Constitutes the refereed proceedings of the 9th European Conference on Computer Vision, 2006. This book covers a range of ...
WeiterlesenConstitutes the refereed proceedings of the 9th European Conference on Computer Vision, 2006. This book covers a range of ...
WeiterlesenConstitutes the refereed proceedings of the 9th European Conference on Computer Vision, 2006. This book covers a range of ...
WeiterlesenExplores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications ...
WeiterlesenThis book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, ...
WeiterlesenContains sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and ...
WeiterlesenContains sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and ...
WeiterlesenContains sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and ...
WeiterlesenContains sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and ...
WeiterlesenThis book constitutes the refereed proceedings of the 20th International Symposium on Computer and Information Sciences, ...
WeiterlesenThis book constitutes the refereed proceedings of the 11th International Conference on Computers Helping People with Special ...
WeiterlesenThis volume contains a selection of papers covering the latest research and experiences on the application of Information ...
WeiterlesenThis book contains a selection of contributions presenting the latest research in the field of Computers in Education and, ...
WeiterlesenThis book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, ...
WeiterlesenThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
WeiterlesenThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
WeiterlesenThis book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
WeiterlesenThis book provides an in-depth view of the current issues, problems and approaches in the computation of meaning as expressed ...
WeiterlesenThis book constitutes revised selected papers of the Second International Conference on Computing Science, Communication ...
WeiterlesenThis book constitutes revised selected papers of the First International Conference on Computing Science, Communication and ...
Weiterlesen