Foundation ActionScript for Flash 8
This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.
Foundation ActionScript animation : Making things move!
In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.
Foundation ActionScript 3.0 with Flash CS3 and Flex
If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data. ActionScript 3.0, the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you'll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.
Foundation ActionScript 3 Animation : Making Things Move!
The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics.
Foundation 3ds Max 8 Architectural Visualization
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.
Form-oriented analysis : A new methodology to model form-based applications
Form-based applications range from simple web shops to complex enterprise resource planning systems. Draheim and Weber adapt well-established basic modeling techniques in a novel way to achieve a modeling framework optimized for this broad application domain. They introduce new modeling artifacts, such as page diagrams and form storyboards, and separate dialogue patterns to allow for reuse. In their implementation they have developed new constructs such as typed server pages, and tools for forward and reverse engineering of presentation layers. The methodology is explained using an online bookshop as a running example in which the user can experience the modeling concepts in action. The combination of theoretical achievements and hands-on practical advice and tools makes this book a reference work for both researchers in the areas of software architectures and submit-response style user interfaces, and professionals designing and developing such applications. More information and additional material is also available online.
Forecasting Oracle Performance
Forecasting Oracle Performance is the first book to focus squarely on the problem of forecasting the future performance of an Oracle database. Other Oracle performance books are good for putting out fires; Craig's book helps you avoid all the heat in the first place.
Flex solutions : Essential techniques for Flex 2 and 3 developers
Flex Solutions: Essential Techniques for Flex 2 and Flex 3 Developers faces problems and provides solutions that can be applied to any project, from the most simple to the most complex. Solutions are also provided for enhancing the security of Flex applications, and techniques are offered for optimizing the actual work environment by increasing the performance of Flex Builder, adding video content, and creating an AIR project to bring your web application onto the desktop.
Flash Application Design Solutions : The Flash Usability Handbook
In this book, you’ll find a number of concrete Flash usability solutions that use elements such as navigation menus, data filtering, forms, content loaders, Flash liquid layouts, help tips, and many other features. You’ll learn how each of these solutions actually improves on what is possible with HTML and JavaScript. In each case, you’ll see how users interact with the website feature, and how it gives users the most intuitive, enjoyable experience possible while using your application. You’ll get a step-by-step analysis of how to program and build each solution, and how to make it scalable, maintainable, and reusable.
Flash 8 Essentials
As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by the features available in Flash 8; but as a busy designer, we know you won't have as much time as you’d like to explore these new additions. Never fear; this book wastes no time looking at timeline basics, tweens, or movie-publishing options—it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials, handy references, and inspirational examples. By the end of the book, you’ll know that there’s no shortage of new tools to enhance and inspire your Flash development; and since this book is written by some of the community's leading Flash experts, you’ll know you’re in good hands.
First Steps : Developing BizTalk Applications
First Steps: Developing BizTalk Applications is a primer to most other introductory BizTalk books. If you feel like traditional beginning books are too abstract, and that you are mired in detail and missing the “big picture,” check out this book. It's a jumpstart to learning BizTalk. You'll learn about the product in a phased approach.
First course on fuzzy theory and applications
This basic textbook gives an easily accessible introduction to Fuzzy theory and its applications. It provides basic and concrete concepts of the field in a self-contained, condensed and understandable style. This "First Course on Fuzzy Theory and Applications" includes numerous examples, descriptive illustrations and figures of the basic concepts, as well as exercises at the end of each chapter. The author has long time experience in teaching on fuzzy theory and its applications and continuously developed and summarized his didactic lecture notes into this book. This book can be used in introductory graduate and undergraduate courses in Fuzziness and Soft Computing and is recommendable to students, scientists, engineers, or professionals in the field for self-study.
Financial cryptography and data security Vol. 3570 ; 9th International Conference, FC 2005, Roseau, The Commonwealth Of Dominica, February 28 - March 3, 2005, Revised Papers
The 9th International Conference on Financial Cryptography and Data Security (FC 2005) was held in the Commonwealth of Dominica from February 28 to March 3, 2005. This conference, organized by the International Financial Cryptography Association (IFCA), continues to be the premier international forum for research, exploration, and debate regarding security in the context of finance and commerce. The conference title and scope was expanded this year to cover all aspects of securing transactions and systems. The goal is to build an interdisciplinary meeting, bringing together cryptographers, data-security specialists, business and economy researchers, as well as economists, IT professionals, implementers, and policy makers. We think that this goal was met this year. The conference received 90 submissions and 24 papers were accepted, 22 in the Research track and 2 in the Systems and Applications track. In addition, the conference featured two distinguished invited speakers, Bezalel Gavish and Lynne Coventry, and two interesting panel sessions, one on phishing and the other on economics and information security. Also, for the first time, some of the papers that were judged to be very strong but did not make the final program were selected for special invitation to our Works in Progress (Rump) Session that took place on Wednesday evening.
