الصفحة 1
الصفحة 1
img

Human–computer interaction ; International Workshop, HCI 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings

Constitutes the refereed proceedings of the International Workshop on Human Computer Interaction, HCI 2007, held in Rio de Janeiro, Brazil, October 20, 2007. This book covers such topics as: Affective detection and recognition, Smart interfaces, Human motion tracking, Gesture recognition, and Multimedia data modeling and visualization.

img

Human motion : Understanding, modeling, capture and animation ; 2nd Workshop, HumanMotion 2007, Rio de Janeiro, Brazil, October 20, 2007, Proceedings

This LNCS volume contains the papers presented at the second Workshop on Human Motion Understanding, Modeling, Capture and Animation. The accepted papers re?ect the state of the art in the ?eld and cover various topicsrelatedto humanmotiontrackingandanalysis.Thepapersinthisvolume have been classi?ed into three categories based on the topics they cover: human motion capture and pose estimation, body and limb tracking and segmentation, and activity recognition.

img

Human motion : Understanding, modeling, capture and animation

Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal Locomotion”. Since then, the feld of animal or human motion analysis has grown in many dir- tions. However, research and results that involve human-like animation and the recovery of motion is still far from being satisfactory. Progress in human motion analysis depends on empirically anchored and grounded research in computer vision, computer graphics, and biomechanics. This book is based on a June 2006 workshop held in Dagstuhl, Germany. This workshop brought together for the frst time researchers from the afo- mentioned disciplines.

img

Dynamical Vision ; ICCV 2005 and ECCV 2006 Workshops, WDV 2005 and WDV 2006, Beijing, China, October 21, 2005, Graz, Austria, May 13, 2006, Revised Papers

Classical multiple-view geometry studies the reconstruction of a static scene - served by a rigidly moving camera. However, in many real-world applications the scene may undergo much more complex dynamical changes. For instance, the scene may consist of multiple moving objects (e.g., a trafic scene) or arti- lated motions (e.g., a walking human) or even non-rigid dynamics (e.g., smoke, fire, or a waterfall). In addition, some applications may require interaction with the scene through a dynamical system (e.g., vision-guided robot navigation and coordination). To study the problem of reconstructing dynamical scenes, many new al- braic, geometric, statistical, and computational tools have recently emerged in computer vision, computer graphics, image processing, and vision-based c- trol.

img

Articulated Motion and Doformable Objects ; 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings

The subject of the conference was ongoing research in articulated motionon a sequence of images and sophisticated models for deformable objects. Thegoals of these areas are to understand and interpret the motion of complexobjects that can be found in sequences of images in the real world. The maintopics considered as priority were: geometric and physical deformable models,motion analysis, articulated models and animation, modelling and visualizationof deformable models, deformable models applications, motion analysis applica-tions, single or multiple human motion analysis and synthesis, face modelling,tracking, recovering and recognition models, virtual and augmentedreality, haptics devices, biometrics techniques.

img

A Modern Approach to Intelligent Animation : Theory and Practice

Part of the new series, Advanced Topics in Science and Technology in China, this book discusses concepts, theory, and core technologies of intelligent theory and human animation, including video based human animation, and intelligent technology of motion data management and reusing. It introduces systems developed to demonstrate the technologies of video based animation. Each chapter is independent. Lively pictures and demos will be presented to make the theory and technologies more understandable.

عدد النتائج بكل صفحة