الصفحة 3
الصفحة 3
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Index and Stability in Bimatrix Games : A Geometric-Combinatorial Approach

The contribution of this thesis can be divided into two parts. The first part concerns methods and techniques. By introducing a new geometriccombinatorial construction for bimatrix games, this thesis gives a new, intuitive re-interpretation of the index. This re-interpretation is to a large extent self-contained and does not require a background in algebraic topology. The second part of this thesis concerns the relationship between the index and strategic properties. In this context, the thesis provides two new results, both of which are obtained by means of the new construction and are explained in further detail below. The first result shows that, in non-degenerate bimatrix games, the index can fully be described by a simple strategic property.

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Image-Based Rendering

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. The potential for photorealistic visualization has tremendous appeal, especially for applications such as video games, virtual travel, and E-commerce, which stand to greatly benefit from this technology.

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Il Parlagioco : Uno strumento per comunicare attraverso il gioco = he Parlagioco: A tool for communicating through play

Il Parlagioco nasce da un'esperienza riabilitativa con un bambino autistico, il cui linguaggio aveva bisogno di regole comunicative. Per questo è stato creato un gioco di carte per realizzare uno scambio interattivo attraverso il desiderio di comunicare giocando. Il Parlagioco è servito anche a ridurre l'iperselettività tipica dell'autismo, orientando l'attenzione del bambino verso gli elementi esaustivi, ignorando i dettagli insignificanti allo scopo di cogliere i nessi di un insieme necessari a una comprensione globale. Da questa esperienza il Parlagioco è stato ulteriormente sviluppato per promuovere la pragmatica della comunicazione e le regole del linguaggio in ambito clinico. La sua applicazione nei disturbi specifici del linguaggio permette di ampliare il lessico, la comprensione di nuovi vocaboli e la produzione di richieste. Quando il disturbo del linguaggio è invece associato a ritardo mentale nelle malattie genetiche o neurologiche, esso consente delle facilitazioni nel proporre compiti specifici di riabilitazione linguistica. La presentazione grafica allettante e la proposta ludica fannno si' che esso sia facilmente applicabile anche in ambito scolastico e familiare.

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How megaprojects are damaging Nigeria and how to fix it : A practical guide to mastering very large government projects

This book is a game-changer in the management of government mega projects in Nigeria. With clear implications for other developing economies, this is a vital resource for project management practitioners, executives and civil servants.

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H-infinity control and estimation of state-multiplicative linear systems

This monograph embodies a comprehensive survey of the relevant literature with basic problems being formulated and solved by applying various techniques including game theory, linear matrix inequalities and Lyapunov parameter-dependent functions.

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High performance computing - HiPC 2004 ; 11th International Conference, Bangalore, India, December 19-22, 2004, Proceedings

Keynote Addresses.- Rethinking Computer Architecture Research.- Event Servers for Crisis Management.- DIET: Building Problem Solving Environments for the Grid.- The Future Evolution of High-Performance Microprocessors.- Low Power Robust Computing.- Networks and Games.- Plenary Session - Best Papers.- An Incentive Driven Lookup Protocol for Chord-Based Peer-to-Peer (P2P) Networks.- A Novel Battery Aware MAC Protocol for Ad Hoc Wireless Networks, and other

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HCI in games : Experience design and game mechanics ; Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

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Haptic and Audio Interaction Design ; 2nd International Workshop, HAID 2007 Seoul, Korea, November 29-30, 2007 Proceedings

This book constitutes the refereed proceedings of the Second International Workshop on Haptic and Audio Interaction Design, HAID 2007 held in Seoul, South Korea, in November 2007. The papers are organized in topical sections on tactile displays, communication and games, accessibility and navigation, as well as design.

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Handbook on Interactive Storytelling

You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds

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Handbook of Generalized Convexity and Generalized Monotonicity

Generalized convex functions are the many nonconvex functions which share at least one of the valuable properties of convex functions. Apart from their theoretical interest, they are often more suitable than convex functions to describe real-word problems in disciplines such as economics, engineering, management science, probability theory and in other applied sciences. More recently, generalized monotone maps which are closely related to generalized convex functions have also been studied extensively.The Handbook offers a systematic and thorough exposition of the theory and applications of the various aspects of generalized convexity and generalized monotonicity. It is aimed at the non-expert, for whom it provides a detailed introduction, as well as at the expert who seeks to learn about the latest developments and references in his research area.

