OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through ...
WeiterlesenThis book constitutes the refereed proceedings of the Second International Conference on Semantics and Digital Media Technologies, ...
WeiterlesenThe core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer ...
WeiterlesenOne of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. ...
WeiterlesenSystematic Methodology for Real-Time Cost-Effective Mapping of Dynamic Concurrent Task-Based Systems on Heterogeneous Platforms ...
Weiterlesen3DTV require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal ...
WeiterlesenThis volume is a post-event proceedings volume and contains selected papers based on presentations given, and vivid discussions ...
WeiterlesenMathematical methods has been a dominant research path in computational vision leading to a number of areas like ?ltering, ...
WeiterlesenVirtual Heritage, Applied Technologies and Virtual Environments. With a truly international flavor, these sub-themes covered ...
Weiterlesen