Since their first appearance in 1974, subdivision algorithms for generating surfaces of arbitrary topology have gained widespread ...
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                One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
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                Mathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
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                Mathematica is today's most advanced technical computing system, featuring a rich programming environment, two-and three-dimensional ...
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                "The Mathematica GuideBook for Symbolics"deals with Mathematica's symbolic mathematical capabilities. Structural and mathematical ...
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                This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
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                This volume collects essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview ...
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                Transformations and projections are used extensively in Computer Graphics, a field which is now a part of everyone’s lives ...
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                Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...
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                Most data compression methods that are based on variable-length codes employ the Huffman or Golomb codes. However, there ...
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                Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...
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                The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...
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                This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve issues, well ...
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                Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...
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                The volume is structured in three parts on theory and methodologies, techniques, and tools and applications.
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                The first great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously ...
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                This book features original research in the areas of algorithms and data structures, combinatorial algorithms, graph drawings ...
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                This book includs but not limited to Conceptual and logical models, Data management and retrieval, Geographical search engines, ...
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                The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a ...
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