الصفحة 93
الصفحة 93
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Computers and Games ; 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers

This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

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Computers and Education : E-Learning, From Theory to Practice

This book contains a selection of contributions presenting the latest research in the field of Computers in Education and, more specifically, in E-Learning. The topics covered range from proposals regarding the newest "de facto" standards in E-Learning - such as IMS Learning Design - to the more practical aspects of the design, i.e. implementations and the actual application of educational tools in real settings. The volume reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues such as Learning Management Systems as well as more innovative aspects such as personalized or ubiquitous learning.

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Computer-Aided Innovation (CAI) ; IFIP 20th World Computer Congress, Proceedings of the Second Topical Session on Computer-Aided Innovation, WG 5.4/TC 5 Computer-Aided Innovation, September 7-10, 2008, Milano, Italy

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

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Computer-Aided Highway Engineering

Aimed at developing professional knowledge in the field of highway engineering with adequate skills in planning, designing and implementation of the highway project with an exposure of hands on training of computer software in designing the worldwide road infrastructures. It discusses Digital Terrain Model (DTM) using satellite data including highway geometric, pavement and tunnel design, supported by relevant tutorials. Quantity estimation, cost estimation and production of various types of construction drawings are described in detail with theory and tutorials backed by real project data. Recognizes the role of information and computer technology in various aspects of highway design. Reviews different tasks for feasibility studies and DPR with software applications. Explores topographic survey, Digital Terrain Model (DTM) and highway geometrics and, pavement and drainage design. Discusses project estimations for various revisions of the engineering work. Includes HEADS Pro along with chapter wise tutorials containing design and field data, tutorial guides and various tutorial videos.

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Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.

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Computer Vision Metrics : Survey, Taxonomy, and Analysis

Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, how they are designed, with observations about tuning the methods for achieving robustness and invariance targets for specific applications. The survey is broader than it is deep, with over 540 references provided to dig deeper. The taxonomy includes search methods, spectra components, descriptor representation, shape, distance functions, accuracy, efficiency, robustness and invariance attributes, and more.

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Computer vision for biomedical image applications

The purpose of this book is to submit the workshop, “Computer Vision for Biomedical Image Applications: Current Techniques and Future Trends” (CVBIA), is to examine the diverse applications of computer vision to biomedical image applications, considering both current methods and promising new trends. An additional goal is to provide the opportunity for direct interactions between (1) prominent senior researchers and young scientists, including students, postdoctoral associates and junior faculty; (2) local researchers and international leaders in biomedical image analysis; and (3) computer scientists and medical practitioners. Our CVBIA workshop had two novel characteristics: each contributed paper was authored primarily by a young scientist, and the workshop attracted an unusually large number of well-respected invited speakers (and their papers).

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Computer Vision Beyond the Visible Spectrum

Recently, there has been a dramatic increase in the use of sensors in the non-visible bands. As a result, there is a need for existing computer vision methods and algorithms to be adapted for use with non-visible sensors, or for the development of completely new methods and systems. Computer Vision Beyond the Visible Spectrum is the first book to bring together state-of-the-art work in this area. It presents new & pioneering research across the electromagnetic spectrum in the military, commercial, and medical domains. By providing a detailed examination of each of these areas, it focuses on the development of state-of-the-art algorithms and looks at how they can be used to solve existing & new challenges within computer vision. Essential reading for academics & industrial researchers working in the area of computer vision, image processing, and medical imaging, it will also be useful background reading for advanced undergraduate & postgraduate students.

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Computer vision and graphics ; International Conference, ICCVG 2020, Warsaw, Poland, September 14–16, 2020, Proceedings

This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, held in Warsaw, Poland, in September 2020. The 20 full papers were selected from 49 submissions. The contributions cover topics such as: modelling of human visual perception; computational geometry; geometrical models of objects and scenes; illumination and reflection models and methods; image formation; image and video coding; image filtering and enhancement; biomedical image processing; biomedical graphics; colour image processing; multispectral image processing; pattern recognition in image processing

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Computer Viruses : from theory to applications

The purpose of this book is to propose a teaching approach to under- 1 stand what computer viruses really are and how they work. To do this, three aspects are covered ranging from theoretical fundamentals, to pr- tical applications and technical features; fully detailed, commented source 1 We will systematically use the plural form “viruses” instead of the litteral one “virii”. The latter is now an obsolete, though gramatically recommended, form. VIII Preface codes of viruses as well as inherent applications are proposed. So far, the applications-oriented aspects have hardly ever been addressed through the scarce existing literature devoted to computer viruses.

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Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers

The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.

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Computer Supported Cooperative Work in Design I

The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.

