الصفحة 2
الصفحة 2
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Game Theory and Mutual Misunderstanding : Scientific Dialogues in Five Acts

This book consists of five acts and two interludes, which are all written as dialogues between three main characters and other supporting characters. Each act discusses the epistemological, institutional and methodological foundations of game theory and economics, while using various stories and examples. A featured aspect of those discussions is that many forms of mutual misunderstanding are involved in social situations as well as in those fields themselves. One Japanese traditional comic story called the Konnyaku Mondo is representative and gives hints of how our thought is constrained by incorrect beliefs. Each dialogue critically examines extant theories and common misunderstanding in game theory and economics in order to find possible future developments of those fields.

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Deepfake

The technology used to create such digital content has quickly become accessible to the masses, such as “DEEPFAKE.” Deep fakes refer to manipulated videos, or other digital representations produced by sophisticated artificial intelligence, that yields to synthesize a sequence of face images and voices of characters corresponding to their identities, such as voice tone, facial expression, with a good lip synchronization. Therefore, this study is about developing real-time video generation software, which generates a target video from a single input image. Several methods and algorithms have been applied to detect, analyze personalize facial expression, voice and natural head poses to present a life-like image instead of a low quality one.

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Creative Character Design for Games and Animation

Takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects.

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Computer Processing of Oriental Languages. Beyond the Orient : The Research Challenges Ahead ; 21st International Conference, ICCPOL 2006, Singapore, December 17-19, 2006, Proceedings

This book constitutes the thoroughly refereed proceedings of the 21st International Conference on Computer Processing of Oriental Languages, ICCPOL 2006.The papers are organized in topical sections on information retrieval, document classification, questions and answers, summarization, machine translation, word segmentation, chunking, abbreviation expansion, writing-system issues, parsing, semantics, and lexical resources.

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Computer Analysis of Images and Patterns ; 12th International Conference, CAIP 2007, Vienna, Austria, August 27-29, 2007, Proceedings

This volume covers motion detection and tracking, medical imaging, biometrics, color, curves and surfaces beyond two dimensions, reading characters, words and lines, image segmentation, shape, image registration and matching, signal decomposition and invariants, and features and classification.

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Machine Learning in Document Analysis and Recognition

The objective of Document Analysis and Recognition (DAR) is to recognize the text and graphicalcomponents of a document and to extract information. With ?rst papers dating back to the 1960’s, DAR is a mature but still gr- ing research?eld with consolidated and known techniques. Optical Character Recognition (OCR) engines are some of the most widely recognized pr- ucts of the research in this ?eld, while broader DAR techniques are nowadays studied and applied to other industrial and o?ce automation systems. In the machine learning community, one of the most widely known - search problems addressed in DAR is recognition of unconstrained handwr- ten characters which has been frequently used in the past as a benchmark for evaluating machine learning algorithms, especially supervised classi?ers.

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Java : how to program. Late objects : Introducing Jshell

Introduction to Computers, the Internet and Java / Introduction to Java Applications; Input/Output and Operators / Control Statements: Part 1; Assignment, ++ and Operators / Control Statements: Part 2; Logical Operators / Methods / Arrays and ArrayLists / Introduction to Classes and Objects / Classes and Objects: A Deeper Look / Object-Oriented Programming: Inheritance / Object-Oriented Programming: Polymorphism and Interfaces / Exception Handling: A Deeper Look / JavaFX Graphical User Interfaces / JavaFX GUI / Strings, Characters and Regular Expressions / Files, Input/Output Streams, NIO and XML Serialization / Generic Collections / Lambdas and Streams / Recursion / Searching, Sorting and Big O / Generic Classes and Methods: A Deeper Look / Custom Generic Data Structures / JavaFX Graphics and Multimedia / Concurrency / Accessing Databases with JDBC / Introduction to JShell: Java 9's REPL for Interactive Java

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Cartooning made easy : Circle, triangle, square : Draw unique cartoon characters using simple geometric shapes

offers easy-to-follow instruction for using basic shapes to draw cute cartoon characters. Her approach is simple: All you need are basic drawing tools and shapes to cartoon! The book features dozens of drawing projects and step-by-step instruction perfect for beginning and aspiring artists, cartoonists, illustrators, pen and graphite artists, and many others. Each project combines simple geometric shapes—including circles and triangles and squares but also ovals, rectangles, and more—to draw adorable, cartoon-inspired artwork, including cartoon: Heads / Faces / Bodies / Unique characters / Animals, such as elephants / And more!

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Cartoon animation with Preston Blair : Learn techniques for drawing and animating cartoon characters

In Cartoon Animation with Preston Blair, acclaimed cartoon animation Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation

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Avengers assemblel : Critical perspectives on the marvel cinematic universe

We are living in the age of the superhero and we cannot deny it. 'Avengers Assemble!' is a vibrant and theoretically informed interrogation of one of the defining and most financially successful film franchises of the new millennium

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Animating Unpredictable Effects : Nonlinearity in Hollywood’s R&D Complex

Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters’ flowing hair have become a ubiquitous presence on screens of all types since the 1980s. This Open Access book charts the history of these digital moving images and the software tools that make them. Unpredictable Visual Effects uncovers an institutional and industrial history that saw media industries conducting more private R&D as Cold War federal funding began to wane in the late 1980s. In this context studios and media software companies took concepts used for studying and managing unpredictable systems like markets, weather, and fluids and turned them into tools for animation. Unpredictable Visual Effects theorizes how these animations are part of a paradigm of control evident across society, while at the same time exploring what they can teach us about the relationship between making and knowing.

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Analytic Number Theory : Lectures given at the C.I.M.E. Summer School held in Cetraro, Italy, July 11-18, 2002

The four contributions collected in this volume deal with several advanced results in analytic number theory. Friedlander’s paper contains some recent achievements of sieve theory leading to asymptotic formulae for the number of primes represented by suitable polynomials. Heath-Brown's lecture notes mainly deal with counting integer solutions to Diophantine equations, using among other tools several results from algebraic geometry and from the geometry of numbers. Iwaniec’s paper gives a broad picture of the theory of Siegel’s zeros and of exceptional characters of L-functions, and gives a new proof of Linnik’s theorem on the least prime in an arithmetic progression. Kaczorowski’s article presents an up-to-date survey of the axiomatic theory of L-functions introduced by Selberg, with a detailed exposition of several recent results.

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Advanced computational intelligence paradigms in healthcare 2

Computational intelligence paradigms offer many advantages in maintaining and enhancing the field of healthcare. This volume presents seven chapters selected from the rapidly growing application areas of computational intelligence to healthcare systems, including intelligent synthetic characters, man-machine interface, menu generators, analysis of user acceptance, pictures archiving and communication systems.This book will serve as a useful resource for the health professionals, professors, students, and the computer scientists, who are working on or interested in learning healthcare systems, to overview the current stat-of-the-art of diverse applications of computational intelligence to healthcare practice.

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