الصفحة 3
الصفحة 3
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Fun and Games ; 2nd International conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.

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Foundation Expression Blend 2 : Building applications in WPF and silverlight

This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer workflow, guiding you through every step of development from downloading and installing of the development environment through creating finished, functional projects. You'll learn how to create simple drawing applications with the InkCanvas, make tabbed and scrollable interfaces, as well as build fully featured media players, photo galleries, and interactive 3D designs. Each chapter discusses major WPF and Silverlight features, provides a hands-on tutorial, and explains how that feature is implemented in the real world. In the end, you will have a collection of impressive WPF and Silverlight applications that can be added to your portfolio.

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Foundation ActionScript 3.0 with Flash CS3 and Flex

If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data. ActionScript 3.0, the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you'll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.

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Evolutionary Computer Music

The evolutionary computation approach to music is an exciting new development for composers and musicologists alike. For composers, it provides an innovative and natural means for generating musical ideas from a specifiable set of primitive components and processes. For musicologists, these techniques are used to model the cultural transmission and change of a population's body of musical ideas over time. In both cases, musical evolution can be guided by a variety of constraints and tendencies built into the system, such as realistic psychological factors that influence the way music is expressed, experienced, learned, stored, modified, and passed on among individuals. This book discusses not only the applications of evolutionary computation to music, but also the tools needed to create and study such systems. These tools are drawn in part from research into the origins and evolution of biological organisms, ecologies, and cultural systems on the one hand, and from computer simulation methodologies on the other. They can be combined to create surrogate artificial worlds populated by interacting simulated organisms in which complex musical experiments can be performed that would otherwise be impossible.

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Encyclopedia of Multimedia

Provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Hundreds of leading researchers and world experts have contributed to this comprehensive collection of nearly 350 entries.Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.

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Embedded systems design : The ARTIST roadmap for research and development

Embedded systems now include a very large proportion of the advanced products designed in the world, spanning transport (avionics, space, automotive, trains), electrical and electronic appliances (cameras, toys, televisions, home appliances, audio systems, and cellular phones), process control (energy production and distribution, factory automation and optimization), telecommunications (satellites, mobile phones and telecom networks), and security (e-commerce, smart cards), etc. The extensive and increasing use of embedded systems and their integration in everyday products marks a significant evolution in information science and technology. We expect that within a short timeframe embedded systems will be a part of nearly all equipment designed or manufactured in Europe, the USA, and Asia. There is now a strategic shift in emphasis for embedded systems designers: from simply achieving feasibility, to achieving optimality. Optimal design of embedded systems means targeting a given market segment at the lowest cost and delivery time possible. Optimality implies seamless integration with the physical and electronic environment while respecting real-world constraints such as hard deadlines, reliability, availability, robustness, power consumption, and cost. In our view, optimality can only be achieved through the emergence of embedded systems as a discipline in its own right.

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E-business and telecommunication networks ; 1st International conference, ICETE 2004, Setúbal, Portugal,

This book contains the best papers of the First International Conference on e-Business and Telecommunication Networks (ICETE 2004), held in Setúbal (Portugal). The conference was organized by INSTICC (Institute for Systems and Technologies of Information, Communication and Control) in collaboration with the School of Business of the Polytechnic Institute of Setúbal, who hosted the event. This conference represented a major initiative to increase the technical exchanges among professionals, who work in the e-Business and Telecommunication Networks fields, and who are implementing new services and technologies affecting the lives of ordinary consumers.

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Earthquake alert with smartwatch = تنبيه الزلازل باستخدام الساعة الذكية

After the recent events and earthquakes that affected the region, resulting in the deaths of many individuals due to the lack of timely emergency response, the idea for this project emerged Earthquake Alert with Smartwatch. Initially, our application gathers information about the user, such as age, family members, and any existing medical conditions. In the event of an earthquake, the application sends an alert to the user. It receives earthquake information, such as ‘magnitude, time, location…’ from United States Geological Survey “USGS” through an API. If the user is within the geographical area affected by the earthquake, the application will assist the Smartwatch in calculating vital signs such as ‘heart rate and blood pressure’. Additionally, there is another artificial intelligence model that receives the user's audio recordings and converts them into written texts. All this information, along with the user's geographical location, will be sent to the nearest emergency point for the purpose of aiding those individuals trapped under the rubble.

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DNA computing ; Vol. 3384 10th International workshop on DNA computing, DNA10, Milan, Italy, June 7-10, 2004, Revised Selected Papers

This book constitutes the thoroughly refereed postproceedings of the 10th International Workshop on DNA Based Computers, DNA10, held in Milano, Italy in June 2004. The 39 revised full papers presented were carefully selected during two rounds of reviewing and improvement from an initial total of 94 submissions. The papers address all current issues in DNA based computing and biomolecular computing ranging from theoretical and methodological issues to implementations and experimental aspects.

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Digital Watermarking ; Vol. 3710 ; 4th International Workshop, IWDW 2005, Siena, Italy, September 15-17, 2005, Proceedings

We are delighted to welcome the attendees of the Fourth International Wo- shop on Digital Watermarking (IWDW). Watermarking continues to generate strong academic interest. Commercialization of the technology is proceeding at a steadypace. We haveseen watermarkingadoptedfor DVD audio.Fingerpri- ing technology was successfully used to determine the source of pirated video material. Furthermore, a number of companies are using watermarking as an enabling technology for broadcast monitoring services. Watermarking of digital cinema contentis anticipated. Future applications may also come from areas- related to digital rights management. For example, the use of watermarking to enhance legacy broadcast and communication systems is now being considered. IWDW 2005 o?ers an opportunity to re?ect upon the state of the art in digital watermarking as well as discuss directions for future research and applications. This year we accepted 31 papers from 74 submissions. This 42% acceptance rate indicates our commitment to ensuring a very high quality conference.

