الصفحة 3
الصفحة 3
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Digital Government : E-Government Research, Case Studies, and Implementation

New information technologies are being applied swiftly to all levels of government service: local, county, regional and even national and international. Information technology (IT) is being used to improve data management and data sharing, planning and decision support, service delivery, and more. Application areas affected by government mandates to improve e-government service include healthcare and safety; law enforcement, security, and justice; education; land use; and many others. Information technology is being used to increase public access to information, to provide more convenient and timely transaction services, and to increase citizen participation in the establishment of government regulations and other processes. DIGITAL GOVERNMENT: E-Government Research, Case Studies, and Implementation provides the field with a definitive, interdisciplinary, and understandable review of recent IT and related research of particular importance to digital government. The book also includes explorations of current and future policy implications, and case studies of successful applications in a variety of government settings.

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Designing with video : Focusing the user-centred design process

Digital video for user-centred co-design is an emerging field of design, gaining increasing interest in both industry and academia. It merges the traditions of design ethnography, participatory design, interaction analysis, scenario-based design, and usability studies into an integrated approach, which values the designer’s capacity to study and change the world creatively. Designing with Video: Focusing the User-centred Design Process covers the whole user-centred design project. The book illustrates in detail how digital video can be utilised throughout a design process, from the early user studies, through making sense of the video content and envisioning the future with video scenarios, to provoking change with video artefacts.

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Designing human interface in speech technology

Designing Human Interface in Speech Technology bridges a gap between the needs of the technical engineer and cognitive researchers working in the multidisciplinary area of speech technology applications. The approach is systematic and the focus is on the utility of developing and designing speech related products. Included is coverage of topics such as neuroscience on the multimodal cortex, cognitive theories on multi-task performance, stress and workload, as well as human information process theory and ecological interface design theory for evaluating speech-related human-system interfaces.

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Design, user experience, and usability interaction design ; 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.

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Cooperative Design, Visualization, and Engineering ; Vol. 4101 ; 3rd International Conference, CDVE 2006, Mallorca, Spain, September 17-20, 2006, Proceedings

This book constitutes the refereed proceedings of the Third International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2006, held in Mallorca, Spain in September 2006.

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Computers Helping People with Special Needs ; 11th International Conference, ICCHP 2008, Linz, Austria, July 9-11, 2008. Proceedings

This book constitutes the refereed proceedings of the 11th International Conference on Computers Helping People with Special Needs, ICCHP 2008, held in Linz, Austria in July 2008.

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Computer-Human Interaction ; 8th Asia-Pacific Conference, APCHI 2008 Seoul, Korea, July 6-9, 2008 Proceedings

This book constitutes the refereed proceedings of the 8th Asia Pacific Conference on Computer Human Interaction, APCHI 2008, held in Seoul, Korea, in July 2008.

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Computer-Aided Design of User Interfaces IV

Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.

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Computer and Information Science

The purpose of the 7th IEEE/ACIS International Conference on Computer and Information Science (ICIS 2008) and the 2nd IEEE/ACIS International Workshop on e-Activity (IWEA 2008) is to bring together scientists, engineers, computer users, and students to share their experiences and exchange new ideas and research results about all aspects (theory, applications and tools) of computer and information science; and to discuss the practical challenges encountered along the way and the solutions adopted to solve them.

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Computational intelligence for agent-based systems

In these last years the digital technology explosion has spawned so many new lifestyle models that the boundaries between "real" and "digital" are fiercely debated. This scenario has deeply changed the viewpoint about computer applications: computers become smaller, cheapest and hugely distributed in wired or unwired networks, applications become so flexible and intelligent as to tailor its communication facilities in order to increase the usability of the system. Such data-intensive, unstructured spaces featured by minimal or no centralized control flow, present a challenge for traditional methods of analysis, design and integration of advanced, distributed and intelligent computer systems. Within this challenge, an important role is played by two important research areas : Fuzzy Technology, thanks to its ability to exploit the tolerance for imprecision to achieve tractability and Agent Technology, thanks to its nature to employ agent-wise communities to carry out complex goals by means of smart interaction, cooperation, and pro-activeness.

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Mathematical Approaches to Software Quality

This book considers the potential and limitations of the various mathematical approaches and thereby aims to give a balanced view of the usability of each mathematical approach. Written with both student and professional in mind, this book assists the reader in applying mathematical methods to solve practical problems that are relevant to software engineers. It is suitable for coursework or self-study and there is helpful material on tools to support the various mathematical approaches.

