In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
WeiterlesenFoundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...
WeiterlesenThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
WeiterlesenThe central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), ...
WeiterlesenThe first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated ...
WeiterlesenThis book constitutes the thoroughly refereed post-conference proceedings of the 34th International Workshop on Graph-Theoretic ...
WeiterlesenThis book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, ...
WeiterlesenThis two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...
WeiterlesenHandbook of Biomedical Image Analysis: Segmentation Models (Volume I) is dedicated to the segmentation of complex shapes ...
WeiterlesenYou will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow ...
WeiterlesenThis first comprehensive account of high-dynamic-range (HDR) vision focusses on HDR real-time, high-speed digital video recording ...
WeiterlesenHuman Ear Recognition by Computer is the first book on the automatic recognition of human ears. It presents an entire range ...
WeiterlesenEdward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal ...
WeiterlesenThis book constitutes the refereed proceedings of the Third International Conference on Image and Signal Processing, ICISP ...
WeiterlesenImage-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to ...
WeiterlesenThe book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting ...
WeiterlesenFull colour throughout, the book explores programming language developments from machine code to more natural language forms, ...
WeiterlesenInteractive curve modeling techniques and their applications are extremely useful in a number of academic and industrial ...
WeiterlesenThis book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...
WeiterlesenExplains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D ...
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