الصفحة 1
الصفحة 1
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Intelligent Media Technology for Communicative Intelligence ; 2nd International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004. Revised Selected Papers

The 2nd Workshop on Intelligent Media Technology for Communicative Intelligence commemorating the 10th anniversary of the Polish-Japanese Institute of Information Technology in Warsaw aimed to explore the current research topics in the ?eld of int- ligent media technologies for communicative intelligence. Communicative intelligence represents a new challenge towards building a sup- intelligence on the ubiquitous global network by accumulating a huge amount of - man andknowledgeresources.The term "communicativeintelligence"re?ects the view that communication is at the very core of intelligence and its creation. Communication permits novel ideas to emerge from intimate interactions by multiple agents, ranging from collaboration to competition. The recent advance of information and commu- cation technologies has established an information infrastructure that allows humans and artifacts to communicate with each other beyond space and time. It enables us to advance a step further to realize a communicative intelligence with many fruitful applications. Intelligentmediatechnologiesattempttocaptureandaugmentpeople’scommuni- tive activities by embedding computers into the environment to enhance interactions in an unobtrusive manner. The introduction of embodied conversational agents that might mediate conversations among people in a social context is the next step in the p- cess. The scope of intelligent media technologies includes design and development of intelligent supports for content production, distribution, and utilization, since rich c- tent is crucial for communication in many applications. The promising applications of intelligence media technologies include e-learning, knowledge management systems, e-democracy, and other communication-intensivesubject domains.

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Informing Digital Futures : Strategies for Citizen Engagement

In the present digital revolution we often seem trapped in a Kafkaesque world of technological advances, some desired, some disliked or even feared, which we cannot influence but must accept. This book discusses the urgent need to redress this situation. The authors argue that technologies succeed or fail according to their relevance and value to people, who need to be actively engaged in order to create shared visions and influence their implementation. Strategies for citizen engagement and empowerment will enable citizens to influence and shape desirable digital futures. The book reviews the currently accepted ways of thinking about the design of systems and the reasons why these methods are no longer adequate. From an academically rigorous analysis of case histories across a wide variety of sectors, knowledge and best practice are captured in a rich, descriptive model of the contributions of citizen engagement to the design process. Finally, it provides specific practical guidance, based on sound academic research, for policy makers, administrators and ICT professionals on the strategies, methodologies, tools and techniques needed to change design practice.

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E-Voting and Identity ; 1st International Conference, VOTE-ID 2007, Bochum, Germany, October 4-5, 2007, Revised Selected Papers

Voting and identity have a very delicate relationship. Only a few processes - pendso much on an identity management respecting the fine line between reliable identification and reliable non-identifiability each at its part during the process. And only a few processes may change their outer appearance so much with the advent of new IT as voting and identity management do. So it was no surprise in FIDIS, the interdisciplinary Network of Excellence working on the Future of Identity in the Information Society

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Emerging Technologies and Information Systems for the Knowledge Society ; 1st World Summit on the Knowledge Society, WSKS 2008, Athens, Greece, September 24-26, 2008. Proceedings

This book, in conjunction with the volume CCIS 19, constitutes the refereed proceedings of theFirst World Summit, WSKS 2008, held in Athens, Greece, in September 2008.

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Electronic Government ; Vol. 4084 ; 5th International Conference, EGOV 2006, Krakow, Poland, September 4-8, 2006, Proceedings

Constitutes the refereed proceedings of the 5th International Conference on Electronic Government, EGOV 2006, held in Krakow, Poland. This book contains papers that are arranged in topical sections on research, review and outlook, participation and democracy, designing government services, legal dimensions in e-government, and more.

