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Grammatical Inference ; Algorithms and Applications : 9th International Colloquium, ICGI 2008 Saint-Malo, France, September 22-24, 2008 Proceedings

This book constitutes the refereed proceedings of the 9th International Colloquium on Grammatical Inference, ICGI 2008, held in Saint-Malo, France, in September 2008.The 21 revised full papers and 8 revised short papers presented were carefully reviewed and selected from 36 submissions. The topics of the papers presented vary from theoretical results of learning algorithms to innovative applications of grammatical inference, and from learning several interesting classes of formal grammars to applications to natural language processing.

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Gesture smart control

Nowadays actions are increasingly being handled in electronic ways, instead of physical interaction. From earlier times biometrics is used in the authentication of a person. It recognizes a person by using a human trait associated with it like eyes (by calculating the distance between the eyes) and using hand gestures, fingerprint detection, face detection etc. Advantages of using these traits for identification are that they uniquely identify a person and cannot be forgotten or lost. These are unique features of a human being which are being used widely to make the human life simpler. Hand gesture recognition system is a powerful tool that supports efficient interaction between the user and the computer.

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Gesture in Human-Computer Interaction and Simulation ; 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers

The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scienti?c ?elds. Depending on the ?elds, the objectives can be very di?erent. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture di?erent aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary - derstanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations.

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Genetic Programming Theory and Practice V

Genetic Programming Theory and Practice V was developed from the fifth workshop at the University of Michigan’s Center for the Study of Complex Systems to facilitate the exchange of ideas and information related to the rapidly advancing field of Genetic Programming (GP). Contributions from the foremost international researchers and practitioners in the GP arena examine the similarities and differences between theoretical and empirical results on real-world problems. The text explores the synergy between theory and practice, producing a comprehensive view of the state of the art in GP application.

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Genetic Programming Theory and Practice IV

Genetic Programming Theory and Practice IV was developed from the fourth workshop at the University of Michigan’s Center for the Study of Complex Systems to facilitate the exchange of ideas and information related to the rapidly advancing field of Genetic Programming (GP). Contributions from the foremost international researchers and practitioners in the GP arena examine the similarities and differences between theoretical and empirical results on real-world problems.

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Genetic programming IV : Routine human-competitive machine intelligence

Genetic Programming IV: Routine Human-Competitive Machine Intelligence presents the application of GP to a wide variety of problems involving automated synthesis of controllers, circuits, antennas, genetic networks, and metabolic pathways. The book describes fifteen instances where GP has created an entity that either infringes or duplicates the functionality of a previously patented 20th-century invention, six instances where it has done the same with respect to post-2000 patented inventions, two instances where GP has created a patentable new invention, and thirteen other human-competitive results. The book additionally establishes: GP now delivers routine human-competitive machine intelligence GP is an automated invention machine GP can create general solutions to problems in the form of parameterized topologies GP has delivered qualitatively more substantial results in synchrony with the relentless iteration of Moore's Law

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Genetic algorithms: theory, design and programming

We present a series of scientific contributions that delve into the intricate theoretical foundations and practical nuances of genetic algorithms (GAs). Beyond the academic realm, GAs have demonstrated profound applications in societal decision-making and engineering optimization, showcased through real-world examples and case studies. A dedicated section on programming principles offers a thorough guide for implementing GAs across diverse languages. This edition, tailored for researchers and academics, serves as a testament to the scientific advancements within the field, inviting readers to explore the nuanced journey from theoretical constructs to pragmatic applications in the dynamic landscape of GAs.

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Fuzzy-Neuro Approach to Agent Applications : From the AI Perspective to Modern Ontology

The book provides a full explanation of the concepts and theories of intelligent agents and agent-based systems. Providing a comprehensive theoretical background, the author covers modern artificial intelligence topics such as ontologies, neural networks, chaos theory, fuzzy logics and genetic algorithms. Finally, the author details how the iJADK toolkit (intelligent Java agent development kit for intelligent e-business applications) can be used in the design and implementation phases of real applications.

