الصفحة 1
الصفحة 1
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Multimedia security : Algorithm development, analysis and applications (algorithms for intelligent systems)

Provides an insight about various techniques used in multimedia security and identifies its progress in both technological and algorithmic perspectives. In the contemporary world, digitization offers an effective mechanism to process, preserve and transfer all types of information. The incredible progresses in computing and communication technologies augmented by economic feasibility have revolutionized the world. The availability of efficient algorithms together with inexpensive digital recording and storage peripherals have created a multimedia era bringing conveniences to people in sharing the digital data that includes images, audio and video. The ever-increasing pace, at which the multimedia and communication technology is growing, has also made it possible to combine, replicate and distribute the content faster and easier, thereby empowering mankind by having a wealth of information at their disposal.

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Innovation, Economic Development, and Intellectual Property in India and China : Comparing Six Economic Sectors

This book analyses intellectual property and innovation governance in the development of six key industries in India and China. These industries are reflective of the innovation and economic development of the two economies, or of vital importance to them: the IT Industry, the film industry, the pharmaceutical industry, plant varieties and food security, the automobile industry, and the sharing economy. The analysis extends beyond the domain of IP law, and includes economics and policy analysis. The overarching concerns of the book are how the examined industries have developed in the two countries, what role state innovation policy and/or IP policy has played in such development, what the nature of the state innovation policy/IP policy is, whether such policy has been causal, facilitating, crippling, co-relational, or simply irrelevant, and whether there is a possibility of synergy between the two economies. The book also inquires as to why and how one specific industry has developed in one country and not in the other, and what India and China can learn from each other.

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Information Security and Cryptology – ICISC 2006; 9th International Conference, Busan, Korea, November 30 - December 1, 2006, Proceedings

This book constitutes the refereed proceedings of the 9th International Conference on Information Security and Cryptology, ICISC 2006, held in Busan, Korea in November/December 2006. The 26 revised full papers cover such topics as hash functions, block and stream ciphers, network security and access control, mobile communications security, forensics, copyright protection, biometrics, public key cryptosystems, and digital signatures.

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EU Digital Copyright Law and the End-User

This book is the first comprehensive exploration of the legal framework of EU digital copyright law from the perspective of the ‘end-user’. This multi-faceted actor of the digital environment is a consumer of copyrighted works, a file-sharer of these works on the Internet, and a possible follow-on creator, who builds upon pre-existing digitised materials. All of these activities raise significant issues for national, European and international legal systems.

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Digital watermarking ; Vol. 4283 ; 5th International Workshop, IWDW 2006, Jeju Island, Korea, November 8-10, 2006, Proceedings

IWDW 2006 was held on Jeju, the dream island in Korea. The main theme of the workshop was “Meet the Challenges in this Digital World!” As we all know, digital watermarking and its related technologies have emerged as the key ingredients of this digital world. We report on new developments and discuss how to best utilize the watermarking and its related new technologies to cope with many challenging issues in this digital world.

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Digital Watermarking ; Vol. 3710 ; 4th International Workshop, IWDW 2005, Siena, Italy, September 15-17, 2005, Proceedings

We are delighted to welcome the attendees of the Fourth International Wo- shop on Digital Watermarking (IWDW). Watermarking continues to generate strong academic interest. Commercialization of the technology is proceeding at a steadypace. We haveseen watermarkingadoptedfor DVD audio.Fingerpri- ing technology was successfully used to determine the source of pirated video material. Furthermore, a number of companies are using watermarking as an enabling technology for broadcast monitoring services. Watermarking of digital cinema contentis anticipated. Future applications may also come from areas- related to digital rights management. For example, the use of watermarking to enhance legacy broadcast and communication systems is now being considered. IWDW 2005 o?ers an opportunity to re?ect upon the state of the art in digital watermarking as well as discuss directions for future research and applications. This year we accepted 31 papers from 74 submissions. This 42% acceptance rate indicates our commitment to ensuring a very high quality conference.

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Digital watermarking ; Vol. 3304 ; 3rd International Workshop, IWDW 2004, Seoul, Korea, October 30 - November 1, 2004, revised selected papers

We are happy to present to you the proceedings of the 3rd International Workshop on Digital Watermarking, IWDW 2004. Since its modern reappearance in the academic community in the early 1990s, great progress has been made in understanding both the capabilities and the weaknesses of digital watermarking. On the theoretical side, we all are now well aware of the fact that digital watermarking is best viewed as a form of communication using side information. In the case of digital watermarking the side information in question is the document to be watermarked. This insight has led to a better understanding of the limits of the capacity and robustness of digital watermarking algorithms. It has also led to new and improved watermarking algorithms, both in terms of capacity and imperceptibility. Similarly, the role of human perception, and models thereof, has been greatly enhanced in the study and design of digital watermarking algorithms and systems. On the practical side, applications of watermarking are not yet abundant. The original euphoria on the role of digital watermarking in copy protection and copyright protection has not resulted in widespread use in practical systems. With hindsight, a number of reasons can be given for this lack of practical applications.

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Digital Peripheries : The Online Circulation of Audiovisual Content from the Small Market Perspective

This is book. Media industry research and EU policymaking are predominantly tailored to large (and, in the latter case, Western) European markets. This open access book addresses the specific qualities of smaller media markets, highlighting their vulnerability to global digital competition and outlining survival strategies for them.

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Digital Media & Intellectual Property : Management of Rights and Consumer Protection in a Comparative Analysis

This book focuses on intellectual property issues and rights in digital - dia, their connection with consumer protection, and the limits on freedom of contracts imposed by technological power. In particular, it analyzes, from a EU and U.S. comparative perspective, the complex issues concerning legal protection, technological measures and new business models associated with the use, distribution, and control of digital media. The book is based on a research project the author started in 2001 as V- iting Scholar at the University of California at Berkeley, Boalt Hall School of Law.

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Layce (Image data poisoning) = لايس (تسميم بيانات الصور )

The ongoing growth of image generative artificial intelligence models was paved with existing drawings and art pieces by great artists both past and present, and while generative models are very useful and helpful, there is the issue of the origin of the datasets trained on, and the morality of usage regarding copyrights and artistic identity. A novel line of defense that helps artists and visual content creators actively protect their pieces emerged, dubbed Data Poisoning and it works by misleading Artificial Intelligence models that attempt to use a Poisoned Image for training, or as a reference, as the Poisoned Image will appear to the human eye identical to the original art piece, while the Artificial Intelligence model will be seeing a remarkably different image, causing generative models to generate false positive results when given a prompt poisoned by the author or when trained on data poisoned by the original owner. This study aims to study image data poisoning methods and technologies, and build an application containing multiple image models, and poisoning models as well, accompanied by a Community for artists to share art and interact with each other.

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