Accounting and Statistical Analyses for Sustainable Development : Multiple Perspectives and Information-Theoretic Complexity Reduction
In this book Claudia Lemke develops a comprehensive Multi-Level Sustainable Development Index (MLSDI) that is applicable to micro, meso, and macro objects by conducting methodological and empirical research.
Access Control Models and Architectures For IoT and Cyber Physical Systems
Presents cybersecurity aspects of ubiquitous and growing IoT and Cyber Physical Systems. It also introduces a range of conceptual, theoretical, and foundational access control solutions. This was developed by the authors to provide an overall broader perspective and grounded approach to solve access control problems in IoT and CPS.
Abstract Computing Machines : A Lambda Calculus Perspective
The book addresses ways and means of organizing computations, highlighting the relationship between algorithms and the basic mechanisms and runtime structures necessary to execute them using machines. It completely abstracts from concrete programming languages and machine architectures, taking instead the lambda calculus as the basic programming and program execution model to design various abstract machines for its correct implementation. The emphasis is on fully normalizing machines based on full-fledged beta-reductions as essential prerequisites for symbolic computations that treat functions and variables truly as first-class objects. Their weakly normalizing counterparts are shown to be functional abstract machines that sacrifice the flavors of full beta-reductions for decidedly simpler runtime structures and improved runtime efficiency. Further downgrading of the lambda calculus leads to classical imperative machines that permit side-effecting operations on the runtime environment.
A Theory of Distributed Objects : Asynchrony - Mobility - Groups - Components
Distributed and communicating objects are becoming ubiquitous. In global, Grid and Peer-to-Peer computing environments, extensive use is made of objects interacting through method calls. So far, no general formalism has been proposed for the foundation of such systems. Caromel and Henrio are the first to define a calculus for distributed objects interacting using asynchronous method calls with generalized futures, i.e., wait-by-necessity -- a must in large-scale systems, providing both high structuring and low coupling, and thus scalability. The authors provide very generic results on expressiveness and determinism, and the potential of their approach is further demonstrated by its capacity to cope with advanced issues such as mobility, groups, and components.
A Remarkable Collection of Babylonian Mathematical Texts : Manuscripts in the Schøyen Collection: Cuneiform Texts I
This new text from Jöran Friberg, the leading expert on Babylonian mathematics, presents 130 previously unpublished mathematical clay tablets from the Norwegian Schøyen collection, and provides a synthesis of the author's most important work. Through a close study of these tablets, Friberg has made numerous amazing discoveries, including the first known examples of pre-Classical labyrinths and mazes, a new understanding of the famous table text Plimpton 322, and new evidence of Babylonian familiarity with sophisticated mathematical ideas and objects, such as the three-dimensional Pythagorean equation and the icosahedron.
3D Mesh processing and character animation : with examples using OpenGL, OpenMesh and Assimp
Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.
3D design reconstruction
This report will talk about a way to design and rebuild a cheap, true-to-the-truth 3D system using reverse engineering. The system provides the service of reconstructing objects into 3D models by placing the object in a predetermined place facing a set of sensors and cameras at a certain distance and at precise angles, using the angle of rotation for each image and combining the points of triangulation we can build a form of 3D modeling types. These models can be used in digital animation or printed with 3D printers for a wide variety of applications.
14th Nordic-Baltic conference on biomedical engineering and medical physics : NBC 2008 16–20 June 2008 Riga, Latvia
The topics covered by the Conference Proceedings include: Biomaterials and Tissue Engineering; Biomechanics, Artificial Organs, Implants and Rehabilitation; Biomedical Instrumentation and Measurements, Biosensors and Transducers; Biomedical Optics and Lasers; Healthcare Management, Education and Training; Information Technology to Health; Medical Imaging, Telemedicine and E-Health; Medical Physics; Micro and Nanoobjects, Nanostructured Systems, Biophysics







