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Multiagent System Technologies ; Vol. 4196 ; 4th German Conference, MATES 2006, Erfurt, Germany, September 19-20, 2006, Proceedings

This book constitutes the refereed proceedings of the 4th German Conference on Multiagent Systems Technologies, MATES 2006, co-located with Net.ObjectDays (NoDe 2006). The 15 revised full papers presented were carefully reviewed and selected from 52 submissions. The papers are organized in topical sections on agent communication and interaction, applications and simulation, agent planning, agent-oriented software engineering, as well as trust and security.

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Multiagent System Technologies ; Vol. 3550 : 3rd German Conference, MATES 2005, Koblenz, Germany, September 11-13, 2005, Proceedings

After two successful MATES conferences in Erfurt 2003 and 2004, the 3rd G- man conference on Multi-agent System Technologies (MATES 2005) took place in Koblenz, Germany, in September 2005, and was co-located with the 28th German Conference on Arti?cial Intelligence (KI 2005). Building onotheragent-related events in Germany in the past, and organized by the GI German Special Interest Group on Distributed Arti?cial Intelligence, the MATES conference series aims at promoting the theory and applications of agents and multiagent systems. In corporating the 9th International Workshopon Cooperative Information Agents (CIA 2005), the topics of interest for MATES 2005 also covered the ?elds of intelligent information agents and systems for the Internet and the (Semantic) Web. As in recent years, MATES 2005 provided a distinguished, lively and int- disciplinary forum for researchers, users, and developers of agent technology, to present and discuss the latest advances of research and development in the area of autonomous agents and multiagent systems. Accordingly, the topics of MATES 2005 covered the whole range from the theory to applications of age- and multiagent technology. The technical program included a total of 24 sci- ti?c talks, and demonstrations of selected running agent systems, and both the MATES 2005 Best Paper and the CIA 2005 System Innovation awards.

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Multiagent System Technologies ; 5th German Conference, MATES 2007, Leipzig, Germany, September 24-26, 2007, Proceedings

The papers are organized in topical sections on engineering multi-agent systems, multi-agent planning and learning, multi-agent communication, interaction, and coordination, multi-agent resource allocation, multi-agent planning and simulation, as well as trust and reputation.

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Multi-Agent and Multi-Agent-Based Simulation ; Joint Workshop MABS 2004

The aim of the workshop was to provide a forum for work in both appli- tions of multi-agent-based simulation and the technical challenges of simulating large multi-agent systems (MAS). There has been considerable recent progress in modelling and analyzing multi-agent systems, and in techniques that apply MAS models to complex real-world systems such as social systems and organi- tions. Simulation is an increasingly important strand that weaves together this work. In high-risk, high-cost situations, simulations provide critical cost/benefit leverage, and make possible explorations that cannot be carried out in situ: – Multi-agent approaches to simulating complex systems are keytools in interdisciplinary studies of social systems. Agent-based social simulation (ABSS) research simulates and synthesizes social behavior in order to understand real social systems with properties of self-organization, scalability, robustness, and openness. – In the MAS community, simulation has been applied to awide range of MAS research and design problems, from models of complex individual agents - ploying sophisticated internal mechanisms to models of large-scale societies of relatively simple agents which focus more on the interactions between agents.

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Multi-access Edge Computing : Software Development at the Network Edge

The book aims not only at providing a comprehensive technology and standard reference overview for students, but also useful research insights and practical exercises for edge software developers and investigators in the area (and for students looking to apply their skills). A particular emphasis is given Multi-access Edge Computing (MEC) as defined in European Telecommunications Standards Institute (ETSI), in relationship with other standard organizations like 3GPP, thus in alignment with the recent industry efforts to produce harmonized standards for edge computing leveraging both ETSI ISG MEC and 3GPP specifications.

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Mule 2 : A Developers Guide

Mule 2: A Developer's Guide introduces the Mule 2.0 integration platform for developers of enterprise integration applications who wish to leverage Mule as a lightweight messaging framework that contains a distributable object broker for managing communication between applications. The book is based on insight, knowledge, and experience resulting from working with Mule. The text provides support, consulting, and training to developers implementing Mule in a broad range of scenarios ranging from small projects through to large corporations developing major deployments.