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Fuzzy systems and knowledge discovery ; Vol. 3614 ; 2nd International Conference, FSKD 2005, Changsha, China, August 27-29, 2005, Proceedings, Part II

This book and its sister volume, LNAI 3613 and 3614, constitute the proce- ings of the Second International Conference on Fuzzy Systems and Knowledge Discovery (FSKD 2005), jointly held with the First International Conference on Natural Computation (ICNC 2005, LNCS 3610, 3611, and 3612) from - gust 27–29, 2005 in Changsha, Hunan, China. FSKD 2005 successfully attracted 1249 submissions from 32 countries/regions (the joint ICNC-FSKD 2005 received 3136 submissions). After rigorous reviews, 333 high-quality papers, i. e. , 206 long papers and 127 short papers, were included in the FSKD 2005 proceedings, r- resenting an acceptance rate of 26. 7%. The ICNC-FSKD 2005 conference featured the most up-to-date research - sults in computational algorithms inspired from nature, including biological, e- logical, and physical systems. It is an exciting and emerging interdisciplinary area in which a wide range of techniques and methods are being studied for dealing with large, complex, and dynamic problems. The joint conferences also promoted cross-fertilization over these exciting and yet closely-related areas, which had a signi?cant impact on the advancement of these important technologies. Speci?c areas included computation with words, fuzzy computation, granular com- tation, neural computation, quantum computation, evolutionary computation, DNA computation, chemical computation, information processing in cells and tissues, molecular computation, arti?cial life, swarm intelligence, ants colony, arti?cial immune systems, etc. , with innovative applications to knowledge d- covery, ?nance, operations research, and more.

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Fuzzy systems and knowledge discovery ; Vol. 3613 ; 2nd International Conference, FSKD 2005, Changsha, China, August 27-29, 2005, Proceedings, Part I

This book and its sister volume, LNAI 3613 and 3614, constitute the proce- ings of the Second International Conference on Fuzzy Systems and Knowledge Discovery (FSKD 2005), jointly held with the First International Conference on Natural Computation (ICNC 2005, LNCS 3610, 3611, and 3612) from - gust 27–29, 2005 in Changsha, Hunan, China. FSKD 2005 successfully attracted 1249 submissions from 32 countries/regions (the joint ICNC-FSKD 2005 received 3136 submissions). After rigorous reviews, 333 high-quality papers, i. e. , 206 long papers and 127 short papers, were included in the FSKD 2005 proceedings, r- resenting an acceptance rate of 26. 7%. The ICNC-FSKD 2005 conference featured the most up-to-date research - sults in computational algorithms inspired from nature, including biological, e- logical, and physical systems. It is an exciting and emerging interdisciplinary area in which a wide range of techniques and methods are being studied for dealing with large, complex, and dynamic problems. The joint conferences also promoted cross-fertilization over these exciting and yet closely-related areas, which had a signi?cant impact on the advancement of these important technologies. Speci?c areas included computation with words, fuzzy computation, granular com- tation, neural computation, quantum computation, evolutionary computation, DNA computation, chemical computation, information processing in cells and tissues, molecular computation, arti?cial life, swarm intelligence, ants colony, arti?cial immune systems, etc. , with innovative applications to knowledge d- covery, ?nance, operations research, and more.

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Fuzzy Logic and Applications ; Vol. 3849 ; 6th International Workshop, WILF 2005, Crema, Italy, September 15-17, 2005, Revised Selected Papers

This volume contains the proceedings of the 6th International Workshop on Soft Computing and Applications (WILF 2005), which took place in Crema, Italy, on September 15–17, 2005, continuing an established tradition of biannual meetings among researchers and developers from both academia and industry to report on the latest scienti?c and theoretical advances, to discuss and debate major issues, and to demonstrate state-of-the-art systems. This edition of the workshop included two special sessions, sort of subwo- shops, focusing on the application of soft computing techniques (or compu- tional intelligence) to image processing (SCIP) and bioinformatics (CIBB).

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Fuzzy Control of Queuing Systems

21 detailed case studies demonstrate an efficient departure from classical techniques. Unique work creating a new Research and Development topic. Multidisciplinary approach that will benefit researchers and students throughout the fields of artificial intelligence, operations research, optimal control, Internet techniques, communications and traffic control industries. Equipped with an extensive bibliography for easy reference and scope for further study.

