Electronic Books

Total Books: 61 - 79 /79
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

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Pro ASP.NET 3.5 Server Controls and AJAX Components

Pro ASP.NET 3.5 Server Controls and AJAX Components is a reference for the serious ASP.NET developer who understands the ...

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Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of ...

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Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...

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Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...

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Scientific Visualization: The Visual Extraction of Knowledge from Data

This book is based on selected lectures given by leading experts in scientific visualization during a workshop held at Schloss ...

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Second Generation Wavelets and Applications

This book details the mathematical fundamentals of the lifting transform and illustrates the latest applications of the transform ...

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Smart Graphics

The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...

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Technologies for E-Learning and Digital Entertainment

This book constitutes the refereed proceedings of the Edutainment 2006 is an international conference on research and development ...

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Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...

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The Sense of Touch and its Rendering : Progress in Haptics Research

"Sense of Touch and its Rendering" presents a unique and interdisciplinary approach highlighting the field of haptic research ...

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Three-Dimensional Television : Capture, Transmission, Display

3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...

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Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...

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Upon What Does the Turtle Stand?

This book brings together the reflections of independent researchers from around the world. Sixteen authors from fourteen ...

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Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

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Virtual Reality

This volume, edited by Randall Shumaker, contains papers in the thematic area of Virtual Reality, addressing the following ...

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Virtual Reality and Augmented Reality : 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25–27, 2020, Proceedings

This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, ...

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Visualization of Digital Terrain and Landscape Data

This book reflects a profound change that has taken place in the practice of landscape architecture and planning in the past ...

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Writing mental ray shaders : A Perceptual Introduction

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a ...

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Total Books: 61 - 79 /79