A Modular Calculus for the Average Cost of Data Structuring
This volume, with forewords by Greg Bollella and Dana Scott, presents novel programs based on the new advances in this area, including the first randomness-preserving version of Heapsort. Programs are provided, along with derivations of their average-case time, to illustrate the radically different approach to average-case timing. The automated static timing tool applies the Modular Calculus to extract the average-case running time of programs directly from their MOQA code.
A journey of embedded and cyber-physical systems : Essays dedicated to Peter Marwedel on the occasion of his 70th birthday
This book celebrates Professor Peter Marwedel's outstanding achievements in compilers, embedded systems, and cyber-physical systems. The contributions in the book summarize the content of invited lectures given at the workshop “Embedded Systems” held at the Technical University Dortmund in early July 2019 in honor of Professor Marwedel's seventieth birthday.
3D Mesh processing and character animation : with examples using OpenGL, OpenMesh and Assimp
Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.


