الصفحة 1
الصفحة 1
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Objects, Components, Models and Patterns ; 46th International Conference, TOOLS EUROPE 2008, Zurich, Switzerland, June 30 - July 4, 2008. Proceedings

This book constitutes the thoroughly refereed proceedings of the 46th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2008, held in Zurich, Switzerland, in June/July 2008.TOOLS played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development.

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Object-Oriented Technology. ECOOP 2004 Workshop Reader ; ECOOP 2004 Workshop, Oslo, Norway, June 14-18, 2004, Final Reports

Following the tradition of the ECOOP Workshop Reader, we strove for hi- quality, value-adding and open-ended workshop reports. The result, as you can judge from the following pages, is a thought-provoking snap shot of the current- searchinobject-orientation, full of pointers for further exploration of the covered topics. We want to thank our workshop organizers who, despite the additional burden, did a great job in putting together these reports.

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Object-Oriented Technology ; ECOOP 2001 Workshops, Panel, and Posters, Budapest, Hungary, June 18-22, 2001. Proceedings

For the ?fth time in its history, in cooperation with Springer-Verlag, the European C- ference on Object-Oriented Programming (ECOOP) conference series is glad to offer the object-oriented research community the ECOOP 2001 Workshop Reader, a c- pendium of workshop reports, panel transcripts, and poster abstracts pertaining to the ECOOP 2001 conference, held in Budapest from 18 to 22 June, 2001. ECOOP 2001 hosted 19 high-quality workshops covering a large spectrum of - search topics. The workshops attracted 460 participants on the ?rst two days of the conference. Originally 22 workshops were chosen from 26 proposals by a workshop selection committee, following a peer review process. Due to the overlaps in the areas of interest and the suggestions made by the committee six of the groups decided to merge their topicsintothreeworkshops.

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Object-Oriented Software Engineering Using UML Patterns and Java

Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).

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Object-oriented metrics in practice : Using software metrics to characterize, Evaluate, and Improve the design of object-oriented systems

The combination of theoretically sound results and practically tested procedures and solution paths makes this book an ideal companion for professional software architects, developers and quality engineers. The pattern-oriented description of disharmonies offers easy access to detecting shortcomings and applying solution strategies. "This well-written book is an important piece of work that takes the seemingly forgotten art of object-oriented metrics to the next level in terms of relevance and usefulness."

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Object-Oriented Data Structures Using Java ; 4th ed.

an essential resource for students learning data structures using the Java programming language. It presents both the traditional and modern data structure topics with an emphasis on problem-solving and object-oriented software design. Beginning early and continuing throughout the text, it introduces and expands upon the use of many Java features such as classes, objects, generics, polymorphism, packages, interfaces, library classes, inheritance, exceptions, and threads.

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Model-Based Software and Data Integration ; 1st International Workshop, MBSDI 2008, Berlin, Germany, April 1-3, 2008. Proceedings

The First International Workshop on Model-Based Software and Data Integ- tion (MBSDI 2008), was ourfrst event of this kind in a forthcoming series of activities at TU Berlin, where a scientifc discussion and exchange forum was provided for both academic and industrial researchers. We aimed at researchers, engineersand practitionerswho focus onadvanced, model-basedsolutions inthe area of software and information integration and interoperability. As withevery beginning, the resonanceonour callsin today's overfoodingof workshops was somewhat unpredictable, and we did not really know how many paper submissions to expect. We were nicely surprised, considering the rather short lead time to organize the meeting and the very specialized and focused topic.

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Human-centered software engineering - Integrating usability in the software development lifecycle

Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g. , cognitive and social psych- ogy, anthropology) in an effort where all perspectives were seen as essential to creating usable systems. But while the ?eld of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear.

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Design Patterns in Modern C++20 : Reusable Approaches for Object-Oriented Software Design

As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. You will: Use creational patterns such as builder, factories, prototype and singleton / Implement structural patterns such as adapter, bridge, decorator, facade and more / Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more / Apply functional design patterns such as the Maybe Monad

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Iterating Infusion : Clearer Views of Objects, Classes, and Systems

Iterating Infusion presents comprehensive tools for you to best manage and work with object orientation. These include simplified fundamental concepts, popular language comparisons, advanced designing strategies, a broad usage progression, thorough design notations (interaction algebra), and data-oriented (fundamentally-OO) languages. The title, Iterating Infusion, alludes to the fact that any system has multiple, coexisting functional levels and that new levels—both lower and higher—are continually added to the same functional area. The practical effect is to bring processes into focus, always clarifying the vague. The extreme form of this is when separate but compatible technologies are brought together to create advancements; these can be baby-steps or great leaps, with varying amounts of effort. In more general terms, the same thing in a different context can take on much more power. And actually, this phenomenon is at the heart of object-oriented software.

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Categories for software engineering

This book provides a gentle, software engineering oriented introduction to category theory. Assuming only a minimum of mathematical preparation, this book explores the use of categorical constructions from the point of view of the methods and techniques that have been proposed for the engineering of complex software systems: object-oriented development, software architectures, logical and algebraic specification techniques, models of concurrency, inter alia. After two parts in which basic and more advanced categorical concepts and techniques are introduced, the book illustrates their application to the semantics of CommUnity – a language for the architectural design of interactive systems. "For computer scientists, this unique book presents Category Theory in a manner tailored to their interests and with examples to which they can relate." Ira Forman, IBM "This book applies little-known yet quite powerful formal tools from category theory to software structures: designs, architectures, patterns, and styles. Rather than focus on issues at the level of computational models and semantics, it instead applies these tools to some of the problems facing the sophisticated software architect.

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