Algorithm Theory - SWAT 2008 ; 11th Scandinavian Workshop on Algorithm Theory, Gothenburg, Sweden, July 2-4, 2008. Proceedings
his book constitutes the refereed proceedings of the 11th Scandinavian Workshop on Algorithm Theory, SWAT 2008, held in Gothenborg, Sweden, in July 2008.
Algorithm Theory - SWAT 2006 ; 10th Scandinavian Workshop on Algorithm Theory, Riga, Latvia, July 6-8, 2006, Proceedings
This book constitutes the refereed proceedings of the 10th Scandinavian Workshop on Algorithm Theory, SWAT 2006, held in Riga, Latvia, in July 2006. The proceedings includes 36 revised full papers presented together with 3 invited papers, addressing issues of theoretical algorithmics and applications in various fields including graph algorithms, computational geometry, scheduling, approximation algorithms, network algorithms, data storage and manipulation, combinatorics, sorting, searching, online algorithms, optimization, amd more.
Advances in web-age information management ; Vol. 3739 ; 6th international conference, WAIM 2005, Hangzhou, China, October 11-13, 2005, proceedings
Constitutes the proceedings of the 6th International Conference, WAIM 2005, Hangzhou, China, October 11 – 13, 2005. including Topics Data Structures and Information Theory Popular Computer Science Database Management Information Storage and Retrieval Information Systems Applications (incl. Internet) Artificial Intelligence
Advances in Databases and Information Systems ; 12th East European Conference, ADBIS 2008, Pori, Finland, September 5-9, 2008. Proceedings
This book constitutes the refereed proceedings of the 12th East European Conference on Advances in Databases and Information Systems, ADBIS 2008, held in Pori, Finland, on September 5-9, 2008.
Advances in Ad Hoc Networking ; Proceedings of the Seventh Annual Mediterranean Ad Hoc Networking Workshop, Palma de Mallorca, Spain, June 25–27, 2008
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Advanced Data Warehouse Design : From Conventional to Spatial and Temporal Applications
This book serves as an introduction to the state of the art on data warehouse design, with many references to more detailed sources. Providing a clear and a concise presentation of the major concepts and results of data warehouse design, it can also be used as the basis of a graduate or advanced undergraduate course.
Advanced Algorithms and Data Structures
introduces a collection of algorithms for complex programming challenges in data analysis, machine learning, and graph computing. You’ll discover cutting-edge approaches to a variety of tricky scenarios. You’ll even learn to design your own data structures for projects that require a custom solution. What's inside Build on basic data structures you already know Profile your algorithms to speed up application Store and query strings efficiently Distribute clustering algorithms with MapReduce Solve logistics problems using graphs and optimization algorithms
A Modular Calculus for the Average Cost of Data Structuring
This volume, with forewords by Greg Bollella and Dana Scott, presents novel programs based on the new advances in this area, including the first randomness-preserving version of Heapsort. Programs are provided, along with derivations of their average-case time, to illustrate the radically different approach to average-case timing. The automated static timing tool applies the Modular Calculus to extract the average-case running time of programs directly from their MOQA code.
3D Mesh processing and character animation : with examples using OpenGL, OpenMesh and Assimp
Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.








