AI virtual mouse system
Even today, many people still find interacting with computers and hardware to be an unpleasant experience, despite the development of input devices over decades. Computers and hardware should be tailored to our natural modes of communication: Body language and speech. Intelligent machines that can work alongside computers are now being developed, allowing for friendlier Human-Computer Interaction (HCI). this project, intends a hand gesture-based system that allows users to control virtual keyboard, desktop mouse movements and connect it with mobile phone in order to monitor and control.
Agent and multi-agent systems : Technologies and applications ; 1st KES International Symposium, KES-AMSTA 2007, Wroclaw, Poland, May 31-June 1, 2007, Proceedings
The aim of the symposium was to provide an international forum for scientific - search in the technologies and applications of agent and multi-agent systems. Agents and multi-agent systems are related to the modern software which has long been r- ognized as a promising technology for constructing autonomous, complex and intel- gent systems. A key development in the field of agent and multi-agent systems has been the specification of agent communication languages and formalization of - tologies. Agent communication languages are intended to provide standard decla- tive mechanisms for agents to communicate knowledge and make requests of each other, whereas ontologies are intended for conceptualization of the knowledge - main.
Affect and Emotion in Human-Computer Interaction : From Theory to Applications
The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.
Advances in multimedia modeling ; 14th International multimedia modeling conference, MMM 2008, Kyoto, Japan, January 9-11, 2008. Proceedings
The papers are organized in topical sections that include material on media understanding, creative media, visual content representation, and video codecs, as well as media retrieval, audio and music.
Advances in Computational Collective Intelligence ; 12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 – December 3, 2020, Proceedings
Constitutes refereed proceedings of the 12th International Conference on International Conference on Computational Collective Intelligence, ICCCI 2020, held in Da Nang, Vietnam, in November – December 2020. Due to the the COVID-19 pandemic the conference was held online. The 68 papers were thoroughly reviewed and selected from 314 submissions. The papers are organized according to the following topical sections: data mining and machine learning; deep learning and applications for industry 4.0; recommender systems; computer vision techniques; decision support and control systems; intelligent management information systems; innovations in intelligent systems; intelligent modeling and simulation approaches for games and real world systems; experience enhanced intelligence to IoT; data driven IoT for smart society; applications of collective intelligence; natural language processing; low resource languages processing; computational collective intelligence and natural language processing.
Advances in Building Information Modeling ; 1st Eurasian BIM Forum, EBF 2019, Istanbul, Turkey, May 31, 2019, Revised Selected Papers
Constitutes the refereed proceedings of the First Eurasian BIM Forum, EBF 2019, held in Istanbul, Turkey, in May 2019. The 16 full papers were carefully reviewed and selected from 44 submissions. The papers cover such topics as BIM adoption and implementation; BIM for project management; BIM for sustainability and performative design; BIM and facility management and infrastructural issues.
Addressing Global Challenges and Quality Education ; 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings
The chapters: “Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective”; “Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties”; “Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education”; and “Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.






