Electronic Books

Total Books: 81 - 100 /157
Foundation Mathematics for Computer Science

In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...

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Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...

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Foundations of 3D Graphics Programming : Using JOGL and Java3D

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...

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Generalized Curvatures

The central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), ...

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Geometric Algebra for Computer Graphics

The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated ...

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Graph-Theoretic Concepts in Computer Science : 34th International Workshop, WG 2008, Durham, UK, June 30 – July 2, 2008. Revised Papers

This book constitutes the thoroughly refereed post-conference proceedings of the 34th International Workshop on Graph-Theoretic ...

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Graphics Recognition. Recent Advances and New Opportunities : 7th International Workshop, GREC 2007, Curitiba, Brazil, September 20-21, 2007. Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, ...

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HCI in Games: Experience Design and Game Mechanics

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...

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NoIMG
Handbook of Biomedical Image Analysis

Handbook of Biomedical Image Analysis: Segmentation Models (Volume I) is dedicated to the segmentation of complex shapes ...

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Handbook on Interactive Storytelling / Jouni Smed, Tomi 'bgt' Suovuo, Natasha Skult, Petter Skult

You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow ...

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NoIMG
High-Dynamic-Range (HDR) Vision

This first comprehensive account of high-dynamic-range (HDR) vision focusses on HDR real-time, high-speed digital video recording ...

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Human Ear Recognition by Computer

Human Ear Recognition by Computer is the first book on the automatic recognition of human ears. It presents an entire range ...

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Human Motion : Understanding, Modelling, Capture, and Animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...

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Image and Signal Processing : 3rd International Conference, ICISP 2008. Cherbourg-Octeville, France, July 1 - 3, 2008. Proceedings

This book constitutes the refereed proceedings of the Third International Conference on Image and Signal Processing, ICISP ...

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Image-Based Rendering

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...

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Information Retrieval for Music and Motion

The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting ...

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Integrated Graphic and Computer Modelling

Full colour throughout, the book explores programming language developments from machine code to more natural language forms, ...

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Interactive Curve Modeling : With Applications to Computer Graphics, Vision and Image Processing

Interactive curve modeling techniques and their applications are extremely useful in a number of academic and industrial ...

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Interactive Storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings

This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...

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Introduction to Blender 3.0 : Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender / Gianpiero Moioli

Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D ...

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Total Books: 81 - 100 /157