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New Frontiers in Applied Artificial Intelligence ; 21st International Conference on Industrial, Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2008 Wrocław, Poland, June 18-20, 2008 Proceedings

The 75 revised full papers presented were carefully reviewed and selected from 302 submissions. The papers are organized in topical sections on computer vision, fuzzy system applications, robot and manufacturing, data mining and KDS, neural networks, machine learning, natural language processing, internet application and education, heuristic search, application systems, agent-based system, evolutionary and genetic algorithms, knowledge management, and other applications. The book concludes with 15 contributions from the following special sessions: knowledge driven manufacturing systems, joint session on adaptive networked systems and fuzzy knowledge bases, and software agents and multi-agent systems.

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Network and Parallel Computing ; IFIP International Conference, NPC 2008, Shanghai, China, October 18-20, 2008. Proceedings

This book constitutes the refereed proceedings of the IFIP International Conference on Network and Parallel Computing, NPC 2008, held in Shanghai, China in October 2008.The 32 revised full papers presented were carefully selected from over 140 submissions. The papers are organized in topical sections on network technologies; network applications; network and parallel architectures; parallel and distributed software.

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Multimedia computing systems and virtual reality

Presents recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.

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Multi-Agent-Based Simulation VIII ; International Workshop, MABS 2007, Honolulu, HI, USA, May 15, 2007, Revised and Invited Papers

This book constitutes the thoroughly refereed post-proceedings of the 8th International Workshop on Multi-Agent-Based Simulation, MABS 2007, held in Honolulu, HI, USA in May 2007 as an associated event of AAMAS 2007, the main international conference on autonomous agents and multi-agent systems.The 10 revised full papers presented were carefully reviewed and selected from 20 submissions.The papers are organized in topical sections on architectures; teams, learning, education; economy, trust and reputation.

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Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

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Modelling, Computation and Optimization in Information Systems and Management Sciences ; 2nd International Conference MCO 2008, Metz, France - Luxembourg, September 8-10, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference MCO 2008, Metz, France, September 2008.The 65 revised full papers presented were carefully reviewed and selected from 160 submissions. The papers are organized in topical sections on optimization and decision making; data mining theory, systems and applications; computer vision and image processing; computer communications and networks; optimization and search techniques for security, reliability, trust.

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Microprocessor 5 : Software and hardware aspects of development, debugging and testing - the microcomputer

Focuses more particularly on the first two generations of microprocessors, those that handle 4- and 8- bit integers. Microprocessor 5 – the fifth and final volume of this series of books – first presents the hardware and software aspects of the development chain of a microprocessor-based digital system. Finally, to round up the series and offer a historical perspective, the architectures of the first microcomputers are detailed. A comprehensive approach is used, with examples drawn from current and past technologies that illustrate theoretical concepts, making them accessible.

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Microprocessor 4 : Core concepts - software aspects

Addresses the software aspects of this component. Coding of an instruction, addressing modes and the main features of the Instruction Set Architecture (ISA) of a generic component are presented. Futhermore, two approaches are discussed for altering the flow of execution using mechanisms of subprogram and interrupt. A comprehensive approach is used, with examples drawn from current and past technologies that illustrate theoretical concepts, making them accessible.

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Microprocessor 3 : Core concepts - hardware aspects

Calculation is the main function of a computer. The central unit is responsible for executing the programs. The microprocessor is its integrated form. This component, since the announcement of its marketing in 1971, has not stopped breaking records in terms of computing power, price reduction and integration of functions (calculation of basic functions, storage with integrated controllers). It is present today in most electronic devices. Knowing its internal mechanisms and programming is essential for the electronics engineer and computer scientist to understand and master the operation of a computer and advanced concepts of programming.

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Microprocessor 2 : Communication in a digital system

Focuses more particularly on the first generations of microprocessors, that is to say those that handle integers in 4 and 8-bit formats. The first chapter presents the calculation function and reminds the memory function. The following is devoted to notions of calculation model and architecture. The concept of bus is then presented. Chapters 4 and 5 can then address the internal organization and operation of the microprocessor first in hardware and then software. The mechanism of the function call, conventional and interrupted, is more particularly detailed in a separate chapter. The book ends with a presentation of architectures of the first microcomputers for a historical perspective. The knowledge is presented in the most exhaustive way possible with examples drawn from current and old technologies that illustrate and make accessible the theoretical concepts. Each chapter ends if necessary with corrected exercises and a bibliography. The list of acronyms used and an index are at the end of the book.

