Computable Models of the Law : Languages, Dialogues, Games, Ontologies
This book originate from a workshop held at the European University Institute of Florence, Italy, in December 2006. The workshop was devoted to the discussion of the different ways of understanding and explaining contemporary law, for the purpose of building computable models of it -- especially models enabling the development of computer applications for the legal domain.
Complexity of Constraints : An Overview of Current Research Themes
This state-of-the-art survey contains the papers that were invited by the organizers after conclusion of an International Dagstuhl-Seminar on Complexity of Constraints, held in Dagstuhl Castle, Germany, in October 2006.
Complex Motion ; 1st International Workshop, IWCM 2004, Günzburg, Germany, October 12-14, 2004, Revised Papers
The world we live in is a dynamic one: we explore it by moving through it, and many of the objects which we are interested in are also moving. Trafic, for instance, is an example of a domain where detecting and processing visual motion is of vital interest, both in a metaphoric as well as in a purely literal sense. Visual communication is another important example of an area of science which is dominated by the need to measure, understand, and represent visual motion in an eficient way. Visual motion is a subject of research which forces the investigator to deal with complexity; complexity in the sense of facing efiects of motion in a very large diversity of forms, starting from analyzing simple motion in a changing envir- ment (illumination, shadows, . . . ), under adverse observation conditions, such as bad signal-to-noiseratio (low illumination, small-scaleprocesses, low-dosex-ray, etc. ), covering also multiple motions of independent objects, occlusions, and - ing as far as dealing with objects which are complex in themselves (articulated objects such as bodies of living beings). The spectrum of problems includes, but does not end at, objects which are not ‘bodies’ at all, e. g. , when anal- ing fiuid motion, cloud motion, and so on. Analyzing the motion of a crowd in a shopping mall or in an airport is a further example that implies the need to struggle against the problems induced by complexity.
Compiler construction ; Vol. 3923 : 15th International Conference, CC 2006, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2006, Vienna, Austria, March 30-31, 2006, Proceedings
ETAPS 2006 was the ninth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conferences. The events that comprise ETAPS address various aspects of the system devel- ment process, including speci?cation, design, implementation, analysis and impro- ment. The languages, methodologies and tools which support these activities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on the one hand and soundly based practice on the other.
Compiler construction ; Vol. 3443 : 14th International Conference, CC 2005, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2005, Edinburgh, UK, April 4-8, 2005. Proceedings
"This book constitutes the refereed proceedings of 14th International Conference, CC 2005, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2005, including Topics Programming Languages, Compilers, Interpreters Logics and Meanings of Programs / Mathematical Logic and Formal Languages / Software Engineering / Artificial Intelligence"
Compiler construction ; 17th International Conference, CC 2008, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2008, Budapest, Hungary, March 29 - April 6, 2008. Proceedings
This book constitutes the proceedings of the 17th International Conference on Compiler Construction, CC 2008. It covers analysis and transformations, compiling for parallel architectures, runtime techniques and tools, analyses, and atomicity and transactions.
Compiler construction ; 16th International Conference, CC 2007, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2007, Braga, Portugal, March 26-30, 2007, Proceedings
This book covered Theory and Practice of Software. The sections includes architecture, garbage collection and program analysis, register allocation, and program analysis.
Comparative Evaluation of XML Information Retrieval Systems ; 5th International Workshop of the Initiative for the Evaluation of XML Retrieval, INEX 2006 Dagstuhl Castle, Germany, December 17-20, 2006 Revised and Selected Papers
This book covered methodology and seven additional tracks on ad-hoc, natural language processing, heterogeneous collection, multimedia, interactive, use case, as well as document mining.
Classification and Modeling with Linguistic Information Granules : Advanced Approaches to Linguistic Data Mining
Many approaches have already been proposed for classification and modeling in the literature. These approaches are usually based on mathematical mod els. Computer systems can easily handle mathematical models even when they are complicated and nonlinear (e.g., neural networks). On the other hand, it is not always easy for human users to intuitively understand mathe matical models even when they are simple and linear. This is because human information processing is based mainly on linguistic knowledge while com puter systems are designed to handle symbolic and numerical information. A large part of our daily communication is based on words. We learn from various media such as books, newspapers, magazines, TV, and the Inter net through words. We also communicate with others through words. While words play a central role in human information processing, linguistic models are not often used in the fields of classification and modeling. If there is no goal other than the maximization of accuracy in classification and modeling, mathematical models may always be preferred to linguistic models. On the other hand, linguistic models may be chosen if emphasis is placed on interpretability.
Chinese Spoken Language, Processing ; 5th International Symposium, ISCSLP 2006, Singapore, December 13-16, 2006, Proceedings
This book contains a selection of refereed papers presented at the Fifth Inter- tionalSymposium on Chinese Spoken Language Processing(ISCSLP 2006), held in Singapore during December 13-16, 2006. ISCSLP is a biennial conference for scientists, researchers, and practitionersto reportand discuss the latest progress in all scientifc and technological aspects of Chinese spoken language processing (CSLP). The previous four conferences were held in Singapore (ISCSLP 1998), Beijing (ISCSLP 2000), Taipei (ISCSLP 2002) and Hong Kong (ISCSLP 2004), respectively.