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Future data and security engineering : Big data, security and privacy, smart city and industry 4.0 applications ; 7th International Conference, FDSE 2020, Quy Nhon, Vietnam, November 25–27, 2020, Proceedings

This book constitutes the proceedings of the 7th International Conference on Future Data and Security Engineering, FDSE 2020, held in Quy Nhon, Vietnam, in November 2020.* The 29 full papers and 8 short were carefully reviewed and selected from 161 submissions. The selected papers are organized into the following topical headings: big data analytics and distributed systems; security and privacy engineering; industry 4.0 and smart city: data analytics and security; data analytics and healthcare systems; machine learning-based big data processing; emerging data management systems and applications; and short papers: security and data engineering.

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Fundamentals of the New Artificial Intelligence: Neural, Evolutionary, Fuzzy and More

The significantly updated second edition of Fundamentals of the New Artificial Intelligence thoroughly covers the most essential and widely employed material pertaining to neural networks, genetic algorithms, fuzzy systems, rough sets, and chaos. In particular, this unique textbook explores the importance of this content for real-world applications.

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Fundamentals of Artificial Intelligence

Fundamentals of Artificial Intelligence introduces the foundations of present day AI and provides coverage to recent developments in AI such as Constraint Satisfaction Problems, Adversarial Search and Game Theory, Statistical Learning Theory, Automated Planning, Intelligent Agents, Information Retrieval, Natural Language & Speech Processing, and Machine Vision. The book features a wealth of examples and illustrations, and practical approaches along with the theoretical concepts. It covers all major areas of AI in the domain of recent developments. The book is intended primarily for students who major in computer science at undergraduate and graduate level but will also be of interest as a foundation to researchers in the area of AI.

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Fundamentals and Methods of Machine and Deep Learning : Algorithms, Tools, and Applications

provides a practical approach by explaining the concepts of machine learning and deep learning algorithms, evaluation of methodology advances, and algorithm demonstrations with applications. In recent research studies, they are regarded as one of the disruptive technologies that will transform our future life, business, and the global economy. The recent explosion of digital data in a wide variety of domains, including science, engineering, Internet of Things, biomedical, healthcare, and many business sectors, has declared the era of big data, which cannot be analysed by classical statistics but by the more modern, robust machine learning and deep learning techniques. Since machine learning learns from data rather than by programming hard-coded decision rules, an attempt is being made to use machine learning to make computers that are able to solve problems like human experts in the field.

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Fundamental approaches to software engineering ; 24th International Conference, FASE 2021, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021, Luxembourg City, Luxembourg, March 27 – April 1, 2021, Proceedings

This book constitutes the proceedings of the 24th International Conference on Fundamental Approaches to Software Engineering, FASE 2021, which took place during March 27–April 1, 2021, and was held as part of the Joint Conferences on Theory and Practice of Software, ETAPS 2021.

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Fundamental approaches to software engineering ; 23rd International Conference, FASE 2020, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020, Dublin, Ireland, April 25–30, 2020, Proceedings

This book constitutes the proceedings of the 23rd International Conference on Fundamental Approaches to Software Engineering, FASE 2020, which took place in Dublin, Ireland, in April 2020, and was held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020. The 23 full papers, 1 tool paper and 6 testing competition papers presented in this volume were carefully reviewed and selected from 81 submissions.

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Functional and logic programming ; 9th International Symposium, FLOPS 2008, Ise, Japan, April 14-16, 2008. Proceedings

This volume contains the proceedings of the 9th International Symposium on Functional and Logic Programming (FLOPS 2008), held in Ise, Japan, April 14-16, 2008 at the Ise City Plaza. FLOPS is a forum for research on all issues concerning functional progr- ming and logic programming. In particular it aims to stimulate the cro- fertilization as well as integration of the two paradigms. The Program Committee meeting was conducted electro- cally, for a period of two weeks in December 2007. After careful and thorough discussion, the ProgramCommittee selected20 papers(33%)for presentationat theconference.

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Fun and Games ; 2nd International conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.

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