This book shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not ...
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“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
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“The-computer-as-we-know-it” will have no role in our future everyday lives. This is the position taken in this book ...
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This volume, the fourth in the Transactions on Aspect-Oriented Software Development series, presents 5 revised papers together ...
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This, the 37th issue of the Transactions on Computational Science, is devoted to the area of Computer Graphics. The 9 papers ...
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This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...
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This volume, edited by Constantine Stephanidis, contains papers in the thematic area of Universal Access in Human-Computer ...
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This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following ...
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This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, ...
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Virtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...
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The first great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously ...
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