Command-Line Rust : A Project-Based Primer for Writing Rust CLIs
Rather than focusing on the language as a whole, this guide teaches Rust using a single small, complete, focused program in each chapter. Author Ken Youens-Clark shows you how to start, write, and test each of these programs to create a finished product. You'll learn how to handle errors in Rust, read and write files, and use regular expressions, Rust types, structs, and more.
Collaboration Technologies and Social Computing ; 26th International Conference, CollabTech 2020, Tartu, Estonia, September 8–11, 2020, Proceedings
This book constitutes the proceedings of the 26th International Conference on Collaboration Technologies and Social Computing, CollabTech 2020. The conference was scheduled to take place in Tartu, Estonia, in September 2020. It was held virtually due to the COVID-19 pandemic. The 10 full and 5 work-in-progress papers presented in this volume were carefully reviewed and selected from 25 submissions.
Cognitive Supervision for Robot-Assisted Minimally Invasive Laser Surgery
This thesis lays the groundwork for the automatic supervision of the laser incision process, which aims to complement surgeons’ perception of the state of tissues and enhance their control over laser incisions. The research problem is formulated as the estimation of variables that are representative of the state of tissues during laser cutting. Prior research in this area leveraged numerical computation methods that bear a high computational cost and are not straightforward to use in a surgical setting. This book proposes a novel solution to this problem, using models inspired by the ability of experienced surgeons to perform precise and clean laser cutting. It shows that these new models, which were extracted from experimental data using statistical learning techniques, are straightforward to use in a surgical setup, allowing greater precision in laser-based surgical procedures.
Cognition, Communication and Interaction : Transdisciplinary Perspectives on Interactive Technology
This book aims to provide a trans-disciplinary research framework and methodology for interaction design. The analysis directs attention to three human capacities that our engagement with interactive technology has made salient and open to constant redefinition.
Map-based Mobile Services : Design, Interaction and Usability
It addresses methods and techniques for topics that range from design and rendering, context modelling, personalisation, multimodal interaction to usability test. Instead of striving for a seamless coverage of all essential theoretical and technical issues with an equal depth and extent, we attempt to pinpoint a number of research highlights and representative development activities at universities, research institutions and so- ware industry. The operational prototypes and platforms reported in the book are on the one hand outcome and feasibility proof of various approaches. On the other hand, they serve as a new starting point for the refinement of user interfaces and iterative usability tests.
Machine Learning Techniques for Multimedia : Case Studies on Organization and Retrieval
This book provides a comprehensive coverage of the most important machine learning techniques used and their application in this domain. Arising from the EU MUSCLE network, a program that drew together multidisciplinary teams with expertise in machine learning, pattern recognition, artificial intelligence, and image, video, text and crossmedia processing, the book first introduces the machine learning principles and techniques that are applied in multimedia data processing and analysis. The second part focuses on multimedia data processing applications, with chapters examining specific machine learning issues in domains .
Machine Learning for Multimodal Interaction ; Vol.3361 : 1st International Workshop, MLMI 2004, Martigny, Switzerland, June 21-23, 2004, Revised Selected Papers
his book contains a selection of refereed papers presented at the 1st Wo- shop on Machine Learning for Multimodal Interaction (MLMI 2004), held at the “Centre du Parc,” Martigny, Switzerland, during June 21–23, 2004. The workshop was organized and sponsored jointly by three European projects, – AMI, Augmented Multiparty Interaction, http://www.amiproject.org – PASCAL, Pattern Analysis, Statistical Modeling and Computational Learning, http://www.pascal-network.org – M4, Multi-modal Meeting Manager, http://www.m4project.org as well as the Swiss National Centre of Competence in Research (NCCR): – IM2: Interactive Multimodal Information Management, http://www.im2.ch MLMI 2004 was thus sponsored by the European Commission and the Swiss National Science Foundation.
Machine Learning for Multimodal Interaction ; 5th International Workshop, MLMI 2008, Utrecht, The Netherlands, September 8-10, 2008. Proceedings
The 12 revised full papers and 15 revised poster papers presented together with 5 papers of a special session on user requirements and evaluation of multimodal meeting browsers/assistants were carefully reviewed and selected from 47 submissions. The papers cover a wide range of topics related to human-human communication modeling and processing, as well as to human-computer interaction, using several communication modalities. Special focus is given to the analysis of non-verbal communication cues and social signal processing, the analysis of communicative content, audio-visual scene analysis, speech processing, interactive systems and applications.
Machine Learning for Multimodal Interaction ; 4th International Workshop, MLMI 2007, Brno, Czech Republic, June 28-30, 2007, Revised Selected Papers
This book contains a selection of revised papers from the 4th Workshop on Machine Learning for Multimodal Interaction (MLMI 2007), which took place in Brno, Czech Republic, during June 28 30, 2007. As in the previous editions of the MLMI series, the 26 chapters of this book cover a large area of topics, from multimodal processing and human computer interaction to video, audio, speech and language processing. The application of machine learning techniques to problems arising in these felds and the design and analysis of software
Machine Learning and Knowledge Extraction ; 5th IFIP TC 5, TC 12, WG 8.4, WG 8.9, WG 12.9 International Cross-Domain Conference, CD-MAKE 2021, Virtual Event, August 17–20, 2021, Proceedings
Constitutes the refereed proceedings of the 5th IFIP TC 5, TC 12, WG 8.4, WG 8.9, WG 12.9 International Cross-Domain Conference, CD-MAKE 2021, held in virtually in August 2021. The 20 full papers and 2 short papers presented were carefully reviewed and selected from 48 submissions. The cross-domain integration and appraisal of different fields provides an atmosphere to foster different perspectives and opinions; it will offer a platform for novel ideas and a fresh look on the methodologies to put these ideas into business for the benefit of humanity.
