الصفحة 1
الصفحة 1
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New Developments in Formal Languages and Applications

The theory of formal languages is widely recognized as the backbone of theoretical computer science, originating from mathematics and generative linguistics, among others. As a foundational discipline, formal language theory concepts and techniques are present in a variety of theoretical and applied fields of contemporary research which are concerned with symbol manipulation: discrete mathematics, bioinformatics, natural language processing, pattern recognition, text retrieval, learning, cryptography, compression, etc.

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Nanoscale Photonic Imaging

This book, edited and authored by a team of world-leading researchers, provides a broad overview of advanced photonic methods for nanoscale visualization, as well as describing a range of fascinating in-depth studies.

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Multimodal Technologies for Perception of Humans ; International Evaluation Workshops CLEAR 2007 and RT 2007, Baltimore, MD, USA, May 8-11, 2007, Revised Selected Papers

This book constitutes the thoroughly refereed joint post-workshop proceedings of two co-located events: the Second International Workshop on Classification of Events, Activities and Relationships, CLEAR 2007, and the 5th Rich Transcription 2007 Meeting Recognition evaluation, RT 2007, held in succession in Baltimore, MD, USA, in May 2007.The workshops had complementary evaluation efforts; CLEAR for the evaluation of human activities, events, and relationships in multiple multimodal data domains; and RT for the evaluation of speech transcription-related technologies from meeting room audio collections.

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Multimodal Processing and Interaction : Audio, Video, Text

Multimodal Processing and Interaction: Audio, Video and Text presents high quality, state-of-the-art research ideas and results from theoretic, algorithmic and application viewpoints. This edited volume contains both state-of-the-art reviews and original contributions by leading experts in the scientific and technological field of multimedia. It grew out of a four-year collaboration among research groups participating in the European network of Excellence on Multimedia Understanding, Semantics, Computation and Learning (MUSCLE).

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Multimedia Forensics

Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks.

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Multimedia computing systems and virtual reality

Presents recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.

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Multimedia Cartography

The various sections of this book cover the theoretical backgrounds, applications and future developments of Multimedia Cartography. This second edition of Multimedia Cartography includes updated applications areas that are Internet-focussed. Since the release of Edition 1 in 1999 the focus of the delivery of Multimedia Cartography applications now includes the World Wide Web and mobile services, as well as discrete media. New chapters in the book reflect this. As well, the book includes additional chapters on 3D applications and Virtual Reality applications.

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Motion-Free Super-Resolution

With the explosion of Internet technology and graphics engines, digital images are now everywhere. Image capturing tools are all pervading - in our pockets to inside a satellite. And although imaging applications demand an availability to high resolution images, such images are not picture perfect and may be lacking sufficient details. This requires that these images be super-resolved for improved details. How to achieve this is what constitutes research in the area of image super-resolution. Motion-Free Super-Resolution explores new technology for image super-resolution - applying cues other than the motion cue in super-resolving a scene. This book will serve as an essential reference for both academecians and practicing engineers in the area of image processing and computer vision, as well as providing a basis for ongoing research in this field.

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Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

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Monte Carlo and Quasi-Monte Carlo Methods 2006

This book represents the refereed proceedings of the Seventh International Conference on Monte Carlo and Quasi-Monte Carlo Methods in Scientific Computing, held in Ulm (Germany) in August 2006. The proceedings include carefully selected papers on many aspects of Monte Carlo and quasi-Monte Carlo methods and their applications, as well as providing information on current research in these very active areas. Besides covering theory, the book is an excellent resource work for practitioners as well.

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Modern parallel programming with C++ and assembly language : X86 SIMD development using AVX, AVX2, and AVX-512

Understand the essential details about x86 SIMD architectures and instruction sets including AVX, AVX2, and AVX-512. / Master x86 SIMD data types, arithmetic instructions, and data management operations using both integer and floating-point operands. / Code performance-enhancing functions and algorithms that fully exploit the SIMD capabilities of a modern x86 processor. Employ C++ intrinsic functions and x86-64 assembly language code to carry out arithmetic calculations using common programming constructs including arrays, matrices, and user-defined data structures. Harness the x86 SIMD instruction sets to significantly accelerate the performance of computationally intense algorithms in applications such as machine learning, image processing, computer graphics, statistics, and matrix arithmetic. / Apply leading-edge coding strategies and techniques to optimally exploit the x86 SIMD instruction sets for maximum possible performance.