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Mouse controller using electroencephalography (EEG) device

The growing technologies related to neuroscience has to lead many innovative applications, most importantly Electroencephalography, or EEG for short. This field of study has become recently a trend that many companies around the world have started to enter the race of conquering the brain and controlling everything from a mouse controller to the whole human body. This project aims to help disabled people use a computer with ease and simplicity without needing to use their hands, or anything really, which they can achieve by wearing a headset or get someone to put it on them. The headset is designed to read brain activities and send it to a computer program to understand where the user wants to move the mouse cursor on the computer screen using an Artificial Intelligence model. This project helps further researches in this field which pushes the technology even further from where it is now. The device designed for this project can be repurposed pretty easily to serve many different applications other than controlling a mouse.

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Motion-Free Super-Resolution

With the explosion of Internet technology and graphics engines, digital images are now everywhere. Image capturing tools are all pervading - in our pockets to inside a satellite. And although imaging applications demand an availability to high resolution images, such images are not picture perfect and may be lacking sufficient details. This requires that these images be super-resolved for improved details. How to achieve this is what constitutes research in the area of image super-resolution. Motion-Free Super-Resolution explores new technology for image super-resolution - applying cues other than the motion cue in super-resolving a scene. This book will serve as an essential reference for both academecians and practicing engineers in the area of image processing and computer vision, as well as providing a basis for ongoing research in this field.

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Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

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Morphological Models of Random Structures

This book covers methods of Mathematical Morphology to model and simulate random sets and functions (scalar and multivariate). The introduced models concern many physical situations in heterogeneous media, where a probabilistic approach is required, like fracture statistics of materials, scaling up of permeability in porous media, electron microscopy images (including multispectral images), rough surfaces, multi-component composites, biological tissues, textures for image coding and synthesis. The common feature of these random structures is their domain of definition in n dimensions, requiring more general models than standard Stochastic Processes.The main topics of the book cover an introduction to the theory of random sets, random space tessellations, Boolean random sets and functions, space-time random sets and functions (Dead Leaves, Sequential Alternate models, Reaction-Diffusion), prediction of effective properties of random media, and probabilistic fracture theories.

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More Joel on software : Further toughts on diverse and occasionally related matters that will prove of interest to software developers, designers, and managers, and to those who, whether by good fortune or III Luck, work with them in some capacity

Joel Spolsky started his weblog in March 2000 in order to offer his insights, based on years of experience, on how to improve the world of programming. This weblog has become infamous among the programming world, and is linked to more than 600 other web sites and translated into 30+ languages! Spolsky's extraordinary writing skills, technical knowledge, and caustic wit have made him a programming guru. With the success of Joel on Software, there has been a strong demand for additional gems and advice, and this book is the answer to those requests. Containing a collection of all–new articles from the original, More Joel on Software has even more of an edge than the original, and the tips for running a business or managing people have far broader application than the software industry.

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Monitoring, Security, and Rescue Techniques in Multiagent Systems

This volume contains extended and improved versions of selected contributions presented at the International Workshop "Monitoring, Security and Rescue Techniques in Multiagent Systems".

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Modular Programming Languages ; 7th Joint Modular Languages Conference, JMLC 2006, Oxford, UK, September 13-15, 2006, Proceedings

On behalf of the Steering Committee we are pleased to present the proceedings of the 2006 Joint Modular Languages Conference (JMLC), organized by Oxford Brookes University, Oxford, UK and held at Jesus College, Oxford. The mission of JMLC is to explore the concepts of well-structured programming languages and software and those of teaching good design and programming style. JMLC 2006 was the seventh in a series of successful conferences with themes including the construction of large and distributed software systems, and software en- neering aspects in new and dynamic application areas.

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Modern socio-technical perspectives on privacy

This book provides researchers and professionals with a foundational understanding of online privacy as well as insight into the socio-technical privacy issues that are most pertinent to modern information systems, covering several modern topics (e.g., privacy in social media, IoT) and underexplored areas (e.g., privacy accessibility, privacy for vulnerable populations, cross-cultural privacy).