Machine learning and data mining for sports analytics ; 7th international workshop, MLSA 2020, Co-located with ECML/PKDD 2020, Ghent, Belgium, September 14–18, 2020, Proceedings
Constitutes the refereed post-conference proceedings of the 7th International Workshop on Machine Learning and Data Mining for Sports Analytics, MLSA 2020, colocated with ECML/PKDD 2020, in Ghent, Belgium, in September 2020. The 11 papers presented were carefully reviewed and selected from 22 submissions. The papers present a variety of topics within the area of sports analytics, including tactical analysis, outcome predictions, data acquisition, performance optimization, and player evaluation.
Learning to Live in the Knowledge Society ; IFIP 20th World Computer Congress, IFIP TC 3 ED-L2L Conference September 7–10, 2008, Milano, Italy
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research.
Knowledge Cartography : Software Tools and Mapping Techniques
The authors see mapping software as a set of visual tools for reading and writing in a networked age. In an information ocean, the primary challenge is to find meaningful patterns around which we can weave plausible narratives. Maps of concepts, discussions and arguments make the connections between ideas tangible and disputable.With 17 chapters from the leading researchers and practitioners, the reader will find the current state–of-the-art in the field. Part 1 focuses on educational applications in schools and universities, before Part 2 turns to applications in professional communities.
Java : how to program. Late objects : Introducing Jshell
Introduction to Computers, the Internet and Java / Introduction to Java Applications; Input/Output and Operators / Control Statements: Part 1; Assignment, ++ and Operators / Control Statements: Part 2; Logical Operators / Methods / Arrays and ArrayLists / Introduction to Classes and Objects / Classes and Objects: A Deeper Look / Object-Oriented Programming: Inheritance / Object-Oriented Programming: Polymorphism and Interfaces / Exception Handling: A Deeper Look / JavaFX Graphical User Interfaces / JavaFX GUI / Strings, Characters and Regular Expressions / Files, Input/Output Streams, NIO and XML Serialization / Generic Collections / Lambdas and Streams / Recursion / Searching, Sorting and Big O / Generic Classes and Methods: A Deeper Look / Custom Generic Data Structures / JavaFX Graphics and Multimedia / Concurrency / Accessing Databases with JDBC / Introduction to JShell: Java 9's REPL for Interactive Java
Computation and the humanities : Towards an oral history of digital humanities
This book addresses the application of computing to cultural heritage and the discipline of Digital Humanities that formed around it. Digital Humanities research is transforming how the Human record can be transmitted, shaped, understood, questioned and imagined and it has been ongoing for more than 70 years. However, we have no comprehensive histories of its research trajectory or its disciplinary development. The authors make a first contribution towards remedying this by uncovering, documenting, and analysing a number of the social, intellectual and creative processes that helped to shape this research from the 1950s until the present day.
Changing Television Environments ; 6th European Conference, EUROITV 2008, Salzburg, Austria, July 3-4, 2008 Proceedings
This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held in Salzburg, Austria, in July 2008.
Business process management Workshops ; BPM 2007 International Workshops, BPI, BPD, CBP, ProHealth, RefMod, semantics4ws, Brisbane, Australia, September 24, 2007, Revised Selected Papers
This book constitutes the thoroughly refereed post-workshop proceedings of 6 internationl workshops held in Brisbane, Australia, in conjunction with the 5th International Conference on Business Process Management, BPM 2007, in September 2007.
Business process management ; Vol. 3649 ; 3rd International Conference, BPM 2005, Nancy, France, September 5-8, 2005, Proceedings
This volume contains the proceedings of the 3rd International Conference on Business Process Management (BPM 2005), organized by LORIA in Nancy, France, 2005. This year, BPM included several innovations with respect to previous e- tions, most notably the addition of an industrial program and of co-located workshops. This was the logical result of the signi?cant (and still growing) - dustrial interest in the area and of the broadening of the research communities working on BPM topics, includ Information Systems Applications (incl. Internet) / Information Storage and Retrieval / User Interfaces and Human Computer Interaction / Computers and Society / Management of Computing and Information Systems / IT in Business
Business process management ; 6th International Conference, BPM 2008, Milan, Italy, September 2-4, 2008. Proceedings
This book constitutes the refereed proceedings of the 6th International Conference on Business Process Management, BPM 2008, held in Milan, Italy, in September 2008.
Building better interfaces for remote sutonomous systems : An introduction for systems engineers
This book provides foundational knowledge for designing autonomous, asynchronous systems and explains aspects of users relevant to designing for these systems, introduces principles for user-centered design, and prepares readers for more advanced and specific readings.



