Chinese Computational Linguistics ; 19th China National Conference, CCL 2020, Hainan, China, October 30 – November 1, 2020, Proceedings
This book constitutes the proceedings of the 19th China National Conference on Computational Linguistics, CCL 2020, held in Hainan, China, in October/November 2020. The 32 full and 2 short papers presented in this volume were carefully reviewed and selected from 99 submissions. They were organized in topical sections named: fundamental theory and methods of computational linguistics; information retrieval, dialogue and question answering; text generation and summarization; knowledge graph and information extraction; machine translation and multilingual information processing; minority language information processing; language resource and evaluation; social computing and sentiment analysis; and NLP applications.
Charting a new course : Natural language processing and information retrieval : Essays in Honour of Karen Spärck Jones
This book celebrates the life and work of Karen Spärck Jones in her seventieth year. she is one of the major figures of 20th century and early 21st Century computing and information processing. It book consists of fifteen new and original chapters written by leading international authorities reviewing the state of the art and her influence in the areas in which Karen Spärck Jones has been active. Although she has a publication record which goes back over forty years, it is clear even the very early work reviewed in the book can be read with profit by those working on recent developments in information processing like bioinformatics and the semantic web.
Challenges in Ad Hoc Networking ; 4th Annual Mediterranean Ad Hoc Networking Workshop, June 21-24, 2005, Île de Porquerolles, France
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research.
Cartoony story app = تطبيق قصة كارتونية
The translation of textual narratives into immersive visual representations poses a significant challenge in the field of artificial intelligence. Traditional cartoon generation techniques face formidable technical challenges and require substantial resources. Research efforts towards direct video synthesis from text have encountered obstacles in developing efficient techniques. In parallel, researchers propose an alternative approach involving the generation of dynamic sequences of images portraying children's story narratives. This approach includes applying various visual effects to highlight motion, interaction, and excitement in storytelling. By dynamically generating a sequence of images reflecting the narrative's progression and applying diverse visual effects, this alternative method offers a flexible and practical solution to cartoon generation challenges, providing an efficient and effective experience akin to video while retaining the magical appeal of visual storytelling. ...
Business Intelligence for the Real-Time Enterprises ; 1st International Workshop, BIRTE 2006, Seoul, Korea, September 11, 2006, Revised Selected Papers
The book includes different aspects in the lifecycle of business intelligence on very large enterprise-wide operational real-time data sets. In today’s competitive and highly dynamic environment, analyzing data to und- stand how the business is performing, to predict outcomes and trends, and to improve the effectiveness of business processes underlying business operations has become critical. The traditional approach to reporting is not longer adequate; users now - mand easy-to-use intelligent platforms and applications capable of analyzing real-time business data to provide insight and actionable information at the right time. The end goal is to improve the enterprise performance by better and timelier decision making, enabled by the availability of up-to-date, high-quality information.
Business Information Systems ; 11th International Conference, BIS 2008, Innsbruck, Austria, May 5-7, 2008. Proceedings
This book contains the refereed proceedings of the 11th International Conference on Business Information Systems, BIS 2008, held in Innsbruck, Austria, in May 2008.
Building XNA 2.0 Games : A Practical Guide for Independent Game Development
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
Brainlesion: Glioma, Multiple Sclerosis, Stroke and Traumatic Brain Injuries ; 7th International Workshop, BrainLes 2021, Held in Conjunction with MICCAI 2021, Virtual Event, September 27, 2021, Revised Selected Papers, Part I
The content of thebook covers the current state-of-the-art literature on federated learning applications for cancer research and Vclinical oncology analysis, as well as an overview of the deep learning approaches improving the current standard of care for brain lesions and current neuroimaging challenges. It is also focusing on the accepted BrainLes workshop submissions, is to provide an overview of new advances of medical image analysis in all the aforementioned brain pathologies. It brings together researchers from the medical image analysis domain, neurologists, and radiologists working on at least one of these diseases. The aim is to consider neuroimaging biomarkers used for one disease applied to the other diseases.
Brain-inspired computing ; 4th International Workshop, BrainComp 2019, Cetraro, Italy, July 15–19, 2019, Revised Selected Papers
The 11 papers presented in this volume were carefully reviewed and selected for inclusion in this book. They deal with research on brain atlasing, multi-scale models and simulation, HPC and data infra-structures for neuroscience as well as artificial and natural neural architectures.
Boosting Collaborative Networks 4.0 ; 21st IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2020, Valencia, Spain, November 23–25, 2020, Proceedings
This book constitutes the refereed proceedings of the 21st IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2020, held in Valencia, Spain, in November 2020. The conference was held virtually. The 53 full papers were carefully reviewed and selected from 135 submissions. They provide a comprehensive overview of major challenges and recent advances in various domains related to the digital transformation and collaborative networks and their applications with a strong focus on the following areas related to the main theme of the conference: collaborative business ecosystems; collaborative business models; collaboration platform; data and knowledge services; blockchain and knowledge graphs; maintenance, compliance and liability; digital transformation; skills for organizations of the future



