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Electronic Government ; Vol. 3591 ; 4th International Conference, EGOV 2005, Copenhagen, Denmark, August 22-26, 2005, Proceedings

This book constitutes the refereed proceedings of the 4th International Conference on Electronic Government, EGOV 2005, held in Copenhagen, Denmark in August 2005. The 30 revised papers presented were carefully reviewed and selected from numerous submissions and assess the state of the art in e-government/e-governance and provide guidance for research, development and application of this emerging field. The papers are arranged in topical sections on challenges, performance, strategy, knowledge, and technology.

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Electronic Government ; 7th International Conference, EGOV 2008, Turin, Italy, August 31 - September 5, 2008. Proceedings

This book constitutes the refereed proceedings of the 7th International Conference on Electronic Government, EGOV 2008, held in Torino, Italy, in August/September 2008 within the DEXA 2008 conference cluster.

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Electronic Government ; 1st International Conference, EGOV 2002, Aix-en-Provence, France, September 2-5, 2002. Proceedings

In defining the state of the art of E-Government, EGOV 2002 was aimed at breaking new ground in the development of innovative solutions in this impor­ tant field of the emerging Information Society. To promote this aim, the EGOV conference brought together professionals from all over the globe. In order to obtain a rich picture of the state of the art, the subject matter was dealt with in various ways.

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E-Government : Towards electronic democracy ; International Conference, TCGOV 2005, Bolzano, Italy, March 2-4, 2005, Proceedings

The TCGOV 2005 international conference on e-government was held at the Free University of Bozen-Bolzano during March 2–4, 2005. The conference was initiated by the working group “Towards Electronic Democracy” (TED) of the European Science Foundation and was jointly organized by the Free University ofBozen-Bolzano,theMunicipalityofBozen-Bolzano,theTEDWorkingGroup, and the IFIP Working Group 8.5. The conference addressed a large spectrum of issues that are relevant and have to be investigated for a successful transition from the traditional form of government to a new form known as e-government. The main focus was on the following topics: – improving citizen participation and policy making (e-democracy) – government application integration – semantic Web technologies for e-government – security aspects for e-government services Two sessions were dedicated to e-democracy, an emerging area within- government that seeks to enhance democratic processes and provide increased opportunities for individuals and communities to be involved in governmental decisions.

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E-Democracy – Safeguarding Democracy and Human Rights in the Digital Age ; 8th International Conference, e-Democracy 2019, Athens, Greece, December 12-13, 2019, Proceedings

This book constitutes the refereed proceedings of the 8th International Conference on E-Democracy, E-Democracy 2019, held in Athens, Greece, in December 2019. The 15 revised full papers presented were carefully selected from 27 submissions. The papers are organized in topical sections on rrivacy and data protection; e-government; e-voting and forensics; online social networks and "fake news".

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Dream catcher

Dream Catcher is a video generation application that helps in many fields as science fiction, imagine event’s scenarios, education, animation and montage. By applying artificial algorithms implemented and trained on a dataset containing video samples and there descriptions to generate videos from any given text. The idea of generating videos from text is a new idea that was first presented at 2017, even that international companies like Google and OpenAi In the last year, was working on developing models to generate images from text. To make it easier to use the application, there are many ways to enter the text either by an image, voice or Typing from the keyboard.

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Digital Document Processing : Major Directions and Recent Advances

With the advent of the Digital Library initiative, web document processing and biometric aspects of digital document processing, together with new techniques of printed and handwritten Optical Character Recognition (OCR), a good overview of this fast-developing field is invaluable. In this book, all the major and frontier topics in the field of document analysis are brought together into a single volume creating a unique reference source.

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Deep fake detection

Deep learning has been successfully applied to solve various complex problems ranging from big data analytics to computer vision and human-level control. Deep learning advances however have also been employed to create software that can cause threats to privacy, democracy and national security. One of those deep learning-powered applications recently emerged is “deepfake”. Deepfake algorithms can create fake images and videos that humans cannot distinguish them from authentic ones. The proposal of technologies that can automatically detect and assess the integrity of digital visual media is therefore indispensable.

