الصفحة 1
الصفحة 1
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omputer science : Theory and applications ; 3rd International computer science symposium in Russia, CSR 2008 Moscow, Russia, June 7-12, 2008 Proceedings

This book constitutes the refereed proceedings of the Third International Computer Science Symposium in Russia, CSR 2008, held in Moscow, Russia, June 7-12, 2008.

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Object-Oriented Software Engineering Using UML Patterns and Java

Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).

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Novepernove : Sudoku : segreti e strategie di gioco = Novepernove : Sudoku : game secrets and strategies

The game of Sudoku has exploded in the Western world since 2005 and has since continued to expand, to gather new followers, to proliferate specialized magazines on newsstands and dedicated sites on the Internet. Sudoku success shows no signs of slowing down. All the major newspapers offer daily some patterns to be solved; associations and federations were born; local tournaments, various national championships and even an annual world championship are organized; the proposals for variants of the classic Sudoku multiply; many university professors have launched graduate theses on the subject; various software products have been written on PCs, on dedicated hardware and on the main interactive game consoles.

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Next Generation Design and Verification Methodologies for Distributed Embedded Control Systems ; Proceedings of the GM R&D Workshop, Bangalore, India, January 2007

This volume is the proceedings of the workshop “Next Generation Design and Verification Methodologies for Distributed Embedded Control Systems” organised by General Motors R&D, India Science Lab. The workshop was held on January 5-6 2007 at the NIAS auditorium, IISc campus, Bangalore, India. This workshop is the first of its kind to be organised by an automotive major to bring together the leaders in the field of embedded systems development to present state-of-the-art work, and to discuss future strategies for addressing the increasing complexity of embedded control systems. The workshop consisted of invited talks given by leading experts and researchers from academic and industrial organizations.

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New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design ; IFIP International Working Conference: EduTech 2005, Perth, Australia, October 20-21, 2005

Computation and communication technologies underpin work and development in many different areas. Among them, Computer-Aided Design of electronic systems and E-Learning technologies are two areas which are different but share many concerns. The design of CAD and E-Learning systems already touches on a number of parallels, such as system interoperability, user interfaces, standardization, EML-based formats, reusability aspects (of content or designs), and intellectual property rights. Furthermore, the teaching of Design Automation tools and methods is particularly amenable to a distant or blended learning setting, and implies the interconnection of typical CAD tools, such as simulators or synthesis tools, with e-learning tools. There are many other aspects in which synergy can be found when using E-Learning technology for teaching and learning technology. This workshop, sponsored by IFIP WG 10.5 Design and Engineering of Electronic Systems in cooperation with IFIP WG 3.6 Distance Education, will explore the interrelationship between these two subjects, where Computer-Aided Design meets Computer-Aided Learning. New Trends and Technologies in Computer-Aided Learning for Computer-Aided Design documents recent approaches and results presented at the EduTech 2005 Workshop, which was held in October 2005 in Perth, Australia and sponsored by the International Federation for Information Processing (IFIP). The topics chosen for this working conference are very timely: learning environments, tools and applications for education, education technologies and trends, and teaching in the hardware design area.

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New Stream Cipher Designs : The eSTREAM Finalists

The goal of eSTREAM was to promote the design of new stream ciphers with a particular emphasis on algorithms that would be either very fast in software or very resource-efficient in hardware. Algorithm designers were invited to submit new stream cipher proposals to eSTREAM, and 34 candidates were proposed from around the world. Over the following years the submissions were assessed with regard to both security and practicality by the cryptographic community, and the results were presented at major conferences and specialized workshops dedicated to the state of the art of stream ciphers.

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New Algorithms, Architectures and Applications for Reconfigurable Computing

New Algorithms, Architectures and Applications for Reconfigurable Computing consists of a collection of contributions from the authors of some of the best papers from the Field Programmable Logic conference (FPL’03) and the Design and Test Europe conference (DATE’03).

