed Systems - FORTE 2008 ; 28th IFIP WG 6.1 International Conference Tokyo, Japan, June 10-13, 2008 Proceedings

This book constitutes the refereed proceedings of the 28th IFIP WG 6.1 International Conference on Formal Techniques for Networked and Distributed Systems, FORTE 2008, held in Tokyo, Japan, in June 2008 co-located with TestCom/FATES 2008.The 19 revised full papers and 1 revised short paper presented together with 1 invited talk were carefully reviewed and selected from 44 submissions. The papers cover new approaches, concepts and experience in the application of formal methods for the specification and verification of distributed systems and applications.

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Formal Models of Operating System Kernels

The purpose of this book is to show that the formal specification of kernels is not only possible but also necessary if operating systems are to achieve the levels of reliability and security that is demanded of them today. Specifications of a sequence of kernels of increasing complexity are included, acting as models to enable the designer to identify and reason about the properties of the design – thus making explicit that which is too often left implicit or even unknown.

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Formal Modeling and Analysis of Timed Systems ; 6th International Conference, FORMATS 2008, Saint Malo, France, September 15-17, 2008. Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Formal Modeling and Analysis of Timed Systems, FORMATS 2008, held in Saint Malo, France, September 2008.The 17 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on extensions of timed automata and semantics; timed games and logic; case studies; model-checking of probabilistic systems; verification and test; timed petri nets.

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Formal Methods for Open Object-Based Distributed Systems ; 10th IFIP WG 6.1 International Conference, FMOODS 2008, Oslo, Norway, June 4-6, 2008 Proceedings

This book constitutes the refereed proceedings of the 10th IFIP WG 6.1 International Conference on Formal Methods for Open Object-Based Distributed Systems, FMOODS 2008, held in Oslo, Norway, in June 2008.The 14 revised full papers presented together with 1 invited lecture were carefully reviewed and selected from 35 submissions. The papers cover topcics such as semantics of object-oriented programming; formal techniques for specification, analysis, and refinement; model checking; theorem proving and deductive verification.

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Formal Methods for Computational Systems Biology ; 8th International School on Formal Methods for the Design of Computer, Communication, and Software Systems, SFM 2008 Bertinoro, Italy, June 2-7, 2008 Advanced Lectures

This volume presents the set of papers accompanying the lectures of the eighth International School on Formal Methods for the Design of Computer, Com- nication, and Software Systems (SFM). This series of schools addresses the use of formal methods in computer science asaprominent approach to theri gorousdesign of computer, communication, and software systems. The main aim of the SFM series is to ofer a good spectrum of current research in foundations as well as applications of formal methods, which can be of help for graduate students and young researchers who intend to approach the feld.

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Formal Methods for Components and Objects ; 6th International Symposium, FMCO 2007, Amsterdam, The Netherlands, October 24-26, 2007, Revised Lectures

Formal methods have been applied successfully to the verification of medium-sized programs in protocol and hardware design.This book presents 12 revised papers submitted after the symposium by the speakers of each of the following European IST projects: the IST-FP6 project Mobius, developing the technology for establishing trust and security for the next generation of global computers; the IST-FP6 project SelfMan on self management for large-scale distributed systems based on structured overlay networks and components

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