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Digital watermarking ; 6th International Workshop, IWDW 2007 Guangzhou, China, December 3-5, 2007 Proceedings

This book constitutes the refereed proceedings of the 6th International Workshop, IWDW 2007, held in Guangzhou, China, in December 2007.

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Digital video and audio broadcasting technology : A practical engineering guide

"Digital Video and Audio Broadcasting Technology – A Practical Engineering Guide" deals with all the most important digital television, sound radio and multimedia standards such as MPEG, DVB, DVD, DAB, ATSC, T-DMB, DMB-T, DRM and ISDB-T. The book provides an in-depth look at these subjects in terms of practical experience.

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Digital Peripheries : The Online Circulation of Audiovisual Content from the Small Market Perspective

This is book. Media industry research and EU policymaking are predominantly tailored to large (and, in the latter case, Western) European markets. This open access book addresses the specific qualities of smaller media markets, highlighting their vulnerability to global digital competition and outlining survival strategies for them.

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Deepfake detection = اكتشاف التزييف العميق

In the rapidly evolving era of artificial intelligence, addressing the escalating threats of deepfake technology becomes a necessity because of the increasing sophistication of AI algorithms in generating deceptive content, and since it threatens the integrity of information across diverse data. The main objective is to build a sophisticated AI-driven system to detect different types of deepfake in text, audio, and images. In English text deepfake detection, multiple pre-trained tokenizers have been used, but XLNET and BERT stand out with identifying objects outside the dataset with an accuracy of 0.9809 and both have been generalized & trained using LSTM. In Arabic text deepfake detection, Arabert has been trained using LSTM which led with an accuracy of 99.53% by generalizing the model. Both English and Arabic datasets have been generated to enhance the accuracy and effectiveness of the models. Audio deepfake detection has been generalized too, using Random Forest with an accuracy of 98.259%.

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Deep learning methods for converting speech to text = تقنيات التعلم العميق في تحويل الصوت إلى نص

Aims to design and develop a system capable of extracting audio content from films and audio recordings and converting it into text using deep learning techniques. This is done by analyzing audio patterns, extracting sounds and words from the video, and then converting them into written text. Deep learning, a branch of artificial intelligence, is used to accomplish this task. The study also includes comparing different deep learning techniques to determine their effectiveness in this context.

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Data Compression : The Complete Reference

This book of Data Compression provides an all-inclusive, thoroughly updated, and user-friendly reference for the many different types and methods of compression (especially audio compression, an area in which many new topics covered in this revised edition appear). Among the important features of the book are a detailed and helpful taxonomy, a detailed description of the most common methods, and discussions on the use and comparative benefits of different methods. The book’s logical, clear and lively presentation is organized around the main branches of data compression.

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Danno Vascolare E Tromboemostasi : Fisiopatologia e patologia clinica = Vascular injury and thrombohemostasis : Pathophysiology and clinical pathology

Quest’opera descrive alcuni meccanismi chiave dell’angiogenesi e le opportunità riguardanti lo sviluppo di nuove strategie in campo terapeutico. Il volume fornisce un quadro esaustivo della materia spaziando dall’embriologia dei vasi e del sistema emopoietico ai più avanzati approcci terapeutici, primo fra tutti quello che si basa sull'utilizzazione del sangue midollare autologo ad attività staminalica. Grande rilevanza viene inoltre attribuita alla patogenesi dei difetti dell’emostasi e della coagulazione, all’ipertensione arteriosa e ai difetti del quadro lipidico.

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Crime detection camera

This paper presents a comprehensive crime detection system that uses a combination of hardware and software to monitor homes and communities in real time. The system consists of a Raspberry Pi 4B, a Raspberry Pi Camera V2, a flame sensor, an MQ-6 gas sensor, and a microphone, which are all connected to a database management system powered by MySQL. The data collected from these devices is analyzed by machine learning algorithms to detect crimes, such as theft or robbery, as well as fires and gas leaks. The system also includes a mobile app, ‘Safe Home’ which provides live video monitoring and real-time notifications to users, and an employee dashboard to monitor all statistics and manage all implemented systems.

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Creating Web-based Laboratories

Remote web-based experimentation, enabling students and researchers to access the laboratory anytime via the Internet, is becoming an increasingly attractive way to complement or even replace traditional laboratory sessions. Placing a video camera & microphone before the equipment and apparatus to capture what is actually happening in the laboratory allows the images and audio data to be streamed to the client side. Researchers in different countries can share equipment and conduct research cooperatively and remotely. The authors summarise their research and discuss the development of the 5 web-based laboratories launched from the National University of Singapore. The principles, structure, and technologies required for the creation of Internet remote experimentation systems are discussed with particular emphasis on the integration of hardware and software systems. Also highlighted is the design and development of interfaces and components for use in typical web-based laboratories or similar web-control applications.

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Computer-Aided Design of User Interfaces IV

Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.

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