Mobile Edge Computing
It offers comprehensive, self-contained knowledge on Mobile Edge Computing (MEC), which is a very promising technology for achieving intelligence in the next-generation wireless communications and computing networks. The book starts with the basic concepts, key techniques and network architectures of MEC. Then, we present the wide applications of MEC, including edge caching, 6G networks, Internet of Vehicles, and UAVs. In the last part, we present new opportunities when MEC meets blockchain, Artificial Intelligence, and distributed machine learning (e.g., federated learning). We also identify the emerging applications of MEC in pandemic, industrial Internet of Things and disaster management.
Mobile 3D Graphics
Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware’s abilities and restrictions. By addressing these issues this book provides: • A comprehensive explanation of 3D mobile graphics programming • Includes an extensive range of code samples in both C and Java • Combines 3D and 2D mobile graphics methods • Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.
Information Science and Applications ; Proceedings of ICISA 2020
This book presents select proceedings of 11th International Conference on Information Science and Applications 2020 (ICISA 2020) and provides a snapshot of the latest issues encountered in technical convergence and convergences of security technology. It explores how information science is core to most current research, industrial and commercial activities and consists of contributions covering topics including Ubiquitous Computing, Networks and Information Systems, Multimedia and Visualization, Middleware and Operating Systems, Security and Privacy, Data Mining and Artificial Intelligence, Software Engineering, and Web Technology. Also the proceedings introduce the most recent information technology and ideas, applications and problems related to technology convergence, illustrated through case studies, and reviews converging existing security techniques. Through this book, readers can gain an understanding of the current state-of-the-art information strategies and technologies of convergence security.
Fundamentals of multimedia ; 3rd ed.
Addresses real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.
Fundamentals of multimedia ; 2nd ed.
Addresses real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.
Engineering self-organising systems Vol. 3910 ; 3rd International Workshop, ESOA 2005, Utrecht, The Netherlands, July 25, 2005, Revised Selected Papers
This book contains recent work from a broad range of areas with the common theme of utilising self-organisation productively. As distributed information infrastructures continue to spread (such as the Internet, wireless and mobile systems), new challenges have arisen demanding robust and scalable solutions. In these new challenging environments the - signers and engineers of global applications and services can seldom rely on centralised control or management, high reliability of devices, or secure en- ronments. At the other end of the scale, ad-hoc sensor networks and ubiquitous computing devices are making it possible to embed millions of smart computing agents into the local environment.
Dynamic Spectrum Management : From Cognitive Radio to Blockchain and Artificial Intelligence
This book, authored by a world-leading researcher in this field, describes fundamentals of dynamic spectrum management, provides a systematic overview on the enabling technologies covering cognitive radio, blockchain, and artificial intelligence, and offers valuable guidance for designing advanced wireless communications systems.
Computational Science -- ICCS 2005 ; Vol. 3516 ; 5th International Conference, Atlanta, GA, USA, May 22-25, 2005, Proceedings, Part III
This book constitutes the refereed proceedings of the Fifth International Conference on Computational Science (ICCS 2005) held in Atlanta, Georgia, USA, 2005, Computational science is rapidly maturing as a mainstream discipline. It is central to an ever-expanding variety of ?elds in which computational methods and tools enable new discoveries with greater accuracy and speed. The primary objectives of this conference were to discuss problems and solutions in allareas,toidentifynewissues,toshapefuturedirectionsofresearch,andtohelp users apply various advanced computational techniques. The event highlighted recent developments in algorithms, computational kernels, next generation c- puting systems, tools, advanced numerical methods, data-driven systems, and emerging application ?elds, such as complex systems, ?nance, bioinformatics, computational aspects of wireless and mobile networks, graphics, and hybrid computation.
Computational Science -- ICCS 2005 ; Vol. 3515 ; 5th International Conference, Atlanta, GA, USA, May 22-25, 2005, Proceedings, Part I
This book constitutes the refereed proceedings of the Fifth International Conference on Computational Science (ICCS 2005) held in Atlanta, Georgia, USA, 2005, Computational science is rapidly maturing as a mainstream discipline. It is central to an ever-expanding variety of ?elds in which computational methods and tools enable new discoveries with greater accuracy and speed. The primary objectives of this conference were to discuss problems and solutions in allareas,toidentifynewissues,toshapefuturedirectionsofresearch,andtohelp users apply various advanced computational techniques. The event highlighted recent developments in algorithms, computational kernels, next generation c- puting systems, tools, advanced numerical methods, data-driven systems, and emerging application ?elds, such as complex systems, ?nance, bioinformatics, computational aspects of wireless and mobile networks, graphics, and hybrid computation.
Computational science -- ICCS 2005 ; Vol. 3514 ; 5th International Conference, Atlanta, GA, USA, May 22-25, 2005, Proceedings, Part I
This book constitutes the refereed proceedings of the Fifth International Conference on Computational Science (ICCS 2005) held in Atlanta, Georgia, USA, 2005, Computational science is rapidly maturing as a mainstream discipline. It is central to an ever-expanding variety of ?elds in which computational methods and tools enable new discoveries with greater accuracy and speed. The primary objectives of this conference were to discuss problems and solutions in allareas,toidentifynewissues,toshapefuturedirectionsofresearch,andtohelp users apply various advanced computational techniques. The event highlighted recent developments in algorithms, computational kernels, next generation c- puting systems, tools, advanced numerical methods, data-driven systems, and emerging application ?elds, such as complex systems, ?nance, bioinformatics, computational aspects of wireless and mobile networks, graphics, and hybrid computation.
Beginning J2ME : From novice to professional
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.
Advances in pervasive computing and networking
"Pervasive Computing and Networking aim at providing ubiquitous, ever-present, adaptable, smart, enveloping and immersive environments in which computing components and humans can interact regardless of the location. The combination of an abundance of computational power of the processors and the communication bandwidth provided by the wireless and mobile networking everywhere and all the time makes such environments within the reach of current technology. Yet, to realize the full potential of such environments, many technical and economical challenges needs to be overcome. These challenges and the perspective on the seminal directions of the research in this area were the subject of the Workshop for Pervasive Computing and Networking at Rensselaer Polytechnic Institute, Troy, NY, USA.