Finance 4.0 - towards a socio-ecological finance system : A participatory framework to promote sustainability
The first is Bitcoin that infamously pursues a state-independent, decentralized conception of money. The second is Finance 4.0, a system that proposes a participatory multi-dimensional money system with built-in incentives for sustainable behavior
Facelets Essentials : Guide to JavaServer™ Faces View Definition Framework
Facelets is a templating language developed from the ground up with JavaServer Faces in mind. Created in response to the many concerns involving JavaServer Pages (JSP) when building JavaServer Faces (JSF) views, Facelets steps outside of the JSP specification and provides a highly performant, JSF–centric view technology. Facelets' top properties, templating, reuse, and ease of development, allow it to help making JSF a technology suitable for large–scale projects. One of the first things a developer using Facelets finds is that it immediately leads to a reduction in user interface code.
Facebook API Developers Guide
The Facebook API allows web developers to create Facebook applications and access Facebook data from other applications. Facebook API Developers Guide covers the use and implementation of the Facebook API—what the key features are and how you can access them. You will learn, through practical examples, the main features of the Facebook API including an introduction to the API–specific languages FQL and FBML. These examples are further supported by the introduction of other technologies like language libraries, relational database management systems, and XML. Covers all key features of the Facebook API Explains the API languages FQL and FBML Teaches by example, with useful code and tips you can use in your own applications
Extreme Programming and Agile Processes in Software Engineering ; Vol.3556 ; 6th International Conference, XP 2005, Sheffield, UK, June 18-23, 2005, Proceedings
Extreme Programming has come a long way since its ?rst use in the C3 project almost 10 years ago. Agile methods have found their way into the mainstream, and at the end of last year we saw the second edition of Kent Beck’s book on Extreme Programming, containing a major refactoring of XP. This year, the 6th International Conference on Extreme Programming and Agile Processes in Software Engineering took place June 18–23 in She?eld. As in the yearsbefore, XP 2005provideda unique forum for industry and academic professionals to discuss their needs and ideas on Extreme Programming and - ile methodologies. These proceedings re?ect the activities during the conference which ranged from presentation of research papers, invited talks, posters and demonstrations, panels and activity sessions, to tutorials and workshops. - cluded are also papers from the Ph.D. and Master’s Symposium which provided a forum for young researchers to present their results and to get feedback. Asvariedastheactivities werethe topicsofthe conferencewhichcoveredthe presentationofnewandimprovedpractices,empiricalstudies,experiencereports and case studies, and last but not least the social aspects of agile methods. The papers and the activities went through a rigorous reviewing process. Each paper was reviewed by at least three Program Committee members and wasdiscussedcarefullyamongtheProgramCommittee.Of62paperssubmitted, only 22 were accepted as full papers.
Extreme NXT : Extending the LEGO MINDSTORMS NXT to the Next Level
Extreme NXT: Extending the LEGO MIDSTORMS NXT to the Next Level is for intermediate-level users of NXT who would like to advance their capabilities by learning some of the basics of electronics. Plenty of examples are provided, and easy-to-follow instructions are included for building over 15 different sensors.
Expert VB 2005 Business Objects
Rockford Lhotka started writing his Business Objects books in 1996, and over the years, he’s become one of the world's foremost authorities on building distributed object-oriented systems. This second edition of his industry-standard VB .NET Business Objects book not only addresses changes in .NET 2.0 and Visual Studio 2005, but also reflects substantial enhancements and improvements to the CSLA .NET Framework and how it can be used to create enterprise-level .NET applications.
Expert SQL Server 2005 Development
This book starts by reintroducing the database as a integral part of the software development ecosystem. You'll learn how to think about SQL Server development as you would any other software development.



















