Book Details

Fun and Games : Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

Publication year: 2008

: 978-3-540-88322-7

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This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.


: Computer Science, Design, Second Life, Usability, adventure game, asynchronous gameplay, audio game, cognition, cognitive decline, computer games, consciousness, context-awareness, cross-cultural comparison, digital gaming, educational entertainment, robot, User Interfaces and Human, Computer Interaction, Computer Engineering, Information Systems Applications (incl. Internet), Multimedia Information Systems, Artificial Intelligence, Computers and Society