الصفحة 1
الصفحة 1
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Production Rendering : Design and Implementation

A Rendering framework for managing a micro polygon-oriented graphics pipeline. Problems presented by different types of geometry showing how different surface types can be made ready for shading : Shading and how it fits into a rendering pipeline / How to write a good shader compiler / Ray tracing in a production renderer / Incorporating global illumination into a renderer / Gathering surface samples into a final image / Tips and tricks in rendering

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