الصفحة 1
الصفحة 1
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Unity Networking Fundamentals : Creating Multiplayer Games with Unity

Covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. It provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. You will learn : Know the difference between TCP and UDP, and the pros and cons of these protocols / Create client-server multiplayer games in Unity using C# / Receive and process data from a remote server using RESTful APIs / Understand latency and how to mitigate its impact

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Mobile forensics : The file format handbook : Common file formats and file systems used in mobile devices

This book summarizes knowledge about several file systems and file formats commonly used in mobile devices. In addition to the fundamental description of the formats, there are hints about the forensic value of possible artefacts, along with an outline of tools that can decode the relevant data.

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Java : how to program. Late objects : Introducing Jshell

Introduction to Computers, the Internet and Java / Introduction to Java Applications; Input/Output and Operators / Control Statements: Part 1; Assignment, ++ and Operators / Control Statements: Part 2; Logical Operators / Methods / Arrays and ArrayLists / Introduction to Classes and Objects / Classes and Objects: A Deeper Look / Object-Oriented Programming: Inheritance / Object-Oriented Programming: Polymorphism and Interfaces / Exception Handling: A Deeper Look / JavaFX Graphical User Interfaces / JavaFX GUI / Strings, Characters and Regular Expressions / Files, Input/Output Streams, NIO and XML Serialization / Generic Collections / Lambdas and Streams / Recursion / Searching, Sorting and Big O / Generic Classes and Methods: A Deeper Look / Custom Generic Data Structures / JavaFX Graphics and Multimedia / Concurrency / Accessing Databases with JDBC / Introduction to JShell: Java 9's REPL for Interactive Java

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Aulton's pharmaceutics : The design and manufacture of medicines

Offers a complete course in one book for students in all years of undergraduate pharmacy and pharmaceutical sciences degrees. Thoroughly revised, updated and extended by experts in their fields and edited by Professors Kevin Taylor and Michael Aulton, this new edition includes the science of formulation, pharmaceutical manufacturing and drug delivery. All aspects of pharmaceutics are covered in a clear and readily accessible way and extensively illustrated throughout, providing an essential companion to the entire pharmaceutics curriculum from day one until the end of the course. Fully updated throughout, with the addition of new chapters, to reflect advances in formulation and drug delivery science, pharmaceutical manufacturing and medicines regulation Designed and written for newcomers to the design and manufacture of dosage forms Relevant pharmaceutical science covered throughout Includes the science of formulation and drug delivery Reflects current practices and future applications of formulation and drug delivery science to small drug molecules, biotechnology products and nanomedicines Key points boxes throughout Over 400 online multiple choice questions

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