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Modern operating system

incorporates the latest developments and technologies in operating systems (OS) technologies. Author Andy Tanenbaum's clear and entertaining writing style outlines the concepts every OS designer needs to master. In-depth topic coverage includes processes, threads, memory management, file systems, I/O, deadlocks, interface design, multimedia, performance tradeoffs, and trends in OS design. Case studies explore popular OS and provide real-world context. Tanenbaum also provides information on current research based on his expe

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Modern Mathematics Education for Engineering Curricula in Europe : A Comparative Analysis of EU, Russia, Georgia and Armenia

Provides a comprehensive overview of the core subjects comprising mathematical curricula for engineering studies in five European countries and identifies differences between two strong traditions of teaching mathematics to engineers. The collective work of experts from a dozen universities critically examines various aspects of higher mathematical education.

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Modern IoT onboarding platforms for advanced applications: a practitioner’s guide to KIS.ME

There is no doubt that digitalization solutions from Industry 4.0 and the Internet of Things (IoT) can be perceived as excellent candidate strategies capable of handling the above-stated issues concerning measurements and transparency. However, IoT tools themselves can provide appropriate data only, while their efficient integration and application are possible using a dedicated onboarding platform only. To settle this issue, the book undertakes the problem of modern IoT onboarding platforms for the advanced applications pertaining to manufacturing and logistics. In particular, instead of deliberating about a possible hypothetic platforms, an existing and efficient one is employed, which is called KIS.ME. KIS.ME (Keep It Simple. Manage Everything) is a complete IoT solution for a simple integration in manufacturing and logistics.

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Modern front-end architecture : Optimize your front-end development with components, storybook, and mise en place philosophy

Learn how to build front-end applications that can help you ship applications faster with fewer defects. Many software projects fail because they are not planned well, or lack organization. Applying strategies from other industries can help you create better software. Explores the “mise en place” technique from cooking and reveals how you can apply it to the art of creating software. Describes to how to structure your code base for reuse, and how to communicate the code’s intent to other developers. You’ll develop your components in isolation and test these building blocks for quality at a granular level. Then compose these components as building blocks in increasingly complicated features. Finally, you’ll apply some strategies not directly related to code to ensure maximum quality and efficiency. You will : Structure an application as a series of components / Build a component library that others in an organization can leverage / Ensure quality and accessibility at a component level rather than a page or app level / Test code in a way that gives the maximum amount of confidence while providing an excellent developer experience / Automate repeatable tasks

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Modern deep learning for tabular data : Novel approaches to common modeling problems

Synthesizes and presents novel deep learning approaches to a seemingly unlikely domain - tabular data. Whether for finance, business, security, medicine, or countless other domain, deep learning can help mine and model complex patterns in tabular data - an incredibly ubiquitous form of structured data. Part I of the book offers a rigorous overview of machine learning principles, algorithms, and implementation skills relevant to holistically modeling and manipulating tabular data. Part II studies five dominant deep learning model designs - Artificial Neural Networks, Convolutional Neural Networks, Recurrent Neural Networks, Attention and Transformers, and Tree-Rooted Networks - through both their 'default' usage and their application to tabular data. Part III compounds the power of the previously covered methods by surveying strategies and techniques to supercharge deep learning systems: autoencoders, deep data generation, meta-optimization, multi-model arrangement, and neural network interpretability.

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Modern Deep Learning Design and Application Development : Versatile Tools to Solve Deep Learning Problems

Learn how to harness modern deep-learning methods in many contexts. Packed with intuitive theory, practical implementation methods, and deep-learning case studies, this book reveals how to acquire the tools you need to design and implement like a deep-learning architect. It covers tools deep learning engineers can use in a wide range of fields, from biology to computer vision to business. With nine in-depth case studies, this book will ground you in creative, real-world deep learning thinking. You will: Improve the performance of deep learning models by using pre-trained models, extracting rich features, and automating optimization. Compress deep learning models while maintaining performance. Reframe a wide variety of difficult problems and design effective deep learning solutions to solve them. Use the Keras framework, with some help from libraries like HyperOpt, TensorFlow, and PyTorch, to implement a wide variety of deep learning approaches.

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