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Computer simulations in condensed matter : From materials to chemical biology ; Vol.2

This extensive and comprehensive collection of lectures by world-leading experts in the field introduces and reviews all relevant computer simulation methods and their applications in condensed matter systems. Volume 1, published as LNP 703 (ISBN 3-540-35270-8) is an in-depth introduction to a vast spectrum of computational techniques for statistical mechanical systems of condensed matter. It will enable the graduate student and both the specialist and nonspecialist researcher to get acquainted with the tools necessary to carry out numerical simulations at an advanced level. The present volume is a state-of-the-art survey on numerical experiments carried out for a great number of systems, ranging from materials sciences to chemical biology, such as supercooled liquids, spin glasses, colloids, polymers, liquid crystals, biological membranes and folding proteins.

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Computer simulations in condensed matter : From materials to chemical biology ; Vol.1

This extensive and comprehensive collection of lectures by world-leading experts in the field introduces and reviews all relevant computer simulation methods and their applications in condensed matter systems. Volume 1 is an in-depth introduction to a vast spectrum of computational techniques for statistical mechanical systems of condensed matter. It will enable the graduate student and both the specialist and nonspecialist researcher to get acquainted with the tools necessary to carry out numerical simulations at an advanced level. Volume 2 published as LNP 704 (ISBN 3-540-35283-X) is a collection of state-of-the-art surveys on numerical experiments carried out for a great number of systems, ranging from materials sciences to chemical biology.

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Computer simulation studies in condensed-matter physics XVI ; Proceedings of the Seventeenth Workshop, Athens, GA, USA, February 16-20, 2004

This status report features the most recent developments in the field, spanning a wide range of topical areas in the computer simulation of condensed matter/materials physics. Both established and new topics are included, ranging from the statistical mechanics of classical magnetic spin models to electronic structure calculations, quantum simulations, and simulations of soft condensed matter. The book presents new physical results as well as novel methods of simulation and data analysis. Highlights of this volume include various aspects of non-equilibrium statistical mechanics, studies of properties of real materials using both classical model simulations and electronic structure calculations, and the use of computer simulations in teaching.

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Computer Security – ESORICS 2006 ; 11th European Symposium on Research in Computer Security, Hamburg, Germany, September 18-20, 2006, Proceedings

This book constitutes the refereed proceedings of the 11th European Symposium on Research in Computer Security, ESORICS 2006. it presents original research contributions, case studies and implementation experiences addressing any aspect of computer security - in theory, mechanisms, applications, or practical experience.

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Computer Science Logic ; Vol. 3634

This book constitutes the refereed proceedings of the 19th International Workshop on Computer Science Logic, CSL 2005, held as the 14th Annual Conference of the EACSL in Oxford, UK in August 2005. The 33 revised full papers presented together with 4 invited contributions were carefully reviewed and selected from 108 papers submitted. All current aspects of logic in computer science are addressed ranging from mathematical logic and logical foundations to methodological issues and applications of logics in various computing contexts. The volume is organized in topical sections on semantics and logics, type theory and lambda calculus, linear logic and ludics, constraints, finite models, decidability and complexity, verification and model checking, constructive reasoning and computational mathematics, and implicit computational complexity and rewriting.

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Computer science : Theory and applications ; 15th International computer science symposium in Russia, CSR 2020, Yekaterinburg, Russia, June 29 – July 3, 2020, Proceedings

This book constitutes the proceedings of the 15th International Computer Science Symposium in Russia, CSR 2020, held in Yekaterinburg, Russia, in June 2020. The 25 full papers and 6 invited papers were carefully reviewed and selected from 49 submissions. The papers cover a broad range of topics, such as: algorithms and data structures; computational complexity, including hardness of approximation and parameterized complexity; randomness in computing, approximation algorithms, fixed-parameter algorithms; combinatorial optimization, constraint satisfaction, operations research; computational geometry; string algorithms; formal languages and automata, including applications to computational linguistics; codes and cryptography; combinatorics in computer science; computational biology; applications of logic to computer science, proof complexity; database theory; distributed computing; fundamentals of machine learning, including learning theory, grammatical inference and neural computing; computational social choice; quantum computing and quantum cryptography; theoretical aspects of big data.

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Computer safety, reliability, and security ; Vol. 3688

This book constitutes the refereed proceedings of the 24th International Conference on Computer Safety, Reliability, and Security, SAFECOMP 2005, held in Fredrikstad, Norway, in September 2005. The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers address all aspects of dependability and survivability of critical computerized systems in various branches and infrastructures.

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Computer recognition systems 2

Computer recognition systems are nowadays one of the most promising directions in artificial intelligence. This book presents actual comprehensive study of this field. It contains a collection of over one hundred carefully selected articles contributed by experts of pattern recognition. It reports on current research with respect to both methodology and applications. In particular, it includes the following sections: Features, learning and classifiers / Image processing and computer vision / Speech and word recognition / Medical applications / Various applications. This book is a great reference tool for scientists who deal with the problems of designing computer pattern recognition systems. Its target readers can be the as well researchers as students of computer science, artificial intelligence or robotics.

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