الصفحة 36
الصفحة 36
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Construction 4.0 : advanced technology, tools and materials for the digital transformation of the construction industry

Construction 4.0 Advanced Technology, Tools and Materials for the Digital Transformation of the Construction Industry provides readers with a state-of-the-art review of the ongoing digital transformation of the sector within the new 4.0 framework, presenting a thorough investigation of the emerging trends, technologies, and strategies in the fields of smart building design, construction.

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Constrained Control and Estimation : An Optimisation Approach

Using the principal tools of prediction and optimisation, this work gives the examples of how to deal with constraints, placing emphasis on model predictive control. It contains results that combine a number of methods, enabling you to build on your background in estimation theory, linear control, stability theory and state-space methods.

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Conservation in the 21st century : Gorillas as a case study

this book is essential reading for primatologists, biologists, and conservationists searching for both a current assessment of the gorilla’s conservation status and, importantly, for ideas and tools that show promise of halting or reversing population declines and putting us on a path to achieving a stable, long-term co-existence of human and wildlife populations.

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Conflict prevention in project management : Strategies, methods, checklists, and case studies

This handbook is about the handling of external conflicts in international technical projects written for Project Managers and Engineers, Sales Managers, Executives and Legal Managers as seen from the client's as well as from the contractor's side. It is also for students seeking to become leaders in these disciplines and not to reproduce mistakes that others have made before them. The book does not try to give legal advice, but it helps engineers and project managers how to plan and execute their project in order to avoid major conflicts during the project.

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Conditionals, Information, and Inference

Conditionals are fascinating and versatile objects of knowledge representation. On the one hand, they may express rules in a very general sense, representing, for example, plausible relationships, physical laws, and social norms. On the other hand, as default rules or general implications, they constitute a basic tool for reasoning, even in the presence of uncertainty. In this sense, conditionals are intimately connected both to information and inference. Due to their non-Boolean nature, however, conditionals are not easily dealt with. They are not simply true or false — rather, a conditional “if A then B” provides a context, A, for B to be plausible (or true) and must not be confused with “A entails B” or with the material implication “not A or B.” This ill- trates how conditionals represent information, understood in its strict sense as reduction of uncertainty. To learn that, in the context A, the proposition B is plausible, may reduce uncertainty about B and hence is information. The ab- ity to predict such conditioned propositions is knowledge and as such (earlier) acquired information. The ?rst work on conditional objects dates back to Boole in the 19th c- tury, and the interest in conditionals was revived in the second half of the 20th century, when the emerging Arti?cial Intelligence made claims for appropriate formaltoolstohandle“generalizedrules.”Sincethen,conditionalshavebeenthe topic of countless publications, each emphasizing their relevance for knowledge representation, plausible reasoning, nonmonotonic inference, and belief revision.

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Conceptual Modeling - ER 2007 ; 26th International Conference on Conceptual Modeling, Auckland, New Zealand, November 5-9, 2007, Proceedings

Conceptual modeling is fundamental to the development of complex systems, because it provides the key communication means between systems developers, end-users and customers.Conceptua lmodeling provides languages,methods and tools to understand and represent the application domain;to elicitate,concepalize and formalize system requirements and user needs;to communicate systems designs to all stakeholders; to formally verify and validate system designs on high levels of abstractions; and to minimize ambiguities in system development. Initially, conceptual modeling mainly addressed data-intensive information s- tems and contributed to data modeling and database application engineering. The area of conceptual modeling has now matured to encompass all kinds of application areas such as e-applications (including e-business and e-learning), web-based systems (including the semantic web and ubiquitous systems), life science and geographic applications.

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Conceptual Modeling - ER 2006 ; 25th International Conference on Conceptual Modeling, Tucson, AZ, USA, November 6-9, 2006, Proceedings

The International Conference on Conceptual Modeling provides the premiere - rum for presenting and discussing current research and applications in which the - jor emphasis is on conceptual modeling. Topics of interest span the entire spectrum of conceptual modeling including research and practice in areas such as theories of c- cepts and ontologies underlying conceptual modeling, methods and tools for devel- ing and communicating conceptual models, and techniques for transforming conc- tual models into effective implementations.

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Computers and Education : E-Learning, From Theory to Practice

This book contains a selection of contributions presenting the latest research in the field of Computers in Education and, more specifically, in E-Learning. The topics covered range from proposals regarding the newest "de facto" standards in E-Learning - such as IMS Learning Design - to the more practical aspects of the design, i.e. implementations and the actual application of educational tools in real settings. The volume reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues such as Learning Management Systems as well as more innovative aspects such as personalized or ubiquitous learning.

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Computer-aided drug design

Computer-Aided Drug Design (CADD) is a comprehensive guide designed for both beginners and experienced users in CADD. Covers the fundamental principles and gradually delves into more advanced concepts and techniques, making it an invaluable resource to anyone interested in CADD. It begins by establishing a solid foundation, explaining the core concepts of CADD, the user interface and essential tools. It covers QSAR, molecular docking, homology modeling, virtual screening, pharmacophore modeling, ensuring that the reader can quickly become proficient in CADD. Provides in-depth insights into 3D modeling, rendering, and parametric design. The style of the book is simple, every topic begins from the very basics and explores advanced levels with clarity. Practical examples, step-by-step tutorials and hands-on exercises, are included for better understanding.

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Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.

