Design Patterns in Modern C++20 : Reusable Approaches for Object-Oriented Software Design
As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. You will: Use creational patterns such as builder, factories, prototype and singleton / Implement structural patterns such as adapter, bridge, decorator, facade and more / Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more / Apply functional design patterns such as the Maybe Monad
