الصفحة 7
الصفحة 7
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An Interactive Multimedia Introduction to Signal Processing

A didactic concept is undertaken for microelectronics, computer technology and communication engineering, which deals with the visualization of signals and processes in addition to graphical programming of signal processing systems. Through the utilization of a professional and globally supported software for metrology and control engineering, DasyLab, useful applications can be developed, modified and optimized. Computer supported processing of real signals is made possible over the sound card and the parallel port. Over two hundred pre-programmed signal engineering systems and design transparencies are provided. Pictures also play a dominant rule in this book: there are numerous introduction-videos, one for every chapter, more than 250 high-quality pictures and - most important – all the "living" experiments and their results are visualized. With this learning system, readers can now make use of "equipment" and software, which was practically unaffordable for individuals in the past. What's more, here is a very new concept for learning Signal Processing, not only from the physically-based scientific fundamentals, but also from the didactic perspective, based on modern results of brain research.

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Ambient intelligence for scientific discovery : Foundations, theories, and systems

Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces. It is inevitable to use human intelligence in scientific discovery systems: human eyes can capture complex patterns and relationships, along with detecting the exceptional cases in a data set; the human brain can easily manipulate perceptions to make decisions. Ambient intelligence is about this kind of ubiquitous and autonomous human interaction with information. Scientific discovery is a process of creative perception and communication, dealing with questions like: how do we significantly reduce information while maintaining meaning, or how do we extract patterns from massive data and growing data resources. Originating from the SIGCHI Workshop on Ambient Intelligence for Scientific Discovery, this state-of-the-art survey is organized in three parts: new paradigms in scientific discovery, ambient cognition, and ambient intelligence systems. Many chapters share common features such as interaction, vision, language, and biomedicine.

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Advances in XML information retrieval and Evaluation ; 4th International workshop of the initiative for the evaluation of XML retrieval, INEX 2005, Dagstuhl Castle, Germany, November 28-30, 2005. Revised and Selected Papers

Content-oriented XML retrieval has been receiving increasing interest due to the widespread use of eXtensible Markup Language (XML), which is becoming a standard document format on the Web, in digital libraries,and publishing. By exploiting the enriched source of syntactic and semantic information that XML markup provides, XML information retrieval (IR) systems aim to implement a more focused retrieval strategy and return document components, so-called XML elements – instead of complete documents – in response to a user query. This focused retrieval approach is of particular bene?t for collections containing long documents or documents covering a wide variety of topics (e.g., books, user manuals, legal documents, etc.), where users’ e?ort to locate relevant content can be reduced by directing them to the most relevant parts of the documents.

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Advances in XML information retrieval ; 3rd International workshop of the Initiative for the evaluation of XML retrieval, INEX 2004, Dagstuhl Castle, Germany, December 6-8, 2004

The ultimate goal of many information access systems (e.g., digital libraries, the Web, intranets) is to provide the right content to their end-users. This content is increasingly a mixture of text, multimedia, and metadata, and is formatted according to the adopted –W3C standard for information repositories, the so-called eXtensible Markup L- guage (XML). Whereas many of today’s information access systems still treat do- ments as single large (text) blocks, XML offers the opportunity to exploit the internal structure of documents in order to allow for more precise access thus providing more specific answers to user requests. Providing effective access to XML-based content is therefore a key issue for the success of these systems. The aim of the INEX campaign (Initiative for the Evaluation of XML Retrieval), which was set up at the beginning of 2002, is to establish infrastructures, XML test suites, and appropriate measurements for evaluating the performance of information retrieval systems that aim at giving effective access to XML content. More precisely, the goal of the INEX initiative is to provide means, in the form of a large XML test collection and appropriate scoring methods, for the evaluation of content-oriented XML retrieval systems.

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Advances in Natural Multimodal Dialogue Systems

The chapters in this book jointly contribute to what we shall call the fieldof natural and multimodal interactive systems engineering. This is not yet awell-established field of research and commercial development but, rather, anemerging one in all respects. It brings together, in a process that, arguably, wasbound to happen, contributors from many different, and often far more estab-lished, fields of research and industrial development. To mention but a few,these include speech technology, computer graphics and computer vision. Thefield’s rapid expansion seems driven by a shared vision of the potential of newinteractive modalities of information representation and exchange for radicallytransforming the world of computer systems, networks, devices, applications,etc.

