الصفحة 1
الصفحة 1
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Modeling and using context ; 6th International and interdisciplinary Conference, CONTEXT 2007, Roskilde, Denmark, August 20-24, 2007, Proceedings

This volume contains the papers presented at CONTEXT 2007, the Sixth International and Interdisciplinary Conference on Modeling and Using Context. We believe that the papers of this volume represent a snapshot of current work and contribute to both theoretical and applied aspects of research.

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Modeling and Using Context ; 5th International and Interdisciplinary Conference, CONTEXT 2005, Paris, France, July 5-8, 2005, Proceedings

Context is of crucial importance for research and applications in many disciplines, as evidenced by many workshops, symposia, seminars, and conferences on specific aspects of context. The International and Interdisciplinary Conference on Modeling and Using Context (CONTEXT), the oldest conference series focusing on context, provides a unique interdisciplinary emphasis, bringing together participants from a wide range of disciplines, including artificial intelligence, cognitive science, computer science, linguistics, organizational science, philosophy, psychology, ubiquitous computing, and application areas such as medicine and law, to discuss and report on context-related research and projects. Previous CONTEXT conferences were held in Rio de Janeiro, Brazil (1997), Trento, Italy (1999, LNCS 1688), Dundee, UK (2001, LNCS 2116), and Palo Alto, USA (2003, LNCS 2680). CONTEXT 2005 was held in Paris, France during July 5–8, 2005. There was a strong response to the CONTEXT 2005 Call for Papers, with 120 submissions received. A careful review process assessed all submissions, with each paper first reviewed by the international Program Committee, and then reviewer discussions were initiated as needed to assure that the final decisions carefully considered all aspects of each paper. Reviews of submissions by the Program Chairs were supervised independently and anonymously, to assure fair consideration of all work. Out of the 120 submissions, 23 were selected as full papers for oral presentation, and 20 were selected as full papers for poster presentation. These outstanding papers are presented in this proceedings.

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Modeling and Retrieval of Context ; 2nd International Workshop, MRC 2005, Edinburgh, UK, July 31-August 1, 2005, Revised Selected Papers

Computing in context has become a necessity in modern and intelligent IT - plications. With the use of mobile devices and current research on ubiquitous computing, context-awareness has become a major issue. However, context and context-awareness are crucial not only for mobile and ubiquitous computing. They are also vital for spanning various application areas, such as collaborative softwareand Web engineering,personaldigital assistantsand peer-to-peer inf- mation sharing, health care work?ow and patient control, and adaptive games and e-learning solutions. In these areas, context serves as a major source for reasoning, decision making, and adaptation, as it covers not only application knowledge but also environmental knowledge.Likewise, modeling and retrieving context is an important part of modern knowledge management processes.

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Model-Based Reasoning in Science, Technology, and Medicine

The volume is based on the papers that were presented at the international conference Model-Based Reasoning in Science and Medicine (MBR’06 China), held at Sun Yat-sen University, Guangzhou, P.R. China in July 2006. The presentations given at the conference explored how scientific thinking uses models and explanatory reasoning to produce creative changes in theories and concepts. Some addressed the problem of model-based reasoning in technology, and stressed the issue of technological innovation and medical reasoning. The various contributions of the book are written by interdisciplinary researchers who are active in the area of creative reasoning in science and technology: the most recent results and achievements about the topics above are illustrated in detail in the papers.

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Mind, Matter and the Implicate Order

Pylkkänen's eclectic approach combines new physics-based insights with those of analytical philosophy, phenomenology, cognitive science and neuroscience and he proposes a view in which the mechanistic framework of classical physics and neuroscience is complemented by a more holistic underlying framework in which conscious experience finds its place more naturally.

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Media Theory : Interdisciplinary Applied Mathematics

The focus of this book is a mathematical structure modeling a physical or biological system that can be in any of a number of `states.' Each state is characterized by a set of binary features, and differs from some other neighbor state or states by just one of those feature. A simple example of a `state’ is a partial solution of a jigsaw puzzle, which can be transformed into another partial solution or into the final solution just by adding or removing a single adjoining piece. The evolution of such a system over time is considered. Such a structure is analyzed from algebraic and probabilistic (stochastic) standpoints.

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Mechanisms, Symbols, and Models Underlying Cognition ; 1st International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2005, Las Palmas, Canary Islands, Spain, June 15-18, 2005, Proceedings, Part I

Constitute the refereed proceedings of the First International Work-Conference on the Interplay between Natural and Artificial Computation, IWINAC 2005. This two-volume set contains papers that are related with the conceptual developments in the fields of Neurophysiology and cognitive science, and also to bioinspired programming strategies.

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Investigations Into the Phenomenology and the Ontology of the Work of Art : What are Artworks and How Do We Experience Them?

This book investigates the nature of aesthetic experience and aesthetic objects. Written by leading philosophers, psychologists, literary scholars and semioticians, the book addresses two intertwined issues. The first is related to the phenomenology of aesthetic experience: The understanding of how human beings respond to artworks, how we process linguistic or visual information, and what properties in artworks trigger aesthetic experiences. The examination of the properties of aesthetic experience reveals essential aspects of our perceptual, cognitive, and semiotic capacities. The second issue studied in this volume is related to the ontology of the work of art: Written or visual artworks are a specific type of objects, containing particular kinds of representation which elicit a particular kind of experience.

