الصفحة 9
الصفحة 9
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Receptor Binding Techniques

Expands upon the methods and techniques used for studying receptors in silico, in vitro and in vivo. Comprehensive chapters describe how to use online resources for experimental research such as prediction of receptor-ligand interactions and mine the IUPHAR receptor database. Classical techniques of radioligand binding, quantitative autoradiography and their analyses are complemented by the use of immunocytochemistry for the cellular localization of receptor protein and hybridization to detect receptor mRNA. Protocols using fluorescent labeled ligands are described to visualise receptors in living cells, their interaction with beta-arrestin to measure ligand-induced internalisation and green fluorescent protein to study trafficking. Non-radioactive, chemiluminescent cAMP and arrestin assays facilitate the identification of novel ‘biased agonists’. Detailed methods are provided for in vivo imaging of receptors using positron emission tomography (PET).

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Recent advances in design and decision support systems in architecture and urban planning

This volume contains 22 peer reviewed papers from this year's conference that are organised into five sections: - Applications of Artificial Intelligence, - Visualisation fro Design and Decision Support, - Simulation and Agent Technology, - Design Research and Design Support Systems, - Geographical Information Systems. Together, these papers provide an excellent overview of the latest results in research and development of design and decision support systems in architecture and urban planning

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Real-Time Vision for Human-Computer Interaction

Presents a series of peer-reviewed survey articles written by international leading experts in computer vision, pattern recognition and Human-Computer Interaction. It is the first published text capturing the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in numerous industries, including computer games and medical and automotive systems. It is also an excellent starting point for further research in these areas. Contributions to this volume address specific topics such as: Real-Time Algorithms: from Signal Processing to Computer Vision / Recognition of Isolated Fingerspelling Gestures Using Depth Edges / Appearance-Based Real-Time Understanding of Gestures Using Projected Euler Angles / Flocks of Features for Tracking Articulated Objects / Static Hand Posture Recognition Based on Okapi-Chamfer Matching / Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features / Head and Facial Animation Tracking Using Appearance-Adaptive Models and Particle Filters / A Real-Time Vision Interface Based on Gaze Detection – Eyekeys / Map Building From Human-Computer Interactions / Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures / Epipolar Constrained User Pushbutton Selection in Projected Interfaces / Vision-Based HCI Applications / The Office of the Past / MPEG-4 Face and Body Animation Coding Applied to HCI / Multimodal Human-Computer Interaction.

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Ray tracing gems II : next generation real-time rendering with DXR, Vulkan, and OptiX

This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

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Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.

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Quality of Software Architectures. Models and Architectures ; 4th International Conference on the Quality of Software-Architectures, QoSA 2008, Karlsruhe, Germany, October 14-17, 2008. Proceedings

This book is organized in topical sections on architectural design and architectural decisions, tracing architectural decisions, architecture evaluation, architecture evolution, architecting process and architectural knowledge.

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Qualitative Research in European Migration Studies

Covers the main issues, challenges and techniques concerning the application of qualitative methodologies to the study of migration. It discusses theoretical, epistemological and empirical questions that must be considered before, during, and after undertaking qualitative research in migration studies. It also covers recent innovative developments and addresses the key issues and major challenges that qualitative migration research may face at different stages i.e. crafting the research questions, defining approaches, developing concepts and theoretical frameworks, mapping categories, selecting cases, dealing with concerns of self-reflection, collecting and processing empirical evidence through various techniques, including visual data, dealing with ethical issues, and developing policy-research dialogues. Each chapter discusses relative strengths and limitations of qualitative research. The chapters also identify the main drivers for qualitative research development in migration studies.

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Python Crash Course

Fast-paced, thorough introduction to programming with Python will have you writing code, solving problems, and making cool projects that work in no time. In the first half of the book, you'll learn basic programming concepts, such as variables, lists, loops, and classes, and practice writing clean code with exercises for each topic. You'll also learn how to make your programs interactive and test your code safely before adding it to a project. In the second half, you'll put your new knowledge into practice with three substantial projects: a Space Invaders' inspired arcade game, a set of data visualizations with Python's handy libraries, and a simple web app you can deploy online

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Putting Knowledge Networks into Action : Methodology, Development, Maintenance

The concepts and theories of knowledge management and networks are meanwhile well documented. Yet there are few, if any, guidelines on how to implement knowledge management within an organization, especially focusing on how to manage knowledge in a network environment. This shows that managing knowledge in networks is a rather new and unexplored field. This book visualizes paths that allow one to make connections between theories, concepts and concrete actions. Knowledge networks are organizational forms within companies that connect key experts to share knowledge and therefore fulfil strategic goals. Managing knowledge in network environments is a fast-moving field attempting to integrate various disciplines such as human resources, organizational development, change management, strategy, information technology, sociology and network theory. This book shows how to integrate these different roots into a holistic view on managing knowledge in networks. It develops a methodology which will support the reader to move concrete steps forward towards building and maintaining knowledge networks in his organization.

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Public places urban spaces : The dimensions of urban design ; 3rd ed.

Provides a comprehensive overview of the principles, theory and practices of urban design for those new to the subject and for those requiring a clear and systematic guide. In this new edition the book has been extensively revised and restructured. Carmona advances the idea of urban design as a continuous process of shaping places, fashioned in turn by shifting global, local and power contexts. At the heart of the book are eight key dimensions of urban design theory and practice--temporal, perceptual, morphological, visual, social, functional--and two new process dimensions--design governance and place production.