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Modeling and Simulation in Scilab

Scilab is a free open-source software package for scientific computation. It includes hundreds of general purpose and specialized functions for numerical computation, organized in libraries called toolboxes, which cover such areas as simulation, optimization, systems and control, and signal processing. One important Scilab toolbox is Scicos. Scicos provides a block diagram graphical editor for the construction and simulation of dynamical systems. The objective of this book is to provide a tutorial for the use of Scilab/Scicos with a special emphasis on modeling and simulation tools. The book is divided into two parts. The first part concerns Scilab and includes a tutorial covering the language features, the data structures and specialized functions for doing graphics, importing, exporting data and interfacing external routines. It also covers in detail Scilab numerical solvers for ordinary differential equations and differential-algebraic equations. Even though the emphasis is placed on modeling and simulation applications, this part provides a global view of Scilab. The second part is dedicated to modeling and simulation of dynamical systems in Scicos. This type of modeling tool is widely used in industry because it provides a means for constructing modular and reusable models. This part contains a detailed description of the editor and its usage, which is illustrated through numerous examples.

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Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware’s abilities and restrictions. By addressing these issues this book provides: • A comprehensive explanation of 3D mobile graphics programming • Includes an extensive range of code samples in both C and Java • Combines 3D and 2D mobile graphics methods • Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.

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Membrane Computing ; Vol. 3365 ; 5th International Workshop, WMC 2004, Milan, Italy, June 14-16, 2004, Revised Selected and Invited Papers

Constitutes the refereed extended postproceedings of the 5th International Workshop on Membrane Computing, held in Italy, in June 2004. This book addresses various topics in the area of membrane computing, ranging from mathematics and theoretical computer science to applications in biology, linguistics, and computer graphics.

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Medical Imaging and Informatics ; 2nd International Conference, MIMI 2007, Beijing, China, August 14-16, 2007 Revised Selected Papers

This book constitutes the thoroughly refeered post-conference proceedings of the Second Interational Conference on Medical Imaging and Informatics, MIMI 2007, held in Beijing, China, in August 2007.The 40 revised full papers presented together with 4 keynote talks were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on medical image segmentation and registration, medical informatics, PET, fMRI, ultrasound and thermal imaging, 3D reconstruction and visualization. The volume is rounded off by 4 papers from 2 workshops on legal, ethical and social issues in medical imaging and informatics, as well as on computer-aided diagnosis (CAD).

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Medical Imaging and Augmented Reality ; 4th International Workshop Tokyo, Japan, August 1-2, 2008 Proceedings

Constitutes the refereed proceedings of the 4th International Workshop on Medical Imaging and Augmented Reality, MIAR 2008, held in Tokyo, Japan, in August 2008.The 44 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on surgical planning and simulation, medical image computing, image analysis, shape modeling and morphometry, image-guided robotics, image-guided intervention, interventional imaging, image registration, augmented reality, and image segmentation.

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Medical Image Computing and Computer-Assisted Intervention - MICCAI 2008 ; 11th International Conference, New York, NY, USA, September 6-10, 2008, Proceedings, Part II

The program committee carefully selected 258 revised papers from numerous submissions for presentation in two volumes, based on rigorous peer reviews. The first volume includes 127 papers related to medical image computing, segmentation, shape and statistics analysis, modeling, motion tracking and compensation, as well as registration. The second volume contains 131 contributions related to robotics and interventions, statistical analysis, segmentation, intervention, modeling, and registration.

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Mathematics of Surfaces XII ; 12th IMA International Conference, Sheffield, UK, September 4-6, 2007, Proceedings

This book constitutes the refereed proceedings of the 12th IMA International Conference on the Mathematics of Surfaces, held in Sheffield, UK in September 2007. The papers cover a range of ideas from underlying theoretical tools to industrial uses of surfaces.

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Mathematics of Surfaces XI ; 11th IMA International Conference, Loughborough, UK, September 5-7, 2005, Proceedings

Constitutes the refereed proceedings of the 11th IMA International Conference on the Mathematics of Surfaces, held in Loughborough, UK in September 2005. Among the topics addressed are Voronoi diagrams, linear systems, curvatures on meshes, approximate parameterization, condition numbers, pythagorean hodographs, and more.

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Mathematics for Computer Graphics

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

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