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International legal theory and the cognitive turn

Significant changes in social sciences often herald changes in legal theory, including in international legal theory. In light of the cognitive turn in social sciences, this volume seeks to explore the implications of this ‘turn’ for international legal theories. Cognitive and behavioural studies are making inroads into international law literature and international policy-making,

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Interactive Media : The Semiotics of Embodied Interaction

Human Computer Interaction has been looking at versions of these questions for a long time now, but as technology advances so quickly it is hard to keep pace with the changes. In reflecting on some of these issues and by providing a way to relate some of the disparate threads of theory from fields such as phenomenology, cognitive science, semiotics and the ecological theory of perception, Shaleph O’Neill provides an exploration of the theories that impact our understanding over a spectrum of interactive media.

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Intelligent Computing Everywhere

Intelligent Computing Everywhere investigates the relevance and relationship artificial intelligence maintains with "modern strands of computing" i.e. pervasive computing and ambient intelligence, bioinformatics, neuroinformatics, computing and the mind, non-classical computing and novel computing models, as well as DNA computing and quantum computing.

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Information Visualization : Beyond the Horizon

Information visualization is not only about creating graphical displays of complex and latent information structures; it contributes to a broader range of cognitive, social, and collaborative activities. This is the first book to examine information visualization from this perspective. This 2nd edition continues the unique and ambitious quest for setting information visualization and virtual environments in a unifying framework. Information Visualization: Beyond the Horizon pays special attention to the advances made over the last 5 years and potentially fruitful directions to pursue. It is particularly updated to meet the need for practitioners. The book is a valuable source for researchers and graduate students. This new edition is forwarded by Ben Shneiderman, University of Maryland.

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Immanent Realism : An Introduction to Brentano

A set of knotty questions are implied in the very title of Brentano's work "Psychology from an empirical standpoint". To solve them, Albertazzi guides us systematically through Brentano's life and works, investigating into the inherent complexity of both his view of mental life and the related methodology. In so doing, she discloses a number of threads into the open texture of modern philosophy of mind." Lia Formigari, Ordinary professor of Philosophy of Language, La Sapienza, Rome, Italy

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Guide to Deep Learning Basics : Logical, Historical and Philosophical Perspectives

This stimulating text/reference presents a philosophical exploration of the conceptual foundations of deep learning, presenting enlightening perspectives that encompass such diverse disciplines as computer science, mathematics, logic, psychology, and cognitive science. The text also highlights select topics from the fascinating history of this exciting field, including the pioneering work of Rudolf Carnap, Warren McCulloch, Walter Pitts, Bulcsú László, and Geoffrey Hinton.

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Gesture in Human-Computer Interaction and Simulation ; 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected Papers

The international Gesture Workshops have become the leading interdisciplinary events for dissemination of the latest results on gesture-based communication. The goal of these workshops is to bring together researchers who want to meet and share ideas on advanced research on gesture related to multidisciplinary scienti?c ?elds. Depending on the ?elds, the objectives can be very di?erent. While physiology and biomechanics aim to extract fundamental knowledge of physical gesture, computer sciences try to capture di?erent aspects of gesture and extract features that help to identify, interpret or rebuild the underlying mechanisms of communication gestures. Other approaches and methodologies are followed by cognitive sciences and linguistics, bringing a complementary - derstanding of motor control and gesture meaning. The results can be enhanced by technological applications or demonstrations.

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Geospatial Vision : New Dimensions in Cartography

This book reflects the diverse nature of interests of contributors in the field. The GeoCart conferences are held every two years and attract attendees from Australasia and globally. They offer a forum for reflecting on past practices, exploring future possibilities and reporting on the findings of - search undertakings. They make valuable contributions to the theory and praxis of Geoinformation and Cartography.

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Geographic Information Science ; 4th International Conference, GIScience 2006, Münster, Germany, September 20-23, 2006, Proceedings

The GIScience conference series (www. giscience. org) was created as a forum for all researchers who are interested in advancing research in the fundam- tal aspects of geographic information science.The conferences focus on emerging topics and basic research ?ndings across all s- tors of geographic information science. After three highly successful conferences in the United States, this year’s GIScience conference was held in Europe for the ?rst time. The GIScience conferences have been a meeting point for researchers coming from various disciplines, including cognitive science, computer science, engine- ing, geography,information science, mathematics, philosophy, psychology,social science, and statistics. The advancement of geographic information science - quiressuchinterdisciplinarybreadth,andthisisalsowhatmakestheconferences so exciting. In order to account for the di?erent needs of the involved scienti?c disciplines with regard to publishing their research results.

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Future Interaction Design

In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon’s cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.

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From Object to Experience : The New Culture of Architectural Design

Combines a history of ideas about architectural experience with the latest insights from the fields of neuroscience, cognitive science and evolutionary biology to make a powerful argument about the nature and future of architectural design. Today, the sciences have granted us the tools to help us understand better than ever before the precise ways in which the built environment can affect the building user's individual experience. Through an understanding of these tools, architects should be able to become better designers, prioritizing the experience of space - the emotional and aesthetic responses, and the sense of homeostatic well-being, of those who will occupy any designed environment. In From Object to Experience, Mallgrave goes further, arguing that it should also be possible to build an effective new cultural ethos for architectural practice. Drawing upon a range of humanistic and biological sources, and emphasizing the far-reaching implications of new neuroscientific discoveries and models, this book brings up-to-date insights and theoretical clarity to a position that was once considered revolutionary but is fast becoming accepted in architecture

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Folk Psychology Re-Assessed

FOLK PSYCHOLOGY, THEORY OF MIND AND SIMULATION The tasks we face in our day to day social lives are quite heterogeneous but many of them make a common demand upon us. They require us to understand and interact with other people and, in most social encounters, we exhibit a special sensitivity to our fellow human beings that is quite different from the way we respond to inanimate objects and most other species of organism. Social life is dependent, to a considerable degree, on our ability to understand what is distinctive about human behaviour and to successfully apply that understanding in all manner of situations.

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