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Provenance and Annotation of Data and Processes ; Second International Provenance and Annotation Workshop, IPAW 2008, Salt Lake City, UT, USA, June 17-18, 2008. Revised Selected Papers

This book is organized in topical sections on provenance: models and querying; provenance: visualization, failures, identity; provenance and workflows; provenance for streams and collaboration; and applications.

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Prostate Cancer : Biology, Genetics, and the New Therapeutics

The volume profiles the latest advances in cancer research and treatment and includes profound studies in prostate stem cells, cancer-host interactions, hedgehog signaling in development and cancer, cholesterol and cell signaling, gene therapy for advanced prostate cancer, and noninvasive strategies such as molecular imaging to visualize gene expression. This new edition also investigates expression profiling and somatic alterations in prostate cancer progression and linkage studies of prostate cancer families to identify susceptibility genes. The issues of racial differences in prostate cancer mortality, radiotherapy for the treatment of locally advanced prostate cancer, recombinant antibody candidates for treatment, taxane-based chemotherapy, lethal phenotypes, and novel and efficient translation clinical trials are also presented in great depth

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Projection-Based Clustering through Self-Organization and Swarm Intelligence : Combining Cluster Analysis with the Visualization of High-Dimensional Data

It covers aspects of unsupervised machine learning used for knowledge discovery in data science and introduces a data-driven approach to cluster analysis, the Databionic swarm(DBS). DBS consists of the 3D landscape visualization and clustering of data. The 3D landscape enables 3D printing of high-dimensional data structures.The clustering and number of clusters or an absence of cluster structure are verified by the 3D landscape at a glance. DBS is the first swarm-based technique that shows emergent properties while exploiting concepts of swarm intelligence, self-organization and the Nash equilibrium concept from game theory. It results in the elimination of a global objective function and the setting of parameters. By downloading the R package DBS can be applied to data drawn from diverse research fields and used even by non-professionals in the field of data mining.

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Progress in Spatial Data Handling ; 12th International Symposium on Spatial Data Handling

The series of International Symposia on Spatial Data Handling started in Zurich, Switzerland, in 1984. Since then it has evolved into a biennial event of high calibre, at which recent trends and developments in geographic information science are discussed. The proceedings of this series have become an important reference for researchers and students in the field of geography, cartography, and geoinformation.

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Progress in Artificial Life ; 3rd Australian Conference, ACAL 2007 Gold Coast, Australia, December 4-6, 2007 Proceedings

This book constitutes the refereed proceedings of the Third Australian Conference on Artificial Life, ACAL 2007, held in Gold Coast, Australia, in December 2007. Research in Alife covers the main areas of biological behaviour as a metaphor for computational models, computational models that reproduce/duplicate a biological behaviour, and computational models to solve biological problems.

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Programming Multi-Agent Systems ; 5th International Workshop, ProMAS 2007 Honolulu, HI, USA, May 15, 2007 Revised and Invited Papers

The aim of the ProMAS workshop series is to promote and contribute to the establishment of MAS as a mainstream approach to the development of industrial-strength software. In particular, ProMAS aims to address the technologies that are required for - plementing multi-agentsystems designs or specifications efiectively

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Proceedings of the 2021 DigitalFUTURES ; The 3rd International conference on computational design and robotic fabrication (CDRF 2021)

Selected papers from 2021 DigitalFUTURES—The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry.

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Pro WPF with VB 2008 : Windows Presentation Foundation with .NET 3.5

Microsoft Windows Presentation Foundation provides the foundation for building applications and high–quality user experiences in Windows Vista. WPF blends application user interface, documents, and media content to provide richer control, design, and development of the visual aspects of Windows programs. Author Matthew MacDonald shows you how WPF really works. His no–nonsense, practical advice will get you building high–quality WPF applications quickly and easily. MacDonald will take you through a thorough investigation of the more advanced aspects of WPF, and its relation to other elements of the WinFX stack and the .NET Framework 3.5, to complete your understanding of WPF and VB 2008.

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Pro WPF in C# 2008 : Windows Presentation Foundation with .NET 3.5

The Microsoft Windows Presentation Foundation provides the foundation for building applications and high–quality user experiences in Windows Vista. WPF blends application user interface, documents, and media content to provide richer control, design, and development of the visual aspects of Windows programs. Author Matthew MacDonald shows you how WPF really works. His no–nonsense, practical advice will get you building high–quality WPF applications quickly and easily. MacDonald will take you through a thorough investigation of the more advanced aspects of WPF, and its relation to other elements of the WinFX stack and the .NET Framework 3.5, to complete your understanding of WPF and C# 2008.

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Pro WPF : Windows Presentation Foundation in .NET 3.0

Pro WPF: Windows Presentation Foundation in .NET 3.0 covers WPF from installation to application design and implementation to deployment. One of the most detailed books on WPF technology, it provides you with the no-nonsense, practical advice you need in order to build high-quality WPF applications quickly and easily. It also digs into the more advance aspects of WPF and how they relate to the other elements of the WinFX stack and the .NET Framework 2.0.

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