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Neuroscribe = نيوروسكرايب

Neuroscribe is a cutting-edge deep learning framework designed to address the complexities and inefficiencies encountered in existing frameworks like PyTorch and TensorFlow. Aimed at streamlining model development and enhancing performance across diverse hardware environments, NeuroScribe offers a lightweight and flexible solution. The framework features a robust tensor library, an auto-differentiation engine, a comprehensive neural network module, and advanced optimization algorithms. With built-in visualization tools and a user-friendly interface, NeuroScribe simplifies both beginner and advanced workflows. Its cross-platform compatibility, supported by CUDA and Metal Performance Shaders (MPS), ensures optimal performance, and in some scenarios, NeuroScribe demonstrates superior speed compared to leading frameworks. Additionally, NeuroScribe introduces unique libraries and features not found in other frameworks, further enhancing its versatility and appeal. The modular architecture and automatic system detection further enhance its adaptability, making NeuroScribe a versatile and powerful tool for deep learning practitioners.

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Neural Information Processing ; Vol. 4234 ; 13th International Conference, ICONIP 2006, Hong Kong, China, October 3-6, 2006, Proceedings, Part III

This book and its companion volumes constitute the Proceedings of the 13th - ternationalConferenceonNeuralInformationProcessing(ICONIP2006)heldin Hong Kong during October 3–6,2006. ICONIP is the annual ?agship conference oftheAsiaPaci?cNeuralNetworkAssembly(APNNA)withthepasteventsheld in Seoul (1994), Beijing (1995), Hong Kong (1996), Dunedin (1997), Kitakyushu (1998), Perth(1999), Taejon(2000), Shanghai(2001), Singapore(2002), Istanbul (2003), Calcutta(2004), andTaipei(2005). Overtheyears, ICONIPhasmatured into a well-established series of international conference on neural information processing and related ?elds in the Asia and Paci?cregions. Following the tra- tion, ICONIP 2006 provided an academic forum for the participants to diss- inate their new research ?ndings and discuss emerging areas of research.

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Neural Information Processing ; Vol. 4233 ; 13th International Conference, ICONIP 2006, Hong Kong, China, October 3-6, 2006, Proceedings, Part II

The three volume set LNCS 4232, LNCS 4233, and LNCS 4234 constitutes the refereed proceedings of the 13th International Conference on Neural Information Processing, ICONIP 2006, held in Hong Kong, China in October 2006. The 386 revised full papers presented were carefully reviewed and selected from 1175 submissions.

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Neural Information Processing ; Vol. 4232 ; 13th International Conference, ICONIP 2006, Hong Kong, China, October 3-6, 2006, Proceedings, Part I

This book and its companion volumes constitute the Proceedings of the 13th - ternationalConferenceonNeuralInformationProcessing(ICONIP2006)heldin Hong Kong during October 3–6,2006. ICONIP is the annual ?agship conference oftheAsiaPaci?cNeuralNetworkAssembly(APNNA)withthepasteventsheld in Seoul (1994), Beijing (1995), Hong Kong (1996), Dunedin (1997), Kitakyushu (1998), Perth(1999), Taejon(2000), Shanghai(2001), Singapore(2002), Istanbul (2003), Calcutta(2004), andTaipei(2005). Overtheyears, ICONIPhasmatured into a well-established series of international conference on neural information processing and related ?elds in the Asia and Paci?cregions. Following the tra- tion, ICONIP 2006 provided an academic forum for the participants to diss- inate their new research ?ndings and discuss emerging areas of research.

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Neural Information Processing ; 14th International Conference, ICONIP 2007, Kitakyushu, Japan, November 13-16, 2007, Revised Selected Papers, Part II

The 228 revised full papers presented were carefully reviewed and selected from numerous ordinary paper submissions and 15 special organized sessions. The 116 papers of the first volume are organized in topical sections on computational neuroscience, learning and memory, neural network models ,supervised /unsupervised/reinforcement learning, statistical learning algorithms, optimization algorithms, novel algorithms, as well as motor control and vision. The second volume contains 112 contributions related to statistical and pattern recognition algorithms, neuromorphic hardware and implementations, robotics, data mining and knowledge discovery, real world applications, cognitive and hybrid intelligent systems, bioinformatics, neuroinformatics, brain-conputer interfaces, and novel approaches.

