Interactive Media : The Semiotics of Embodied Interaction
Human Computer Interaction has been looking at versions of these questions for a long time now, but as technology advances so quickly it is hard to keep pace with the changes. In reflecting on some of these issues and by providing a way to relate some of the disparate threads of theory from fields such as phenomenology, cognitive science, semiotics and the ecological theory of perception, Shaleph O’Neill provides an exploration of the theories that impact our understanding over a spectrum of interactive media.
Graphic design school : The principles and practice of graphic design ; 8th ed.
Graphic Design School, covers the fundamentals of design including: Color, typographic rules and typefaces, web design and layout, and app or social media design. Information architecture, file organization, and content management. The importance of coding requirements and SEO. Case studies, designer biographies, and student assignments for testing skills and concepts. Revisits traditional printing techniques such as risograph and screen printing
Digital video concepts, methods, and metrics : Quality, compression, performance, and power trade-off analysis
Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum results that would suit their particular needs for quality, compression, speed and power.