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Groundwater overexploitation in the North China Plain : A path to sustainability

Over-pumping of aquifers is a worldwide problem, mainly caused by agricultural water use. Among its consequences are the falling dry of streams and wetlands, soil subsidence, die-off of phreatophytic vegetation, saline water intrusion, increased pumping cost and loss of storage needed for drought relief.

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Generalized Convexity, Generalized Monotonicity and Applications ; Proceedings of the 7th International Symposium on Generalized Convexity and Generalized Monotonicity

This volume contains a collection of refereed articles on generalized convexity and generalized monotonicity. The first part of the book contains invited papers with applications of (generalized) convexity to such diverse fields as algebraic dynamics of the Gamma function values, discrete optimization, Lipschitzian stability of parametric constraint systems, and monotonicity of functions. The second part contains contributions presenting the latest developments in generalized convexity and generalized monotonicity: its connections with discrete and with continuous optimization, multiobjective optimization, fractional programming, nonsmooth Aanalysis, variational inequalities, and its applications to concrete problems such as finding equilibrium prices in mathematical economics, or hydrothermal scheduling.

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Game-Theoretical Semantics : Essays on Semantics by Hintikka, Carlson, Peacocke, Rantala and Saarinen

This book is a collection of studies applying game-theoretical concepts and ideas to analysing the semantics of natural language and some formal languages. The bulk of the book consists of several papers by Hintikka, Carlson and Saarinen and discusses several of the central problems of the semantics of natural language.The topics covered are the semantics of natural language quantifiers, conditionals, pronouns and anaphora more generally. Hintikka’s famous essay presenting examples of "branching quantifier structures" in English, as well as one formulating his "any-every thesis", are included. The book also includes Hintikka’s closely argued philosophical discussion of the relationships between the new semantical games with the language games of Wittgenstein.

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Games Without Frontiers? : Socio-historical Perspectives at the Gaming/Gambling Intersection

This book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets.

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Games and Simulations in Teacher Education

Includes more than twenty computer games and simulations for use in teacher training.  Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included.  Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs. 

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Game Theory and Mutual Misunderstanding : Scientific Dialogues in Five Acts

This book consists of five acts and two interludes, which are all written as dialogues between three main characters and other supporting characters. Each act discusses the epistemological, institutional and methodological foundations of game theory and economics, while using various stories and examples. A featured aspect of those discussions is that many forms of mutual misunderstanding are involved in social situations as well as in those fields themselves. One Japanese traditional comic story called the Konnyaku Mondo is representative and gives hints of how our thought is constrained by incorrect beliefs. Each dialogue critically examines extant theories and common misunderstanding in game theory and economics in order to find possible future developments of those fields.

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Game Theory : Decisions, Interaction and Evolution

This introduction to game theory is written from a mathematical perspective. Its primary purpose is to be a first course for undergraduate students of mathematics, but it also contains material which will be of interest to advanced students or researchers in biology and economics.An understanding of basic calculus and probability is assumed but no prior knowledge of game theory is required. Detailed solutions are provided for the numerous exercises.

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Game Theory : A Multi-Leveled Approach

This book presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It covers most topics of interest in game theory, including cooperative game theory. Part I presents introductions to all these topics on a basic yet formally precise level. It includes chapters on repeated games, social choice theory, and selected topics such as bargaining theory, exchange economies, and matching. Part II goes deeper into noncooperative theory and treats the theory of zerosum games, refinements of Nash equilibrium in strategic as well as extensive form games, and evolutionary games. Part III covers basic concepts in the theory of transferable utility games, such as core and balancedness, Shapley value and variations, and nucleolus. Some mathematical tools on duality and convexity are collected in Part IV. Every chapter in the book concludes with a problem section. Hints, answers and solutions are included.

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Fuzzy mathematical programming and fuzzy matrix games

This book presents a systematic and focused study of the application of fuzzy sets to two basic areas of decision theory, namely Mathematical Programming and Matrix Game Theory. Apart from presenting most of the basic results available in the literature on these topics, the emphasis is on understanding their natural relationship in a fuzzy environment

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Fundamentals of computation theory ; 15th International symposium, FCT 2005, Lübeck, Gemany, August 17-20, 2005, Proceedings

This book constitutes the refereed proceedings of the 15th International Symposium Fundamentals of Computation Theory, FCT 2005, held in L]beck, Germany in August 2005. The 46 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 105 submissions. The papers are organized in topical sections on circuits, automata, complexity, approximability, computational and structural complexity, graphs and complexity, computational game theory, visual cryptography and computational geometry, query complexity, distributed systems, automata and formal languages, semantics, approximation algorithms, average case complexity, algorithms, graph algorithms, and pattern matching.

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