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Map-based Mobile Services : Design, Interaction and Usability

It addresses methods and techniques for topics that range from design and rendering, context modelling, personalisation, multimodal interaction to usability test. Instead of striving for a seamless coverage of all essential theoretical and technical issues with an equal depth and extent, we attempt to pinpoint a number of research highlights and representative development activities at universities, research institutions and so- ware industry. The operational prototypes and platforms reported in the book are on the one hand outcome and feasibility proof of various approaches. On the other hand, they serve as a new starting point for the refinement of user interfaces and iterative usability tests.

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Management information system

Student registration systems are essential for the efficient management of academic institutions. They allow students to enrol in courses, access their academic records, and communication with administrators. However, many student registration systems are outdated, inefficient, or insecure, posing challenges for both students and staff. Therefore, there is a need to upgrade the web student registration system in our university to improve its functionality, usability, and security

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Beginning CSS web development : From novice to professional

There are many books out there on CSS, but Beginning CSS Web Development is different—it doesn't waste time discussing theory, and it delves straight into the practical matter. It provides you with what you need to know, faster. It is also completely up to date, covering the most modern CSS standards and design techniques. In addition to the essential CSS basics, this book covers advanced techniques like accessibility, hacks, and filters. The book concludes with a case study, and features a CSS reference section that allows you to look up required syntax as quickly as possible.

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Balanced Website Design : Optimising Aesthetics, Usability and Purpose

Balanced Website Design (BWD) is a new methodology that fuses the strengths of traditional structured, stepped, and iterative approaches with a sharp focus on defining and achieving the desired characteristics of purpose, usability and aesthetics – absolutely essential requirements for any website. The book includes discussions of new perspectives on usability and aesthetics in the special context of website design. BWD is suitable for all types of websites, for individual and/or team projects, and should prove to be of significant value for even the most experienced of website designers. BWD provides guidance, structure and detailed documentation/process support for the activity of designing and implementing your next website – helping you to maximise its effectiveness and relevance.

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Applications and Usability of Interactive TV; 8th Iberoamerican Conference, jAUTI 2019, Rio de Janeiro, Brazil, October 29–November 1, 2019, Revised Selected Papers

This book constitutes the refereed proceedings of the 8th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2019, in Rio de Janeiro, Brazil, in October 2019. The 10 full papers presented were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections on Design and Development; Second Screen and Crossmedia; Interaction Techniques and Technologies; Accessibility; User Experience.

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Advances in web mining and web usage analysis ; 8th International workshop on knowledge discovery on the web, WebKDD 2006 Philadelphia, USA, August 20, 2006 Revised Papers

The discipline of data mining delivers methodologies and tools for the an- ysis of large data volumes and the extraction of comprehensible and non-trivial insights from them. Web mining, a much younger discipline, concentrates on the analysisofdata pertinentto the Web.Web mining methods areappliedonusage data and Web site content; they strive to improve our understanding of how the Web is used, to enhance usability and to promote mutual satisfaction between e-business venues and their potential customers.Many ofthe infancy problems in Web mining have been solvedby now, but the tremendous potential for new and improved uses, as well as misuses, of the Web are leading to new challenges.

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Advances in web mining and web usage analysis ; 7th International workshop on knowledge discovery on the web, WEBKDD 2005, Chicago, IL, USA, August 21, 2005, Revised Papers

Thisbookcontainsthepostworkshopproceedingsofthe7thInternationalWo- shop on Knowledge Discovery from the Web, WEBKDD 2005. The WEBKDD workshop series takes place as part of the ACM SIGKDD International Conf- ence on Knowledge Discovery and Data Mining (KDD) since 1999. The discipline of data mining delivers methodologies and tools for the an- ysis of large data volumes and the extraction of comprehensible and non-trivial insights from them. Web mining, a much younger discipline, concentrates on the analysisofdata pertinentto theWeb.Web mining methods areappliedonusage data and Web site content; they strive to improve our understanding of how the Web is used, to enhance usability and to promote mutual satisfaction between e-business venues and their potential customers. In the last years, the interest for the Web as medium for communication, interaction and business has led to new challenges and to intensive, dedicated research. Many of the infancy problems in Web mining have now been solved but the tremendous potential for new and improved uses, as well as misuses, of the Web are leading to new challenges.

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AdvancED Flash Interface Design

Flash allows users to create some amazing interactive interfaces to interact with rich Internet applications, e-learning systems, and simple web sites. In this book, two of the most talented Flash designers in the world will show you how to use them effectively to create breathtaking visuals for your Flash web sites. You'll also learn how to take advantage of Flash's powerful built-in vector-based drawing tools.

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