Advance Concepts of Image Processing and Pattern Recognition : Effective Solution for Global Challenges
Explains the important concepts and principles of image processing to implement the algorithms and techniques to discover new problems and applications. It contains numerous fundamental and advanced image processing algorithms and pattern recognition techniques to illustrate the framework. It presents essential background theory, shape methods, texture about new methods, and techniques for image processing and pattern recognition. It maintains a good balance between a mathematical background and practical implementation. This book also contains the comparison table and images that are used to show the results of enhanced techniques. This book consists of novel concepts and hybrid methods for providing effective solutions for society. It also includes a detailed explanation of algorithms in various programming languages like MATLAB, Python, etc.
Adult Orthodontics
An authoritative resource on the subject of adult orthodontics, marrying together clinical guidance with a thorough evaluation of the evidence base. Sample topics discussed within the book include: Context for adult orthodontics, including patient demographics and aetiologyTreatment planning considerations, including patient case profiles, initial outcomes and longer-term expectationsInterdisciplinary and multidisciplinary approaches, including the links between adult orthodontics and periodontics, prosthetics, and temporomandibular disorders
Adobe Photoshop CC Classroom in a Book
The 15 project-based lessons show key step-by-step techniques for working in Photoshop, including how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web. In addition to learning the essential elements of the Photoshop interface, this revised edition for the 2018 release covers features like search capabilities, Content-Aware Crop, Select and Mask, Face-Aware Liquify, designing with multiple artboards, creating and organising enhanced brush presets, and much more!
Adobe Illustrator Classroom in a Book
Adobe Illustrator Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to create artwork, from precise drawings to stylistic paintings. Make logos, illustrations, posters, podcast covers, flyers, and more. Explore selections, shapes, and color, progress to freeform gradients and layers. Work with dynamic symbols, artistic brushes, and creative effects.
Adaptive and Personalized Semantic Web
Web Personalization can be defined as any set of actions that can tailor the Web experience to a particular user or set of users. To achieve effective personalization, organizations must rely on all available data, including the usage and click-stream data (reflecting user behaviour), the site content, the site structure, domain knowledge, as well as user demographics and profiles. In addition, efficient and intelligent techniques are needed to mine this data for actionable knowledge, and to effectively use the discovered knowledge to enhance the users' Web experience.
Accelerator Programming Using Directives ; 6th International Workshop, WACCPD 2019, Denver, CO, USA, November 18, 2019, Revised Selected Papers
This book constitutes the refereed post-conference proceedings of the 6th International Workshop on Accelerator Programming Using Directives, WACCPD 2019, held in Denver, CO, USA, in November 2019. The 7 full papers presented have been carefully reviewed and selected from 13 submissions. The papers share knowledge and experiences to program emerging complex parallel computing systems. They are organized in the following three sections: porting scientific applications to heterogeneous architectures using directives; directive-based programming for math libraries; and performance portability for heterogeneous architectures.
A Practical Programming Model for the Multi-Core Era ; 3rd International Workshop on OpenMP, IWOMP 2007, Beijing, China, June 3-7, 2007 Proceedings
This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Workshop on OpenMP, IWOMP 2007, held in Beijing, China, in June 2007.The 14 revised full papers and 8 revised short papers presented were carefully reviewed and selected from 28 submissions. The papers address all topics related to OpenMP, such as OpenMP performance analysis and modeling, OpenMP performance and correctness tools and proposed OpenMP extensions, as well as applications in various domains, e.g., scientific computation, video games, computer graphics, multimedia, information retrieval, optimization, text processing, data mining, finance, signal and image processing, and numerical solvers.
A Modern Approach to Intelligent Animation : Theory and Practice
Part of the new series, Advanced Topics in Science and Technology in China, this book discusses concepts, theory, and core technologies of intelligent theory and human animation, including video based human animation, and intelligent technology of motion data management and reusing. It introduces systems developed to demonstrate the technologies of video based animation. Each chapter is independent. Lively pictures and demos will be presented to make the theory and technologies more understandable.
3-D Structural Geology : A Practical Guide to Quantitative Surface and Subsurface Map Interpretation
This book provides an overview of techniques for constructing structural interpretations in 2-D, 2½-D and 3-D environments; for interpolating - tween and extrapolating beyond the control points; and for validating the final int- pretation. The underlying philosophy is that structures are three-dimensional solid bodies and that data from throughout the structure, whether in 2-D or 3-D format, should be integrated into an internally consistent 3-D interpretation. It is assumed that most users of this book will do their work on a computer. C- sequently, the book provides quantitative structural methods and techniques that are designed for use with spreadsheets, mapping software, and three-dimensional c- puter-graphics programs. The book is also intended to provide the background for understanding what interpretive software, for example, a computer contouring p- gram, does automatically. Most techniques are presented in both a traditional format appropriate for paper, pencil, and a pocket calculator, and in quantitative format for use with spreadsheets and computer-graphics or computer-aided-design programs.
3-D Shape Estimation and Image Restoration : Exploiting Defocus and Motion-Blur
Images contain information about the spatial properties of the scene they depict. When coupled with suitable assumptions, images can be used to infer three-dimensional information. This useful volume concentrates on motion blur and defocus, which can be exploited to infer the 3-D structure of a scene—as well as its radiance properties—and which in turn can be used to generate novel images with better quality. 3-D Shape Estimation and Image Restoration presents a coherent framework for the analysis and design of algorithms to estimate 3-D shape from defocused and motion blurred images, and to eliminate defocus and motion blur to yield "restored" images. It provides a collection of algorithms that are optimal with respect to the chosen model and estimation criterion.
3D Mesh processing and character animation : with examples using OpenGL, OpenMesh and Assimp
Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.
3-D Computer vision : Principles, algorithms and applications
Offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields.











