Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development ...
WeiterlesenBuilding XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...
WeiterlesenThis collection of papers offers real-life application experiences, research results and methodological proposals of direct ...
WeiterlesenWith its many easy-to-follow mathematical examples, this book takes the reader on an almost chronological trip through the ...
WeiterlesenThis book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held ...
WeiterlesenAs a manifestation of a 'cognitive turn' observable in all social sciences, Cognitive Economics is concerned with the beliefs ...
WeiterlesenIt contiants developments on all aspects of networking could be presented. It covered were diverse, with talks on strategies ...
WeiterlesenIt contiants developments on all aspects of networking could be presented. It covered were diverse, with talks on strategies ...
WeiterlesenThe Internet is a massive global network of over 700 million users and it is addingusers at the rate of 300,000 per day. ...
WeiterlesenThis book constitutes the thoroughly refereed post-proceedings of the Third Workshop on Combinatorial and Algorithmic Aspects ...
WeiterlesenThis volume examines the difficulties that arise in creating highly complex engineered systems and new approaches that are ...
WeiterlesenThe International Conference on Intelligent Computing (ICIC) was formed to provide an annual forum dedicated to the emerging ...
WeiterlesenComputer algebra systems are revolutionizing the teaching, the learning, and the exploration of science. Not only can students ...
WeiterlesenComputer algebra systems are revolutionizing the teaching, the learning, and the exploration of science. Not only can students ...
WeiterlesenThe text is built around a large number of computer algebra worksheets or "recipes" that have been designed using MAPLE ...
WeiterlesenThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
WeiterlesenThis book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...
WeiterlesenThis book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...
WeiterlesenThe refereed proceedings of the 14th Annual International Computing and Combinatorics Conference, COCOON 2008, held in Dalian, ...
WeiterlesenCovering developments in Conjoint Analysis, this book presents the theory and applications of this technique. It discusses: ...
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