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Advances in Human-Robot Interaction

The book addresses key issues of human-robot interaction concerned with perception, modelling, control, planning and cognition, covering a wide spectrum of applications. This includes interaction and communication with robots in manufacturing environments and the collaboration and co-existence with assistive robots in domestic environments. Among the presented examples are a robotic bartender, a new programming paradigm for a cleaning robot, or an approach to interactive teaching of a robot assistant in manufacturing environment. This carefully edited book reports on contributions from leading German academic institutions and industrial companies brought together within MORPHA, a 4 year project on interaction and communication between humans and anthropomorphic robot assistants

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Advances in cryptology - CRYPTO -87 ; Conference on the theory and applications of cryptographic techniques : Proceedings

Zero-knowledge interactive proofsystems are a new technique which can be used as a cryptographic tool for designing provably secure protocols. Goldwasser, Micali, and Rackoff originally suggested this technique for controlling the knowledge released in an interactive proof of membership in a language, and for classification of languages. In this approach, knowledge is defined in terms of complexity to convey knowledge if it gives a computational advantage to the receiver, theory, and a message is said for example by giving him the result of an intractable computation. The formal model of interacting machines is described in. A proof-system (for a language L) is an interactive protocol by which one user, the prover, attempts to convince another user, the verifier, that a given input x is in L. We assume that the verifier is a probabilistic machine which is limited to expected polynomial-time computation, while the prover is an unlimited probabilistic machine.

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Advanced Intelligent Paradigms in Computer Games

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: - COMMONS GAME in intelligent environment - Adaptive generation of dilemma-based interactive narratives - Computational intelligence in racing games - Evolutionary algorithms for board game players with domain knowledge - The ChessBrain project - Electronic market games - EVE’s entropy - Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.

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AdvancED Flex 3

Divided into three parts. The first part discusses the architectural and design aspects of Flex 3 application development. It explains the internals of a Flex 3 application and advocates a few best practices to fine-tune your application to ensure maximum performance. It includes tutorials on creating custom components, data binding, and creating AIR-powered desktop applications. The second part concentrates on effectively integrating Flex 3 with server- and client-side technologies. Techniques for integration with Java and PHP are covered in detail, and content covering interaction with client-side technologies is also included. After reading the chapter on JavaScript integration, you will be ready to create applications that can use Ajax and Flex 3 together. The third and final part of the book is a unique and eclectic mix of some advanced topics like mash-ups, collaborative applications, 3D rendering, highly interactive visualization, and audio and video streaming.

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AdvancED Flash Interface Design

Flash allows users to create some amazing interactive interfaces to interact with rich Internet applications, e-learning systems, and simple web sites. In this book, two of the most talented Flash designers in the world will show you how to use them effectively to create breathtaking visuals for your Flash web sites. You'll also learn how to take advantage of Flash's powerful built-in vector-based drawing tools.

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Ad-Hoc Networking ; IFIP 19th World Computer Congress, TC-6, IFIP Interactive Conference on Ad-Hoc Networking, August 20-25, 2006, Santiago, Chile

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

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Addressing Global Challenges and Quality Education ; 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings

The chapters: “Designing an Online Self-Assessment for Informed Study Decisions: The User Perspective”; “Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students With Learning Difficulties”; “Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education”; and “Teaching Simulation Literacy With Evacuations - Concept, Technology, and Material for a Novel Approach” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

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Accessing Multilingual Information Repositories ; 6th Workshop of the Cross-Language Evaluation Forum, CLEF 2005, Vienna, Austria, 21-23 September, 2005, Revised Selected Papers

The sixth campaign of the Cross Language Evaluation Forum (CLEF) for European languages was held from January to September 2005. CLEF is by now an established international evaluation initiative and 74 groups from all over the world submitted results for one or more of the different evaluation tracks in 2005, compared with 54 groups in 2004. There were eight distinct evaluation tracks, designed to test the performance of a wide range of systems for multilingual information access. Full details regarding the design of the tracks, the methodologies used for evaluation, and the results obtained by the participants can be found in the different sections of these proceedings.

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A Software-Defined GPS and Galileo Receiver : A Single-Frequency Approach

Satellite navigation receivers are used to receive, process, and decode space-based navigation signals, such as those provided by the GPS constellation of satellites. There is an increasing need for a unified open platform that will enable enhanced receiver development and design, as well as cost-effective testing procedures for various applications. This book provide hands-on exploration of new technologies in this rapidly growing field. One of the unique features of the work is the interactive approach used, giving readers the ability to construct their own Global Navigation Satellite Systems (GNSS) receivers. To construct such a reconfigurable receiver with a wide range of applications, the authors discuss receiver architecture based on software-defined radio (SDR) techniques. The presentation unfolds in a systematic, user-friendly style and goes from the basics to cutting-edge research.

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A History of Interior Design ; 4th Ed

Exploring a broad range of design styles and movements, this revised and expanded edition includes coverage of non-Western design and vernacular interior architecture and features 665 photographs and drawings (color and black-and-white). The companion image bank includes an interactive presentation of periods and styles, incorporating more than 100 illustrations.

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