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Microprocessor 1 : Prolegomena - calculation and storage functions - models of computation and computer architecture

Presents the computation function, recalls the memory function and clarifies the concepts of computational models and architecture. A comprehensive approach is used, with examples drawn from current and past technologies that illustrate theoretical concepts, making them accessible.

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Introduction to Assembly Language Programming : For Pentium and RISC Processors

Assembly language continues to hold a core position in the programming world because of its similar structure to machine language and its very close links to underlying computer-processor architecture and design. These features allow for high processing speed, low memory demands, and the capacity to act directly on the system’s hardware. This completely revised second edition of the highly successful Introduction to Assembly Language Programming introduces readers to assembly language programming and its role in computer programming and design. It focuses on providing a firm grasp of the main features of assembly programming, and how it can be used to improve a computer's performance. The revised edition covers a broad scope of subjects and adds valuable material on protected-mode Pentium programming, MIPS assembly language programming, and use of the NASM and SPIM assemblers for a Linux orientation. All of the language's main features are covered in depth. The book requires only some basic experience with a structured, high-level language.

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Internet and network economics ; 4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings

This book constitutes the refereed proceedings of the 4th International Workshop on Internet and Network Economics, WINE 2008, held in Shanghai, China, in December 2008.The 68 revised full papers presented together with 10 invited talks were carefully reviewed and selected from 126 submissions. The papers are organized in topical sections on market equilibrium, congestion games, information markets, nash equilibrium, network games, solution concepts, algorithms and optimization, mechanism design, equilibrium, online advertisement, sponsored search auctions, and voting problems.

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Interactive storytelling ; 1st Joint International Conference on interactive digital storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings

This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008.The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.

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Intelligence and security informatics ; 1st European Conference, EuroISI 2008, Esbjerg, Denmark, December 3-5, 2008. Proceedings

This book constitutes the refereed proceedings of the First European Conference on Intelligence and Security Informatics, EuroISI 2008, held in Esbjerg, Denmark, in December 2008.The 23 revised full papers and 2 revised poster papers presented were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on criminal and social network analysis, intelligence analysis and knowledge discovery, Web-based intelligence monitoring and analysis, privacy protection, access control, and digital rights management, malware and intrusion detection, as well as surveillance and crisis management.

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Innovations and advanced techniques in systems, computing sciences and software engineering

Innovations and Advanced Techniques in Systems, Computing Sciences and Software Engineering includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Software Engineering, Computer Engineering, and Systems Engineering and Sciences.Innovations and Advanced Techniques in Systems, Computing Sciences and Software Engineering includes selected papers form the conference proceedings of the International Conference on Systems.

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High performance computing - HiPC 2008 ; 15th International Conference, Bangalore, India, December 17-20, 2008. Proceedings

This book constitutes the refereed proceedings of the 15th International Conference on High-Performance Computing, HiPC 2008, held in Bangalore, India, in December 2008.The 46 revised full papers presented together with the abstracts of 5 keynote talks were carefully reviewed and selected from 317 submissions. The papers are organized in topical sections on applications performance optimizazion, parallel algorithms and applications, scheduling and resource management, sensor networks, energy-aware computing, distributed algorithms, communication networks as well as architecture.

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High Confidence Software Reuse in Large Systems ; 10th International Conference on Software Reuse, ICSR 2008, Beijing, China, May 25-29, 2008 Proceedings

This book constitutes the refereed proceedings of the 10th International Conference on Software Reuse, ICSR 2008, held in Beijing, China, in May 2008.The 40 revised full papers presented together with 5 workshop summaries and 5 tutorials were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on architecture and reuse approaches, high confidence and reuse, component selection and reuse repository, product line, domain models and analysis, service oriented environment, components and services, reuse approaches and frameworks, as well as reuse approaches and methods.

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Handbook of Biochips : Integrated Circuits and Systems for Biology and Medicine

This book provides a broad survey of the field of biochips, including fundamentals of microelectronics and biomaterials interaction with various, living tissues, as well as numerous, diverse applications. Although a wide variety of biochips will be described, there will be a focus on those at the brain-machine interface. Analysis is included of the relationship between different categories of biochips and their interactions with the body and coverage includes wireless remote control of biochips and arrays of microelectrodes, based on new biomaterials.

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Fun and Games ; 2nd International conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.

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