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Neural Information Processing ; 14th International Conference, ICONIP 2007, Kitakyushu, Japan, November 13-16, 2007, Revised Selected Papers, Part I

The 228 revised full papers presented were carefully reviewed and selected from numerous ordinary paper submissions and 15 special organized sessions. The 116 papers of the first volume are organized in topical sections on computational neuroscience, learning and memory, neural network models, supervised/unsupervised/reinforcement learning, statistical learning algorithms, optimization algorithms, novel algorithms, as well as motor control and vision. The second volume contains 112 contributions related to statistical and pattern recognition algorithms, neuromorphic hardware and implementations, robotics, data mining and knowledge discovery, real world applications, cognitive and hybrid intelligent systems, bioinformatics, neuroinformatics, brain-conputer interfaces, and novel approaches.

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Network+ Guide to Networks

It thoroughly prepares you for success on CompTIA's Network+ N10-007 certification exam with fully mapped coverage of all objectives, including protocols, topologies, hardware, network design, security and troubleshooting. Virtualization-based projects give you experience working with a wide variety of hardware, software, operating systems and device interactions, while "On the Job" stories, Applying Concepts activities, and Hands-On and Capstone Projects let you explore concepts in more depth. MindTap Networking offers additional practice and certification prep.

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NASAs Scientist-Astronauts

Mounting pressure in the early 1960s from the National Academy of Sciences (NAS) to study ways of expanding the role of astronauts to conduct science on future space missions led to NASA’s conclusion that flying scientifically trained crewmembers would generate greater returns from each mission. NASA and industry studies continued investigating possibilities that could lead to the eventual creation of the first space stations using surplus Apollo hardware, through the Apollo Applications Programme (AAP).

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Multimodality in architecture : Collaboration, technology and education

Examines multimodality in architecture and its impacts on collaborative, technical and educational processes or systems. Multimodality is becoming increasingly critical in contemporary architectural practice and education. Creative design teams face new challenges when they embrace new modes of communication, technology, and knowledge development processes. From diverse online modes of communication to shared digital environments, generative AI and advanced hardware solutions, new modes of information creation, sharing, and application are changing the ways architects and designers work. The book presents new research which empowers international researchers and designers to work more effectively in a diverse range of digital environments. Whether the readers are architects, teachers, students, or scholars, this book provides critical insights and practical tools for understanding and optimising processes in architecture and design.

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Multimedia technology and enhanced learning ; 2nd EAI International conference, ICMTEL 2020, Leicester, UK, April 10-11, 2020, Proceedings, Part II

This two-volume book constitutes the refereed proceedings of the Second International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2020, held in Leicester, United Kingdom, in April 2020. Due to the COVID-19 pandemic all papers were presented in YouTubeLive. The 83 revised full papers have been selected from 158 submissions. They describe new learning technologies which range from smart school, smart class and smart learning at home and which have been developed from new technologies such as machine learning, multimedia and Internet of Things.

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Multimedia Technology and Enhanced Learning ; 2nd EAI International Conference, ICMTEL 2020, Leicester, UK, April 10-11, 2020, Proceedings, Part I

This two-volume book constitutes the refereed proceedings of the Second International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2020, held in Leicester, United Kingdom, in April 2020. Due to the COVID-19 pandemic all papers were presented in YouTubeLive. The 83 revised full papers have been selected from 158 submissions. They describe new learning technologies which range from smart school, smart class and smart learning at home and which have been developed from new technologies such as machine learning, multimedia and Internet of Things.

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Modern Testing Techniques for Structural Systems : Dynamics and Control

The articles in this book describe new developments in the area of structural testing, particularly those based upon the principle of fusing numerical and experimental methods such as real-time dynamic substructuring and hardware-in-the loop testing. In addition to the hybrid methods, chapters on the latest develoments in more established techniques, such as shaking table testing, provide a completely up-to-date survey of structural testing methods.

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Modern Formal Methods and Applications

Formal methods are a robust approach for problem solving. It is based on logic and algebraic methods where problems can be formulated in a way that can help to find an appropriate solution. This book shows the basic concepts of formal methods and highlights modern modifications and enhancements to provide a more robust and efficient problem solving tool.Applications are presented from different disciplines such as engineering where the operation of chemical plants is synthesized using formal methods. Computational biology becomes easier and systematic using formal methods. Also, hardware compilation and systems can be managed using formal methods.

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