Architectural graphics ; Vol.2 : Graphics for knowledge and production
Reports on several advances in architectural graphics, with a special emphasis on education, training and research. It gathers a selection of contributions to the 19th International Conference on Graphic Design in Architecture, EGA 2022, held on June 2–4, 2022, in Cartagena, Spain, with the motto: "Beyond drawings. The use of architectural graphics".
Architect : The evolving story of a profession
From Ancient Egypt, where architects were members of the ruling class, tied into the running of the empire, to the 21st century when questions are being raised about the future of the profession, this book, with its engaging narrative, explores the constant threads that remain as the profession adapts. While architects are no longer deified, their ability to imagine a new impending reality in built form implies a visionary dimension to their work. By focusing on both the practicalities of the profession and the more intangible motivations behind design – humans’ need to make a mark upon their surroundings – this volume provides a critical overview of over 3000 years of practice and education.
Aquaculture Perspective of Multi-Use Sites in the Open Ocean : The Untapped Potential for Marine Resources in the Anthropocene
This volume addresses the potential for combining large-scale marine aquaculture of macroalgae, molluscs, crustaceans, and finfish, with offshore structures, primarily those associated with energy production, such as wind turbines and oil-drilling platforms. The volume offers a comprehensive overview and includes chapters on policy, science, engineering, and economic aspects to make this concept a reality. The compilation of chapters authored by internationally recognized researchers across the globe addresses the theoretical and practical aspects of multi-use, and presents case studies of research, development, and demonstration-scale installations in the US and EU
Applications of evolutionary computing ; Vol. 3907 : EvoWorkshops 2006: EvoBIO, EvoCOMNET, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, and EvoSTOC, Budapest, Hungary, April 10-12, 2006, Proceedings
This book constitutes the refereed joint proceedings of seven workshops on evolutionary computing, EvoWorkshops 2006, held in Budapest, Hungary, in April 2006. The 65 revised full papers and 13 revised short papers presented were carefully reviewed and selected from a total of 149 submissions. In accordance with the seven workshops covered, the papers are organized in topical sections on evolutionary bioinformatics, evolutionary computation in communications, networks, and connected systems, evolutionary computation in hardware optimization, evolutionary computation in image analysis and signal processing, interactive evolution and humanized computational intelligence, evolutionary music and art, and evolutionary algorithms in stochastic and dynamic environments.
Applications of evolutionary computing ; Vol. 3449 ; Evoworkshops : EvoBIO, EvoCOMNET, EvoHot, EvoIASP, EvoMUSART, and EvoSTOC
Evolutionary computation (EC) techniques are e?cient nature-inspired pl- ning and optimization methods based on the principles of natural evolution and genetics. Due to their e?ciency and the simple underlying principles, these methods can be used for a large number of problems in the context of problem solving,optimization,andmachinelearning. Alargeandcontinuouslyincreasing number of researchers and practitioners make use of EC techniques in many - plication domains. The book at hand presents a careful selection of relevant EC applications combined with thorough examinations of techniques for a successful application of EC. The presented papers illustrate the current state of the art in the application of EC and should help and inspire researchers and practitioners to develop e?cient EC methods for design and problem solving.
Applications of evolutionary computing ; EvoWorkshops 2008 : EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog, Naples, Italy, March 26-28, 2008. Proceedings
This volume presents a careful selection of relevant EC examples combined with a thorough examination of the techniques used in EC. The papers in the volume illustrate the current state of the art in the application of EC and should help and - spire researchers and professionals to develop e?cient EC methods for design and problem solving.
Applications of evolutionary computing ; EvoWorkshops 2007 : EvoCOMNET, EvoFIN, EvoIASP, EvoINTERACTION, EvoMUSART, EvoSTOC, and EvoTransLog, Valencia, Spain, April 11-13, 2007, Proceedings
This volume contains contributions for EvoCOMNET, EvoFIN, EvoIHOT, EvoMUSART, EvoSTIM, and EvoTRANSLOC. The 51 revised full papers presented were carefully reviewed and selected from numerous submissions. This volume presents an overview about the latest research in EC. Areas where evolutionary computation techniques have been applied range from telecommunication networks to complex systems, finance and economics, games, image analysis, evolutionary music and art, parameter optimization, scheduling, and logistics. These papers may provide guidelines to help new researchers tackling their own problem using EC.
Ambisonics : A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality
Provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers.
