Computational Geometry : Algorithms and Applications
This introduction to computational geometry focuses on algorithms. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.
Computational Forensic ; 2nd International Workshop, IWCF 2008, Washington, DC, USA, August 7-8, 2008. Proceedings
This book constitutes the refereed proceedings of the Second International Workshop, IWCF 2008, held in Washington, DC, USA, August 2008. The papers are organized in topical sections on trends and challenges; scanner, printer, and prints; human identification; shoeprints; linguistics;decision making and search; speech analysis; signatures and handwriting.
Combinatorial Image Analysis ; 12th International Workshop, IWCIA 2008, Buffalo, NY, USA, April 7-9, 2008. Proceedings
This volume contains the proceedings of the 12th International Workshop on Combinatorial Image Analysis. Coverage includes digital geometry, curves and surfaces, applications of computational geometry, as well as medical imaging and biometrics.
Cognitive Vision ; 4th International Workshop, ICVW 2008, Santorini, Greece, May 12, 2008, Revised Selected Papers
This volume constitutes the post-conference proceedings of the 4th International Cognitive Vision Workshop, ICVW 2008, held in Santorini, Greece, on May 12, 2008.
Making with data : Physical design and craft in a data-driven world
Making with Data: Physical Design and Craft in a Data-Driven World provides a snapshot of the diverse practices contemporary creators are using to produce objects, spaces, and experiences imbued with data. Across 25+ beautifully-illustrated chapters, international artists, designers, and scientists each explain the process of creating a specific data-driven piece—illustrating their practice with candid sketches, photos, and design artifacts from their own studios. Featuring influential voices in computer science, data science, graphic design, art, craft, and architecture, Making with Data is accessible and inspiring for enthusiasts and experts alike.
Machine Learning for Multimedia Content Analysis
Challenges in complexity and variability of multimedia data have led to revolutions in machine learning techniques. Multimedia data, such as digital images, audio streams and motion video programs, exhibit richer structures than simple, isolated data items. A number of pixels in a digital image collectively conveys certain visual content to viewers. A TV video program consists of both audio and image streams that unfold the underlying story. To recognize the visual content of a digital image, or to understand the underlying story of a video program, we may need to label sets of pixels or groups of image and audio frames jointly.
Machine Learning and Cognitive Computing for Mobile Communications and Wireless Networks
Communication and network technology has witnessed recent rapid development and numerous information services and applications have been developed globally. These technologies have high impact on society and the way people are leading their lives. The advancement in technology has undoubtedly improved the quality of service and user experience yet a lot needs to be still done. Some areas that still need improvement include seamless wide-area coverage, high-capacity hot-spots, low-power massive-connections, low-latency and high-reliability and so on. Thus, it is highly desirable to develop smart technologies for communication to improve the overall services and management of wireless communication. Machine learning and cognitive computing have converged to give some groundbreaking solutions for smart machines. With these two technologies coming together, the machines can acquire the ability to reason similar to the human brain. The research area of machine learning and cognitive computing cover many fields like psychology, biology, signal processing, physics, information theory, mathematics, and statistics that can be used effectively for topology management. Therefore, the utilization of machine learning techniques like data analytics and cognitive power will lead to better performance of communication and wireless systems.
Lattice : Multivariate Data Visualization with R
R is rapidly growing in popularity as the environment of choice for data analysis and graphics both in academia and industry. Lattice brings the proven design of Trellis graphics (originally developed for S by William S. Cleveland and colleagues at Bell Labs) to R, considerably expanding its capabilities in the process. Lattice is a powerful and elegant high level data visualization system that is sufficient for most everyday graphics needs, yet flexible enough to be easily extended to handle demands of cutting edge research. Written by the author of the lattice system, this book describes it in considerable depth, beginning with the essentials and systematically delving into specific low levels details as necessary. No prior experience with lattice is required to read the book, although basic familiarity with R is assumed.
Complexity of Constraints : An Overview of Current Research Themes
This state-of-the-art survey contains the papers that were invited by the organizers after conclusion of an International Dagstuhl-Seminar on Complexity of Constraints, held in Dagstuhl Castle, Germany, in October 2006.
Chaos and fractals : New frontiers of science
Covers the central ideas and concepts of chaos and fractals as well as many related topics including: the Mandelbrot set, Julia sets, cellular automata, L-systems, percolation and strange attractors.
Changing Television Environments ; 6th European Conference, EUROITV 2008, Salzburg, Austria, July 3-4, 2008 Proceedings
This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held in Salzburg, Austria, in July 2008.
Brain-inspired computing ; 4th International Workshop, BrainComp 2019, Cetraro, Italy, July 15–19, 2019, Revised Selected Papers
The 11 papers presented in this volume were carefully reviewed and selected for inclusion in this book. They deal with research on brain atlasing, multi-scale models and simulation, HPC and data infra-structures for neuroscience as well as artificial and natural neural architectures.
Biometrics and Identity Management ; 1st European Workshop, BIOID 2008, Roskilde, Denmark, May 7-9, 2008. Revised Selected Papers
This volume constitutes the post-conference proceedings of the First European Workshop on Biometrics and Identity Management, BIOID 2008, held in Roskilde, Denmark, during May 7-9, 2008.
Biomedical Visualisation ; Vol.9
This edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training. The reader will also be able to learn about the use of visualisation techniques and technologies for the historical and forensic settings.In this volume, there are chapters which examine forensic and historical visualisation techniques and digital reconstruction, ultrasound, virtual learning resources and patient utilised software and hardware. The use of HoloLens as a disruptive technology is discussed as well as historical items as a feature in a modern medical curriculum. It concludes with a fascinating chapter on pulse extraction from facial videos.
Biomedical Simulation; 4th International Symposium, ISBMS 2008, London, UK, July 7-8, 2008 Proceedings
This book constitutes the refereed proceedings of the 4th International Symposium on Biomedical Simulation, ISBMS 2008, held in London, UK, in July 2008.
Bézier and Splines in image processing and machine vision
Digital image processing and machine vision have grown considerably during the last few decades. Of the various techniques, developed so far splines play a positive and significant role in many of them. This book deals with various image processing and machine vision problems efficiently with splines.
Beginning XSLT 2.0 : From novice to professional
This followup to Jeni Tennison's Beginning XSLT has been updated to accomodate the revised XSLT standard. Part one of this book introduces XML and XSLT at a comfortable pace, and gradually demonstrates techniques for generating HTML (plus other formats), from XML. In part two, Tennison applies theory to real-life XSLT capabilities—including generating graphics. Each chapter includes step-by-step examples (with code available online), plus review questions at the end, to help you grasp the discussed features. In fact, all of the examples and exercises revolve around an interesting common theme: making TV listings available online. This book lives up to its name, and will definitely take you from a novice to a professional, in no time!
Beginning GIMP : From novice to professional
Beginning GIMP: From Novice to Professional explains how to use the open source image manipulation program, GIMP version 2.4. You'll learn how to install GIMP on Windows, Linux, and MacOS X platforms. Once you've installed the application, you'll learn about the interface and configuration options, and then jump into a quick–and–simple project to familiarize yourself even further. With four–color graphics and screenshots throughout, you'll learn how to prepare camera images for display on web pagesincluding functions like rescaling, cropping, and balancing color. The book also explains with great detail how to utilize layers, paths, and masks. You'll also learn how to draw lines and shapes, use patterns and gradients, and even create your own brushes, patterns, and gradients.
Augmented reality, virtual reality, and computer graphics ; 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part II
The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.
Augmented reality, virtual reality, and computer graphics ; 7th International conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I
he 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.



















