Conceptual Modeling - ER 2007 ; 26th International Conference on Conceptual Modeling, Auckland, New Zealand, November 5-9, 2007, Proceedings
Conceptual modeling is fundamental to the development of complex systems, because it provides the key communication means between systems developers, end-users and customers.Conceptua lmodeling provides languages,methods and tools to understand and represent the application domain;to elicitate,concepalize and formalize system requirements and user needs;to communicate systems designs to all stakeholders; to formally verify and validate system designs on high levels of abstractions; and to minimize ambiguities in system development. Initially, conceptual modeling mainly addressed data-intensive information s- tems and contributed to data modeling and database application engineering. The area of conceptual modeling has now matured to encompass all kinds of application areas such as e-applications (including e-business and e-learning), web-based systems (including the semantic web and ubiquitous systems), life science and geographic applications.
Concept Lattices and Their Applications ; Fourth International Conference, CLA 2006 Tunis, Tunisia, October 30-November 1, 2006 Selected Papers
This book constitutes the refereed proceedings of the Fourth International Conference on Concept Lattices and their Applications, CLA 2006, held in Tunis, Tunisia, October 30-November 1, 2006.
Computing Attitude and Affect in Text : Theory and Applications
Human Language Technology (HLT) and Natural Language Processing (NLP) systems have typically focused on the “factual” aspect of content analysis. Other aspects, including pragmatics, opinion, and style, have received much less attention. However, to achieve an adequate understanding of a text, these aspects cannot be ignored. The chapters in this book address the aspect of subjective opinion, which includes identifying different points of view, identifying different emotive dimensions, and classifying text by opinion. Various conceptual models and computational methods are presented.
Computing and combinatorics ; Vol. 3595 ; 11th Annual International Conference, COCOON 2005, Kunming, China, August 16-19, 2005, Proceedings
The papers in this volume were presented at theEleventh Annual InternationalComputing and Combinatorics Conference(COCOON 2005), The topics cover most aspects of theoretical computerscience and combinatorics related to computing.Submissions to the conference this year were conducted electronically. A totalof 353 papers were submitted, of which 96 were accepted.
Computing and Combinatorics ; 13th Annual International Conference, COCOON 2007, Banff, Canada, July 16-19, 2007, Proceedings
The Book covers most aspects of theoretical computer scienceand combinatorics related to computing.It exploring research, development, and novel applications of computing and combinatorics.
Computers and Games ; 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers
This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
Computers and Education : Towards Educational Change and Innovation
This volume contains a selection of papers covering the latest research and experiences on the application of Information and Communication Technologies in the field of Education, especially in the Ibero-American space.
Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
Computer Vision, Graphics and Image Processing ; 5th Indian Conference, ICVGIP 2006, Madurai, India, December 13-16, 2006, Proceedings
The Indian Conference on Computer Vision, Graphics and Image Processing (ICVGIP) is a forum bringing together researchers and practitioners in these related areas, coming from national and international academic institutes, from government research and development laboratories, and from industry. The proceedings of ICVGIP 2006, published in Springer's series Lecture Notes in Computer Science, comprise 85 papers that were selected for presentation from 284 papers, which were submitted from all over the world.
Computer Vision Systems ; 2nd International Workshop, ICVS 2001 Vancouver, Canada, July 7-8, 2001 Proceedings
Computer Vision has reached a level of maturity that allows us not only to p- form research on individual methods and system components but also to build fully integrated computer vision systems of signi cant complexity. This opens a number of new problems related to system architecture, methods for system synthesis and veri cation, active vision systems, control of perception and - tion, knowledge and system representation, context modeling, cue integration, etc. By focusing on methods and concepts for the construction of fully integrated vision systems, ICVS aims to bring together researchers interested in computer vision systems. Similar to the previous event in Las Palmas, ICVS 2001 was organized as a single-track workshop consisting of high-quality.
Computer Vision Metrics : Survey, Taxonomy, and Analysis
Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, how they are designed, with observations about tuning the methods for achieving robustness and invariance targets for specific applications. The survey is broader than it is deep, with over 540 references provided to dig deeper. The taxonomy includes search methods, spectra components, descriptor representation, shape, distance functions, accuracy, efficiency, robustness and invariance attributes, and more.
Computer vision in human-computer interaction ; Vol. 3766
Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems.
Computer vision for biomedical image applications
The purpose of this book is to submit the workshop, “Computer Vision for Biomedical Image Applications: Current Techniques and Future Trends” (CVBIA), is to examine the diverse applications of computer vision to biomedical image applications, considering both current methods and promising new trends. An additional goal is to provide the opportunity for direct interactions between (1) prominent senior researchers and young scientists, including students, postdoctoral associates and junior faculty; (2) local researchers and international leaders in biomedical image analysis; and (3) computer scientists and medical practitioners. Our CVBIA workshop had two novel characteristics: each contributed paper was authored primarily by a young scientist, and the workshop attracted an unusually large number of well-respected invited speakers (and their papers).
Computer Vision and Internet of Things : Technologies and Applications
Explores the utilization of Internet of Things (IoT) with computer vision and its underlying technologies in different applications areas. Using a series of present and future applications – including business insights, indoor-outdoor securities, smart grids, human detection and tracking, intelligent traffic monitoring, e-health departments, and medical imaging – this book focuses on providing a detailed description of the utilization of IoT with computer vision and its underlying technologies in critical application areas, such as smart grids, emergency departments, intelligent traffic cams, insurance, and the automotive industry.
Computer vision and graphics ; International Conference, ICCVG 2020, Warsaw, Poland, September 14–16, 2020, Proceedings
This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, held in Warsaw, Poland, in September 2020. The 20 full papers were selected from 49 submissions. The contributions cover topics such as: modelling of human visual perception; computational geometry; geometrical models of objects and scenes; illumination and reflection models and methods; image formation; image and video coding; image filtering and enhancement; biomedical image processing; biomedical graphics; colour image processing; multispectral image processing; pattern recognition in image processing
Computer vision and graphics ; International Conference, ICCVG 2004, Warsaw, Poland, September 2004, Proceedings
The objectives of the ICCVG are: presentation of current research topics and d- cussions leading to the integration of the community engaged in machine vision and computer graphics, carrying out and supporting research in the ?eld and ?nally pro- tion of new applications. The ICCVG is a continuation of the former International Conference on Computer Graphics and Image Processing called GKPO, held in Poland every second year in May since 1990, organized by the Institute of Computer Science of the Polish Academy of Sciences, Warsaw.
Computer vision - ECCV 2008 ; 10th European conference on computer vision, Marseille, France, October 12-18, 2008, Proceedings, Part IV
The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European Conference on Computer Vision, ECCV 2008, held in Marseille, France, in October 2008.
Computer vision - ECCV 2008 ; 10th European conference on computer vision, Marseille, France, October 12-18, 2008, Proceedings, Part III
The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European Conference on Computer Vision, ECCV 2008, held in Marseille, France, in October 2008.
Computer vision - ECCV 2008 ; 10th European conference on computer vision, Marseille, France, October 12-18, 2008, Proceedings, Part II
The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European Conference on Computer Vision, ECCV 2008, held in Marseille, France, in October 2008.
Computer Vision - ECCV 2008 ; 10th European conference on computer vision, Marseille, France, October 12-18, 2008, Proceedings, Part I
The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European Conference on Computer Vision, ECCV 2008, held in Marseille, France, in October 2008.



