Algorithmic Foundation of Robotics VII : Selected Contributions of the 7th International Workshop on the Algorithmic Foundations of Robotics
This book contains the proceedings from the 2006 Workshop on the Algorithmic Foundations of Robotics. The 32 papers in this book span a wide variety of topics: from fundamental motion planning algorithms to applications in medicine and biology, but they have in common a foundation in the algorithmic problems of robotic systems.
AI in clinical practice : A guide to artificial intelligence and digital medicine
Explains how artificial intelligence is applied to medicine, illustrating not only its enormous potential but also ancillary issues and the limits and risks inherent in its use on a large scale. The book focuses on the intersection between medicine and AI and its implications on the impact of human health care delivery. Topics discussed include wearable devices, health data, Internet of Things, virtual reality, robotic assistance system, and digital intelligence in the health sector. Additionally, sections discuss diagnostics and decision-making systems and machine/deep learning in clinical setting.
Agent-Based Simulation : From Modeling Methodologies to Real-World Applications; Post Proceedings of the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004
Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.
Agent-Based Approaches in Economic and Social Complex Systems IV ; Post Proceedings of The AESCS International Workshop 2005
Agent-Based Modeling/Simulation (ABM/ABS) is an emerging field that enables bottom-up and experimental analysis in social sciences such as economics, management, sociology and politics. The chapters of this book are the selected papers from those presented the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems held in Tokyo, Japan in 2005. Articles in this book covers methodological issues, computational model/software, combination with gaming simulation, and real-world applications to economic, management/organizational and social issues.
Agency and causal explanation in economics
This book provides an exploration of the consequences of the ontological differences between natural and social objects (sometimes described as objects of nature and objects of thought) in the workings of causal and agency relationships.
Affective computing and intelligent interaction ; 2nd International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings
Organized in topical sections on affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognising affect using physiological measures, computational models of emotion and theoretical foundations, affective databases, annotations, tools and languages, affective sound and music processing, affective interactions: systems and applications, as well as evaluating affective systems.
Affective computing and intelligent interaction ; 1st international conference, ACII 2005, Beijing, China, October 22-24, 2005, Proceedings
Traditionally, the machine end of human–machine interaction has been very passive, and certainly has had no means of recognizing or expressing a?ective information. But without the ability to process such information, computers cannot be expected to communicate with humans in a natural way. The ability to recognize and express a?ect is one of the most important features of - man beings. We therefore expect that computers will eventually have to have the ability to process a?ect and to interact with human users in ways that are similar to those in which humans interact with each other. A?ective computing and intelligent interaction is a key emerging technology that focuses on m- iad aspects of the recognition, understanding, and expression of a?ective and emotional states by computers.
Advances in web-based learning - ICWL 2005 ; 4th international conference, Hong Kong, China, July 31 - August 3, 2005, proceedings
With the rapid development of Web-based learning, a new set of learning - vironments including virtual classrooms, virtual laboratories and virtual universities are being developed. These new learning environments, however, also introduce new problems that need to be addressed. On the technical side, there is a need for the deployment of effective technologies on Web-based education. On the learning side, the cyber mode of learning is very different from tra- tional classroom-based learning. On the management side, the establishment of a cyber university imposes very different requirements for the set up. ICWL 2005, the 4th International Conference on Web-Based Learning, was held in Hong Kong, China from July 31 to August 3, 2005, as a continued - tempt to address many of the above-mentioned issues. Following the great success of ICWL
Advances in web based learning -- ICWL 2006 ; 5th International conference, Penang, Malaysia, July 19-21, 2006, Revised Papers
The conference program was organized in a single-track 3-day workshop. It included a tutorial, a keynote talk, and oral/poster paper presentations in several sessions dedicated to specific topics. Session topics included “Personalization in E-Learning,” “Designs, Model and Framework of E-Learning Systems,” “Implementations and Evaluations of E-Learning Systems,” “Tools in E-Learning,” and “Learning Resource Deployment, Organization and Management. ” We received a total of 99 submissions from all over the world.
Advances in visual computing ; Vol. 4292 ; 2nd International symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part II
This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Specifcally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion.
Advances in Visual Computing ; Vol. 4291 ; 2nd International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I
This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Specifcally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.
Advances in visual computing ; Vol. 3804 ; 1st International symposium, ISVC 2005, Lake Tahoe, NV, USA, December 5-7, 2005, Proceedings
Constitutes the refereed proceedings of the introduce the papers of the proceedings of the for the 2005 Int- national Symposium on Visual Computing (ISVC). ISVC provides a common umbrella for the four main areas of visual computing: vision, graphics, visu- ization, and virtual reality.



















