Completely self-contained and heavily illustrated, this introduction to basic concepts and methodologies for digital image ...
WeiterlesenThis modern, self-contained, textbook explains the fundamental algorithms of digital image processing through practical examples ...
WeiterlesenDigital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise ...
WeiterlesenThis book constitutes the refereed proceedings of the 6th International Workshop, IWDW 2007, held in Guangzhou, China, in ...
WeiterlesenThis book constitutes the refereed proceedings of the 12th International Conference on Discrete Geometry for Computer Imagery, ...
WeiterlesenThis book constitutes the refereed proceedings of the 14th IAPR TC-18 International Conference on Discrete Geometry for Computer ...
Weiterlesenhe Encyclopedia of Multimedia provides in-depth coverage of the important concepts, issues and technology trends in the field ...
WeiterlesenRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
WeiterlesenRenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects ...
WeiterlesenDespite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on ...
WeiterlesenDespite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on ...
WeiterlesenIn this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...
WeiterlesenFoundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...
WeiterlesenThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
WeiterlesenThis book constitutes the refereed proceedings of the Second International Frontiers of Algorithmics Workshop, FAW 2008, ...
WeiterlesenThe central object of this book is the measure of geometric quantities describing N a subset of the Euclidean space (E ,), ...
WeiterlesenThe first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated ...
WeiterlesenGeometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving ...
WeiterlesenThe 16th International Symposium on Graph Drawing (GD 2008) was held in Hersonissos, near Heraklion, Crete, Greece, September ...
WeiterlesenThis book constitutes the thoroughly refereed post-conference proceedings of the 34th International Workshop on Graph-Theoretic ...
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