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Computer-Aided Design of User Interfaces IV

Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.

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Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers

The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.

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Computer Supported Cooperative Work in Design I

The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.

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Computer Simulations of Liquid Crystals and Polymers ; Proceedings of the NATO Advanced Research Workshop on Computational Methods for Polymers and Liquid Crystalline Polymers, Erice, Italy. 16-22 July 2003

Liquid crystals, polymers and polymer liquid crystals are soft condensed matter systems of major technological and scientific interest. An understanding of the macroscopic properties of these complex systems and of their many and interesting peculiarities at the molecular level can nowadays only be attained using computer simulations and statistical mechanical theories. Both in the Liquid Crystal and Polymer fields a considerable amount of simulation work has been done in the last few years with various classes of models at different special resolutions, ranging from atomistic to molecular and coarse-grained lattice models. Each of the two fields has developed its own set of tools and specialized procedures and the book aims to provide a state of the art review of the computer simulation studies of polymers and liquid crystals. This is of great importance in view of a potential cross-fertilization between these connected areas which is particularly apparent for a number of experimental systems like, e.g. polymer liquid crystals and anisotropic gels where the different fields necessarily merge. An effort has been made to assess the possibilities of a coherent description of the themes that have developed independently, and to compare and extend the theoretical and computational techniques put forward in the different areas.

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Computer simulations in condensed matter : From materials to chemical biology ; Vol.2

This extensive and comprehensive collection of lectures by world-leading experts in the field introduces and reviews all relevant computer simulation methods and their applications in condensed matter systems. Volume 1, published as LNP 703 (ISBN 3-540-35270-8) is an in-depth introduction to a vast spectrum of computational techniques for statistical mechanical systems of condensed matter. It will enable the graduate student and both the specialist and nonspecialist researcher to get acquainted with the tools necessary to carry out numerical simulations at an advanced level. The present volume is a state-of-the-art survey on numerical experiments carried out for a great number of systems, ranging from materials sciences to chemical biology, such as supercooled liquids, spin glasses, colloids, polymers, liquid crystals, biological membranes and folding proteins.

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Computer simulations in condensed matter : From materials to chemical biology ; Vol.1

This extensive and comprehensive collection of lectures by world-leading experts in the field introduces and reviews all relevant computer simulation methods and their applications in condensed matter systems. Volume 1 is an in-depth introduction to a vast spectrum of computational techniques for statistical mechanical systems of condensed matter. It will enable the graduate student and both the specialist and nonspecialist researcher to get acquainted with the tools necessary to carry out numerical simulations at an advanced level. Volume 2 published as LNP 704 (ISBN 3-540-35283-X) is a collection of state-of-the-art surveys on numerical experiments carried out for a great number of systems, ranging from materials sciences to chemical biology.

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Computer safety, reliability, and security ; 39th International Conference, SAFECOMP 2020, Lisbon, Portugal, September 16–18, 2020, Proceedings

This book constitutes the proceedings of the 39th International Conference on Computer Safety, Reliability and Security, SAFECOMP 2020, held in Lisbon, Portugal, in September 2020.* The 27 full and 2 short papers included in this volume were carefully reviewed and selected from 116 submissions. They were organized in topical sections named: safety cases and argumentation; formal verification and analysis; security modelling and methods; assurance of learning-enabled systems; practical experience and tools; threat analysis and risk mitigation; cyber-physical systems security; and fault injection and fault tolerance.

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Computer recognition systems 2

Computer recognition systems are nowadays one of the most promising directions in artificial intelligence. This book presents actual comprehensive study of this field. It contains a collection of over one hundred carefully selected articles contributed by experts of pattern recognition. It reports on current research with respect to both methodology and applications. In particular, it includes the following sections: Features, learning and classifiers / Image processing and computer vision / Speech and word recognition / Medical applications / Various applications. This book is a great reference tool for scientists who deal with the problems of designing computer pattern recognition systems. Its target readers can be the as well researchers as students of computer science, artificial intelligence or robotics.

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Computer Network Security

As society becomes increasingly dependent on computers and computer networks, computer problems continue to rise in number. Yet despite the proliferation of expert remedies, a viable solution to these security issues remains elusive, and society continues to suffer at the hands of cyber vandalism and computer viruses. This comprehensive text outlines and discusses today’s most important issues and concerns in computer network and information safety and security, and promises to ignite debate and participation in the ongoing global security dialog Computer Network Security is foremost an educational tool that aims to explore computer network infrastructure and protocol design security flaws and discusses current security solutions and best practices. It explores the security threats and vulnerabilities in the current network infrastructure and protocols and outlines current efforts including: Access Control and Authorization, Cryptography, Firewalls and VPNs, Web Security and Content Filtering, among others. The text further discusses various security proposals This text is an invaluable instructional and research tool for courses in computer and information security. Students or practitioners in computer science, information science, technology studies, library sciences, and information management studies will find this text particularly useful for their purposes. In addition, it is a rich resource for those looking to gain an understanding of computer infrastructures and network security threats.

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Computer and Information Science

The purpose of the 7th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2008) and the 2nd IEEE/ACIS International Workshop on e-Activity (IWEA 2008) is to bring together scientists, engineers, computer users, and students to share their experiences and exchange new ideas and research results about all aspects (theory, applications and tools) of computer and information science; and to discuss the practical challenges encountered along the way and the solutions adopted to solve them.

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