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Blind smart helmet

The Smart Helmet for the Blind is a project aimed at providing solutions for the challenges faced by blind individuals in their daily lives. The problem of detecting objects, identifying obstacles and distances, knowing the current location, and using a mobile application is a common issue for blind people. To address these problems, the Smart Helmet project was created, utilizing advanced technology and artificial intelligence to provide real-time assistance to the wearer. The helmet is connected to a Raspberry Pi 4, which processes information from the helmet's cameras and AI algorithms to analyze and predict the surrounding environment for a blind person.

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Becoming citizens in a changing world : IEA international civic and citizenship education study 2016 International Report

Presents the results from the second cycle of the IEA International Civic and Citizenship Education Study (ICCS 2016). Using data from 24 countries in Asia, Europe and Latin America, the study investigates the ways in which young people are prepared to undertake their roles as citizens in a range of countries in the second decade of the 21st century. It also responds to the enduring and emerging challenges of educating young people in a world where contexts of democracy and civic participation continue to change. New developments of this kind include the increase in the use of social media by young people as a tool for civic engagement, growing concerns about global threats and sustainable development, as well as the role of schools in fostering peaceful ways of interaction between young people. Besides enabling the evaluation of a wide range of aspects of civic and citizenship education, including those related to recent developments in a number of countries, the inclusion of test and questionnaire material from the first cycle of the study in 2009 allows the results from ICCS 2016 to be used to examine changes in civic knowledge, attitudes and engagement over seven years.

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Artificial intelligence and national security

Analyses the implications of the technical, legal, ethical and privacy challenges as well as challenges for human rights and civil liberties regarding Artificial Intelligence (AI) and National Security. It also offers solutions that can be adopted to mitigate or eradicate these challenges wherever possible. As a general-purpose, dual-use technology, AI can be deployed for both good and evil. The use of AI is increasingly becoming of paramount importance to the governments mission to keep their nations safe. However, the design, development and use of AI for national security poses a wide range of legal, ethical, moral and privacy challenges. This book explores national security uses for Artificial Intelligence (AI) in Western Democracies and its malicious use. This book also investigates the legal, political, ethical, moral, privacy and human rights implications of the national security uses of AI in the aforementioned democracies. It illustrates how AI for national security purposes could threaten most individual fundamental rights, and how the use of AI in digital policing could undermine user human rights and privacy.

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Argumentation in multi-agent systems ; Third International Workshop, ArgMAS 2006, Hakodate, Japan, May 8, 2006, revised selected and invited papers

Argumentation provides tools for designing, implementing and analyzing sophisticated forms of interaction among rational agents. It has made a solid contribution to the practice of multiagent dialogues. Application domains include: legal disputes, business negotiation, labor disputes, team formation, scientific inquiry, deliberative democracy, ontology reconciliation, risk analysis, scheduling, and logistics.

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Arabic and Chinese Handwriting Recognition ; SACH 2006 Summit College Park, MD, USA, September 27-28, 2006 Selected Papers

Cheriet provides an overview of the problems of Arabic recognition and how systems can use natural language processing techniques to correct errors in lexicon-based systems.

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Applications of computational intelligence

Computational intelligence (CI) is the theory, design, application, and development of biologically and linguistically motivated computational paradigms. Traditionally, the three main pillars of CI have been neural networks, fuzzy systems, and evolutionary computation. However, in time, many nature-inspired computing paradigms have evolved. Thus, CI is an evolving field, and, at present, in addition to the three main constituents, it encompasses computing paradigms such as ambient intelligence, artificial life, cultural learning, artificial endocrine networks, social reasoning, and artificial hormone networks. CI plays a major role in developing successful intelligent systems, including games and cognitive developmental systems.

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An Invitation to Statistics in Wasserstein Space

This book presents the key aspects of statistics in Wasserstein spaces, i.e. statistics in the space of probability measures when endowed with the geometry of optimal transportation.

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